19 Sep 13 UTC | Spring, 651: (Murcanic): GL HF everyone :) |
19 Sep 13 UTC | Spring, 651: game on!! |
03 Oct 13 UTC | Autumn, 653: GameMaster: Tyran has taken over Ireland replacing "Lawrence of Arabia". Reconsider your alliances. |
05 Oct 13 UTC | Autumn, 653: oh of course... |
01 Nov 13 UTC | Autumn, 658: bye bye |
10 Nov 13 UTC | Autumn, 659: Ugh my internet continually cut out so my moves weren't submitted. -_- |
17 Nov 13 UTC | Spring, 661: Damn you Mercia. You are condemning this game to Scottish victory. I have nothing against you personally as you are trying to survive, but it's still infuriating. |
17 Nov 13 UTC | Spring, 661: xD the scots are the only ones that haven't been trying to wipe me out sooo i'm ok with this xD also Anglia has been like that to me this whole game xD its sooo annoying |
17 Nov 13 UTC | Spring, 661: "Anglia has been like that to me this whole game" - you attacked me from the first turn and have never stopped even when Wales started taking your SCs you just moved into mine. You have a bizarre view of the game. |
17 Nov 13 UTC | Spring, 661: That's true guys, but don't fight. I meant to say that Mercia is goinf for survival and revenge, which is probably what I would do in his place. He could go for survival by an agreement with us, but if he goes for revenge and screwing us, it's perfectly legitimate and understandable. However, it still makes me angry... |
17 Nov 13 UTC | Spring, 661: I never really got offers anyway plus i was in alliances with you and cornubia but then they fell apart i guess? idk ether way its been an interesting game xD |
17 Nov 13 UTC | Spring, 661: That it was, and by no means is it finished yet. |
17 Nov 13 UTC | Spring, 661: The alliance fell apart because you attacked me - it was that simple. Anyway good game all... so far. |
19 Nov 13 UTC | Autumn, 661: nice work people GG |
29 Nov 13 UTC | Autumn, 663: GameMaster: Wales voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |