Finished: 02 PM Wed 04 Oct 17 UTC
Private Duo-73
2 days /phase
Pot: 2 D - Spring, 1912, Finished
Duo, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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Chat archive

Country:


25 Sep 17 UTC Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed.
26 Sep 17 UTC Spring, 1901: Info: This is a choose your country game.
26 Sep 17 UTC Spring, 1901: I begin with this first, and the other one later, as these are mirror powers, and I don't want mirror games as well. There is a learning curve for me, I'd be glad if we set ready to this one, to move it on, so that the games run paralel but in different stages.
Good luck!
26 Sep 17 UTC Autumn, 1901: thanks, good luck
26 Sep 17 UTC Autumn, 1904: It's been solely positioning until this point. Now it begins.
No one really flip coins. We act accordingly to out opponent. Against simple/conservative tacticians, we expect them to do the obvious. Against sophisticated/radical tacticians, we expect them to anticipate us. Against experienced tacticians, the thought becomes circular and then it is a matter of luck.
Luck is not a good word, for it is a matter of choices, and the past choices make the probabilities tilt to a side or to the oter. But in isolated analyis, the others' current choice being an unpredictable element, it do can be reduced to such a term, for one's view, given there is no or few diplomacy envolved to infliuence the others' orders.
This is what I understand from what came to light in http://webdiplomacy.net/board.php?gameID=206725 and http://webdiplomacy.net/board.php?gameID=206726
26 Sep 17 UTC Autumn, 1904: Are those games you were playing?
26 Sep 17 UTC Autumn, 1904: No, I am just watching web dip's 1v1 Showdown.
It's losers bracket finals and the game have not finished yet.

Right here I am changing my moves again. I will not ready up now.
I will come back later for a another round of circular thoughts. :)
26 Sep 17 UTC Autumn, 1907: Is Rule 3 _really_ valid?
> Bridges:
> (...) These bridges can only be used by armies, while fleets are unaffected by them.

I mean, do you have news of a fleet actually trying to move/suppport through a bridge, and failing?
26 Sep 17 UTC Autumn, 1907: Hey you can easily answer me now. Tell me: can your fleet Ark move/support in Nab? Please check this? Thank you...

I first asked thinking of my Bri, if I transform what happens, but then I noticed the similar situation on the west!
26 Sep 17 UTC Autumn, 1907: Forget it , I researched and found the answer: the rules are in effect.

I have this doubt because I come from two Pirate games and a few rules were not completely explained in the text, and one of them proved not effective at all (the fact that european powers and their respective privateers working as the same power would mean they don't cut or dislodge each other - mods told us so - but I found out that they do actually cut - have not tested the dislodgement part, though)
26 Sep 17 UTC Autumn, 1907: Sry if I talk too much. Obviously excited with something. :)
26 Sep 17 UTC Autumn, 1907: No problem. You are right about the bridges.
29 Sep 17 UTC Autumn, 1909: ,
I cannot see a clear stalemate line in this map, it favours a game of cat and rat.
I believe we're close to a draw, although you're better positioned to play the cat.
29 Sep 17 UTC Autumn, 1909: Yes, I have never had a draw on this map, but this is as close a game of Duo that I have played.
30 Sep 17 UTC Autumn, 1909: With cat position i meant you're the one looking for the upper hand...
It's a better analogy if I say you're the rat...
The rat choses the way to go, the cat follows!
01 Oct 17 UTC Spring, 1910: GameMaster: Green voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
04 Oct 17 UTC Spring, 1911: Did we both misorder around Bri??
04 Oct 17 UTC Autumn, 1911: I did not misorder, but my moves did not take advantage of your misorder.
04 Oct 17 UTC Good game, I was hoping to force a rematch in a map I felt more comfortable with :)
But I was taught a lesson in Duo-74.

I chose the same opening both games, in this one i learned how flanking fleets are important. You opened for three build overhere, and completely for position overthere. Both times you got the upper hand against me, so your high rank position is kept under good, deserved hands.
04 Oct 17 UTC Good game, this map takes some time to learn.