18 Feb 14 UTC | Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed. |
18 Feb 14 UTC | Spring, 1901: (a1cibiades): hey, everyone, want to help me convoy A StP to Smy? I won't be in position until the fall though. |
18 Feb 14 UTC | Spring, 1901: (a1cibiades): lulz |
18 Feb 14 UTC | Spring, 1901: (a1cibiades): of 1906. plenty of time to get those ships in position. |
19 Feb 14 UTC | Spring, 1901: Info: This is a choose your country game. |
19 Feb 14 UTC | Spring, 1901: in your dreams! Alas, we almost had it once.... but then I felt something pointy in my back |
19 Feb 14 UTC | Spring, 1901: oops? |
19 Feb 14 UTC | Spring, 1901: General note: 'save' records your intended moves and execute when time is up. 'Ready' allows us to move ahead before the time limit. It is still reversible, but if everyone readies at once, the game will advance |
03 Mar 14 UTC | Spring, 1903: GameMaster: England voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
03 Mar 14 UTC | Spring, 1903: Well, before I complete die over PQE IRL stress and evidently since I can trust nothing... Imma done with this shit... |
04 Mar 14 UTC | Spring, 1903: Since this is a learning game it makes more sense to cancel |
04 Mar 14 UTC | Spring, 1903: GameMaster: Austria voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
04 Mar 14 UTC | Spring, 1903: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
17 Mar 14 UTC | Spring, 1905: The entire western side of the board is NMRing. Draw/Cancel. I think the learning game is done. |