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~ Diplomat ~ (1036 D X)
10 Jun 12 UTC
I am back Guys!
Thanks for waiting for me! And Thanks to Facses369 for continued support!
I will be regular from now on!
Thanks again
4 replies
Open
sqrg (1186 D)
29 May 12 UTC
The North Sea Wars Feedback and Comment Thread
I'm very interested in your comments.
sqrg (1186 D)
29 May 12 UTC
Not many games have finished yet, I know. There are 14 active ones, though. A great response! Please let me know what you think after you've finished playing, or speak up now if you have something to say ;-)

Feedback will help me make more and better variants in the future. Hope you all enjoy the North Sea Wars! A quick thanks to the people that helped testing and a very big thanks to Oli for all the work he did on my variants and the site in general.
kaner406 (2103 D Mod (B))
29 May 12 UTC
gameID=8369

gunboat:
I enjoyed the pace of the game, just a couple of points:
1. The trade zones - I ignored these, thinking to focus on the land territories to the south
2. Frysia - seems a little bit at a disadvantage.
3. Briton doesn't seem very vulnerable.

Just some initial observations, no doubt tactics will change as players get more used to the variant. Good job!
Captainmeme (1400 D Mod (B))
29 May 12 UTC
Looks like most of the games are Gunboats; that's probably why Frisia isn't doing very well, on the whole. Frisia's position means that in Gunboat it will always be eliminated.
RoxArt (1732 D)
29 May 12 UTC
http://vdiplomacy.com/board.php?gameID=8438
join to get my feedback! :D
sqrg (1186 D)
29 May 12 UTC
Thanks guys. @Kaner: it's good tactics to ignore the trade SC's it won you the game. I do think the Frysia player was just bad. He took two SC's first year... it makes you a target, leaves your starting sc's open and ruins your chances of making friends with the Romans :P
Captainmeme is right: Frysia is at a small disadvantage. Intentionally by the way, I think you can compare it to Austria in classic. Nothing good diplomacy can't solve.
About the Britons: I think you're right they are less vulnrable. Originally there were two sea territories between the Norse and the Britons. I'm glad I have them closer toghether now.

Thanks for the comments, it's greatly appreciated. @RoxArt: haha, I'm sorry I can't play a game right now. I hope you'll comment regardless :)
sqrg (1186 D)
29 May 12 UTC
My own observation when looking through the games: i thought i would see the Romans and the Frysians played like Italy and Austria. I do see a lot of aggressive moves where one takes on the other right from the start, but none of the "let's not kill eachother for abit, because we're fucked otherwise"-behaviour. It makes sense to me at least :)
RoxArt (1732 D)
29 May 12 UTC
question: when im e.g. in iron I cannot support to CNS neither? or just not go there anymore....?
(first time playing this)
RoxArt (1732 D)
29 May 12 UTC
@ kaner: if briton took the 3rd inner sc right away when he could (autumn move just holding in the middle) he had 1 more build there and would have been more competitive, so im not sure about just leaving the middle....
kaner406 (2103 D Mod (B))
29 May 12 UTC
I guess I stayed clear of them with my fleets because I didn't want to loose them to 3 SCs when they could be defending me, while my armies did their work with getting more SCs than 3 (3 SCs vs 5 SCs).

also I did notice that it was possible to convoy an army into the trade routes, I don't know if this was intentional or not.
RoxArt (1732 D)
29 May 12 UTC
bump:
question: when im e.g. in iron I cannot support to CNS neither? or just not go there anymore....?
(first time playing this)
Captainmeme (1400 D Mod (B))
29 May 12 UTC
No, the Trade centres can't support moves to CNS or support hold CNS. However, CNS can support moves from one trading centre to another and support hold trade centres.
sqrg (1186 D)
30 May 12 UTC
@Rox: Captainmeme answered your question already, he is correct. Try to read the variant description when playing for the first time. I've put the movement rules there. English isn't my first language, but I think it's quite clear.

@Kanker: thanks for the comment again. You're completely right. It's possible (without opposition from the other players) to take the three trading SC's with just two units and then indefinately hold them. That's a good deal, but you're still two units down for defense.
It might be better to ignore them or maybe even to spend just one unit there (who might get all three SC's, it might happen, at least it will force other players to do something about it). So you're right: time will tell if there is a broken tactic.

About convoying armies to the trading SC's: it's intentional in the sense that we did not take the extra time and effort to remove the option. I figured it was not a big deal, because those armies are stuck too: they can't get out of the trading SC area, just like fleets would.
It's also defendable flavourwise: the trading SC's are not "real places", they are "trading influence". An standing army could secure it, just like a fleet.
Captainmeme (1400 D Mod (B))
01 Jun 12 UTC
Frisia just won a game!
sqrg (1186 D)
03 Jun 12 UTC
Nice work meme :) You had a good game i see, well done.

Any comments?
jackdander (827 D)
04 Jun 12 UTC
I don't like it because once one nation gets two fleets into the trading SCs, it's impossible for the other nations to get in. They can cut support easily, and then just hold.
gman314 (1016 D)
04 Jun 12 UTC
Sure, but it's not dominant. I think it's more of a trap than anything else. In both solos, the player(s) with the trading SCs lost. (gameID=8371 gameID=8369) And in the other finished game, dominating the trading SCs wasn't enough to force a win. (gameID=8396)
eskel96 (1165 D)
04 Jun 12 UTC
I wasnt so fond of this game. In the game i played, Briton was able to win without having a single ally, despite the fact that both frisia and the romans were allied. Frisia and the romans were unable to defeat the norse. and Frisia and the Romans were not inexperienced players, they were both very strong players. The game needs to be more balanced I guess is my biggest concern, right now the norse and the bristons have a huge advantage
sqrg (1186 D)
04 Jun 12 UTC
@jacklander and gman314: I agree with gman here. I talk a little about on the variant description page. You may secure a survival with that strategy, but surely not a win.
sqrg (1186 D)
04 Jun 12 UTC
@eskel: nice feedback, thanks. It's very hard to judge these thing beforehand, so it's useful to hear stories like yours.
I know i've given the Norse and Britons a better position, but I also know a map needs some imbalance to make it fun an playable for diplomacy. Obviously you don't want to overdo it. In an earlier version of the map I had Germania Inferior as a neutral SC too, but that seemed to tip the scales the other way.
What I'm doing is gathering some more data about win ratios etc. Then I might change the map accordingly. I like the overall feel of it, so I wish to make very minor changes if it shows a great unbalance. Thanks.
Captainmeme (1400 D Mod (B))
04 Jun 12 UTC
@Sqrg The Frisia win wasn't my game; I just spotted it and thought I would point it out.

Also, if you're gathering statistics, I wouldn't include the gunboats. Gunboat on this obviously advantages Briton and Norse. I really think this variant is best with full press; it's not made for Gunboat.
sqrg (1186 D)
07 Jun 12 UTC
Aha, well nice find. And you're right, it's not made for gunboat ;)
Captainmeme (1400 D Mod (B))
08 Jun 12 UTC
Just finished my first non-test game of this:
gameID=8392
sqrg (1186 D)
08 Jun 12 UTC
A roman cd :(
Did you like it captainmeme?
Captainmeme (1400 D Mod (B))
08 Jun 12 UTC
Yup :D But it did outline just how hard it is to play as Frisia. Even with the Roman CD, I (the Norse) could have solo'd pretty easily and was ahead of Wolfman all the way through.
sqrg (1186 D)
09 Jun 12 UTC
So, i'm open to ideas how to give the Frysians an edge. Just something small like having their units start somewhere else. Maybe have their fleet start in Lower North Sea? More options to move. And it would give them more leverage the first turn.
Captainmeme (1400 D Mod (B))
09 Jun 12 UTC
I'm not sure... That may leave Britain a little underpowered in the sea which would give the Norse an advantage. But it may work; it might be an idea to try that out in the Lab.
Captainmeme (1400 D Mod (B))
09 Jun 12 UTC
I would have said that you could disconnect Amisivaria from Sealand and add another territory imbetween, or expand Jutland to fill the gap. However, this may make stalemates quite easy to form there and it would make invading the Norse very difficult.
Captainmeme (1400 D Mod (B))
09 Jun 12 UTC
Hmmm... It's a hard one. Perhaps it would be better as it is; I think the Gunboat games are biasing the statistics very much against the Frisians. A good player can still win with them.
sqrg (1186 D)
10 Jun 12 UTC
Like a good player can win with Austria ;) Thanks for your comments, I will think some more about possible solutions.
It must a be change that only gives the Frysians a small advantage (At the start). At the same time I don't want to boost or crush the other nations.

I put Sealand in between to make the Norse more vunrable to attack via land and rpevent stalemate's I don't I can change it a lot.
sqrg (1186 D)
10 Jun 12 UTC
prevent stalemates. I don't think I can change it a lot. **


30 replies
canaduh (1293 D)
06 Jun 12 UTC
(+2)
Page forward and back buttons on the forum threads.
Does anyone else get frustrated with reading through a whole page of fascinating discussion, only to have to go all the way back to the top to see the next rivetting installment? It must be possible to put the forward + back + first and last page links at the end of the thread as well.
10 replies
Open
Scordatura (1396 D)
09 Jun 12 UTC
American Conflict Issue
I don't have the option to move my fleet in South Caribbean to South-West Atlantic. gameID=8465

Oli, could you please fix this?
1 reply
Open
cypeg (2619 D)
09 Jun 12 UTC
Repeat moves button
There are times when in a big variant I want to press a button that will issue my previous moves b) if that button could also be set as a repeat it would remove the problem of nmr when i.e. im away abroad or whatever and cant access the net for 2-3 days.
1 reply
Open
Firehawk (1231 D)
09 Jun 12 UTC
Bringing Balance to Youngstown
Having looked through the statistics and a couple games as well as playing the map myself I have come to the conclusion that this game is one of the most balanced out there. However there is one nation that will probably never win... France.
1 reply
Open
Spartan22 (1883 D (B))
08 Jun 12 UTC
6-Player variant series
I was looking at the variants and thought the 6-player ones would be interesting to play (as I haven't played them all before) so I decided to make a mini series out of them. They are all 1.5 day phases WTA with a 5 credit buy in. Join as many as you want if you are interested!
4 replies
Open
Wolfman (1230 D)
08 Jun 12 UTC
Sitting
Wasn't there some way to hand over games for sitting?
2 replies
Open
GOD (1791 D Mod (B))
08 Jun 12 UTC
A question:
During the discussion about the skyrim map this question occured in my mind: why are websites like this legal? Isnt deplomacy property of a publisher?
O.o
2 replies
Open
King Atom (1186 D)
07 Jun 12 UTC
A Predicament Involving A Game...
Note that this is not something that I am posting for the mods to check on, merely something that I am fed up doing.
10 replies
Open
Massive game give away!
I am unfortunately very busy with college and my job and cannot play this game like I used to anymore. I was wondering if anybody would want to take over for me in the majority of my games with me keeping one or two I might have time for. Pm me if your interested.
0 replies
Open
King Atom (1186 D)
03 Jun 12 UTC
The RL Feature...
...Is already getting annoying and should probably be removed.
6 replies
Open
Buddy Winning
Here is an interesting winning thread. The last person to post names a buddy (not themselves) and that person is the winner.
4 replies
Open
canaduh (1293 D)
05 Jun 12 UTC
How can a win give less points than someone else in the game?
gameID=6700

Happy with the win, but Russia received 2 more points, with the same number of SCs. Also, as we had the same number of SCs, how come he did not win?
6 replies
Open
Gobbledydook (1083 D)
13 May 12 UTC
(+1)
Vdip Knockout Tournament: Round 2
Since the old thread died, let's start a new one to continue.

Now what?
55 replies
Open
amisond (1280 D)
04 Jun 12 UTC
What happened to bourse diplomacy?
I can't seem to find the bourse diplomacy thread, does anyone have any idea where it has gone.
3 replies
Open
Shep315 (1435 D)
31 May 12 UTC
A Summer Set of Games
Since we are going into Summer and I will soon only have 2 games that I am active in. I've decided to create a series of games to keep us all amused! Feel free to join as many or as few you want!
9 replies
Open
ezpickins (1714 D)
04 Jun 12 UTC
play on the north sea!
http://www.vdiplomacy.com/board.php?gameID=8527
1 reply
Open
Heffalump (1041 D)
04 Jun 12 UTC
Octopus - please check connection
It seems that a fleet can't reach Prussia from Denmark (though it can reach Livonia).
2 replies
Open
rifo roberto (993 D)
03 Jun 12 UTC
Flash
Who want gaming? http://vdiplomacy.com/board.php?gameID=8520
0 replies
Open
Jimbozig (1179 D)
03 Jun 12 UTC
Whittle Down Tourney
Hi all, I realized I kind of messed up in the pre-game by un-anaymously declaring that I was leaving for a week or so and might need a pause. The pause would be needed about now, but I have opted to find a sitter instead. I figured I should let you all know i the interest of full disclosure. The sitter is not in any way connected with this tournament.
1 reply
Open
javidtl (976 D)
03 Jun 12 UTC
Anyone wants to join this game?
It's a Fall of the American Empire lV. It has a password which is viejo. We need 2 more players. Thank you.

gameID=8413
0 replies
Open
RUFFHAUS 8 (2490 D)
01 Jun 12 UTC
WW4 Game Design
I'd like to request that whomever adapted this variant for WebDiplomacy, inserting a 50 SC default victory condition correct thier grievious mistake by restoring it to the propoer level of 50%+1 supply centers (123 of 244).
19 replies
Open
gman314 (1016 D)
02 Jun 12 UTC
Quick Race WWIV game!
This game is inspired by gopher's comment in the thread about WWIV game design. It is a WTA game which ends when one player captures 10 SCs. Join if you want some really messed up game dynamics!
2 replies
Open
headward7 (981 D)
30 May 12 UTC
Another teams game (for friends)
Pre-arranged teams so you get to actually ally with your friends without worrying if you're breaking the impartiality code! Great way to invite new friends to come try out the site. We have a team of 3 already, looking for 4 or 7 more players.

14 replies
Open
Lukas Podolski (1234 D)
31 May 12 UTC
(+1)
WW2 Team Game ... 2 more needed!!
gameID=8304

We need two more players for the game to start ~
Password is conquer
4 replies
Open
Anyone else not going to join any games that say no friends?
I understand the fear of meta-gaming, however, if a person is meta-gaming I doubt they are going to register their friends. Also, this doesn't include site friends which I have seen to be just as close as real life friends.
52 replies
Open
adalephat (733 D)
30 May 12 UTC
Join WW2 Team Game!
There's less than 2 days left, and we still need 3 players, so join!
gameID=8304
pass: conquer
0 replies
Open
outofbounds (1049 D)
30 May 12 UTC
New to site - How the hell do I join a game?
I am trying to figure out how to join a game. The site is apparently looking for a password, but not recognizing my LogOn password that I registered with, and I have no clue of any other that I should be offering. Am I missing something very simple here?
8 replies
Open
Rancher (1207 D)
30 May 12 UTC
Connection Problems
with this site
8 replies
Open
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