24 Feb 16 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
25 Feb 16 UTC | Spring, 1860: Info: This is a choose your country game. |
27 Feb 16 UTC | Spring, 1861: Messed those builds up; meant to put North Carolina as a fleet :/ Oh well. Let's see how it plays out. |
29 Feb 16 UTC | Autumn, 1861: Hey, I'll take what I can get! CSA seems to have a bit of an advantage in this map. |
29 Feb 16 UTC | Autumn, 1861: It looks that way, but I think it's a little like GvI - it's a lot easier for Germany/Confederates to get the centres; but it's harder for them to be actually capable of building them. Stick them needing to have a unit sitting on Tenn/NCar, and suddenly the fact that the Union is getting less centres each turn doesn't matter 'cause they can actually use all of them. Especially if the game goes a bit longer and you can afford to have 4-5 units out picking up centres. |
29 Feb 16 UTC | Autumn, 1861: Of course, this particular game I think we're about to develop /very/ porous lines, which will be quite interesting in terms of how it falls out... |
03 Mar 16 UTC | GameMaster: Union voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
03 Mar 16 UTC | gg |