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A place to discuss topics/games with other webDiplomacy players.
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Bolt (1048 D)
10 Nov 16 UTC
Election of a man who has groped women and stiffed workers to be President.
I would suggest that a large part of the reason why Clinton lost is because of her dishonesty, a strong anti-establishment backlash and a perception of personal corruption.

However, I would like us to think about what we have done in electing Trump to be President.
32 replies
Open
Nemesis17 (1709 D)
11 Nov 16 UTC
Help
Haven't played in a while, looking to get back into the game but pretty much all the games are password protected. Is there a thread with protected games? Or should i just start a new game?
0 replies
Open
November 11th
Thank you to all the men and women who served not only on the front line, but back at home as well. They all did us a great service. Let us pay respects to front line soldiers on both sides as they were just men following orders and doing what they could for their country.
0 replies
Open
GOD (1791 D Mod (B))
17 May 16 UTC
The Flipping Generals SRG
So the idea is to set up a team gunboat with four or six players in total, two or three per team.
They play a normal team gunboat, last team alive wins.
127 replies
Open
baky123 (1235 D)
02 Nov 16 UTC
SRG: Secret Service
First things first, this isn't actually a game yet, I was wondering about this as a special rules game and wanted to get some comments and suggestions back on it as well as work out some difficulties. Feel free to call it too complex or impractical. Rules will follow.
baky123 (1235 D)
02 Nov 16 UTC
Here are the rules that I have currently come up with:
Ok, so I was thinking of something like an Espionage SRG, where once every year (so they have to chose between spring and autumn) they can get their secret service or spies to perform an action. I was thinking of three different possible actions.

1) Counter-espionage
2) Sabotage
3) Implicate.

The desired action is sent to the GM. With Sabotage, you can select any unit on the board (eg Italian player chooses to sabotage the German army in Silesia, and if the owning country has not chosen to do counter espionage that turn then the selected unit is made to hold that turn rather than whatever other order was selected. (eg Germany had their secret service do nothing that turn, so their unit in Silesia must hold that turn rather than doing whatever it was previously ordered to do [Scenario 1]).

Had the German player instead opted to go with counter-espionage (CE) that turn, then the unit in Silesia would have done whatever it was originally ordered to do as CE blocks other country's actions against the player. [Scenario 2]

At the beginning of each turn a report is either sent to each player or put in the public chat box as to whether spy actions succeeded or failed. If it succeeded (like in the first scenario) then just the action and effect is reported (Someone sabotaged the army in Silesia so it had to hold), whereas if the controlling country had selected CE (like in Scenario 2) then the country name would also be put in the report (Italy attempted to sabotage the army in Silesia but failed.)

Finally, implicate is used to make it look like someone else used a plot (France implicates Italy, making it look like Italy attempted and failed to sabotage the German army in Silesia.) If the country on the receiving end (Germany) were to use CE, it would reveal this fake plot as if it were a real plot and would give a corresponding item in the report (Italy attempted and failed to sabotage the army in Silesia). If the target (Germany) didn't use CE, nothing would happen.

Those are the rules so far, but I have been informed by a higher power that it is not really possible to alter the orders at process time, so instead I was wondering if for example the player owning the unit (Germany) is told that the unit in Silesia must hold for the next turn.

Any ideas/thoughts/questions?
RUFFHAUS 8 (2490 D)
03 Nov 16 UTC
Sounds interesting.
bozo (2302 D)
03 Nov 16 UTC
I think this could be a good game, but it sounds like you have some implementation issues to overcome. I do not think you can count on telling players what units they must hold after they have entered their moves, unless the game director pauses the game each season until all the "hold" directions have been followed. Also, you would need to allocate a certain amount of time for CE orders to be submitted before giving the "hold" directions to the players.

I am not sure what mods and game directors are able to do, but if they could pause each season at a specified deadline and adjust the orders before the moves are processed, the game could proceed much faster. For example, the phases could be 3 days, but with all moves considered final after 2 days, whether "ready" has been selected or not, so the mod or game director can pause the game after 2 days, lock out player order changes, make the necessary order adjustments, then force the processing of the moves.
baky123 (1235 D)
03 Nov 16 UTC
I was wondering about whether something could be done, but it's still about whether or not the GM can change the orders. I'm not sure if they can. What I was more thinking about is perhaps if the player has to hold that unit the next turn, so the espionage would almost take place a turn ahead of the effects, but this would mean that the player could plan around not having that unit.
bozo (2302 D)
03 Nov 16 UTC
I am not sure what the GM can do either, a mod may be able to do more.
baky123 (1235 D)
03 Nov 16 UTC
but it would be better if you didn't need a mod to do it
bozo (2302 D)
04 Nov 16 UTC
I agree it would be better if you did not need a mod, but a mod may be necessary for the implementation to be practical.
kaner406 (2103 D Mod (B))
04 Nov 16 UTC
What about making the delay in the season part of the game? For instance you could send the GM a Sabotage order in Spring 1901 and it would be enacted in Autumn 1901. Depending on how you write the rule you could either
1. have the order 'carry' with the unit until the following season (ie. Sabotage Warsaw in S901 would eventuate for the unit that was in Warsaw but now is in Galicia)
2. have to 'guess' where the targeted unit would be in the next season. (ie. ordering Sabotage Galicia in S901 would only succeed in A1901 if Warsaw moved and succeeded in taking Galicia...)
ingebot (2014 D)
04 Nov 16 UTC
Is it possible to have a game with, say, a three day phase, but actually the phase length is only two days, and the final day is used to inform each player if they need to change any orders, ie there is an "extra" day at the end of each day to get all these extra stuff through. If someone fails to enter the orders in the first two days, they can only be allowed to enter all hold orders, as if they had NMRed. This game would require very honest players, and probably need to be a no stakes game.
baky123 (1235 D)
04 Nov 16 UTC
The trouble is that some players may change orders to take into account the unit having to hold, and there's no way to tell if they did. However, I did kind of like kaner's idea of having to guess, as it gives a bit more of a challenge. But to clarify kaner, are you still thinking of being able to issue sabotage orders during one of spring and autumn and have them enacted the following season (or just in spring and enacted in autumn)? It would be something of a compromise, but in terms of practical implementation it could be the best. Just to get an idea, who would be interested in maybe playing a prototype game of this on maybe a smaller map to keep it fairly fast, once the rules are finalised?
RUFFHAUS 8 (2490 D)
04 Nov 16 UTC
I'd be interested to see if we could get moderated games to give the GMs permissions to freeze orders at the prescribed deadlines, and then change orders as appropriate per special rules games' parameters.

Many years ago I played in and GM'd a few games called Insidious Insults and Creative Complements (IICC). The special rule was that if you wanted to attack another nation's units, you had to provide press containing an insult of that player/nation. Likewise if you wanted to support/convoy another nation's units, you had to provide press with a compliment of that nation. These requirements were madatory or the ordered unit had it's directions changed to "hold" by the GM. In some cases players were providing both insults and compliments on the same turn. Because the games were PBEM and hand adjudicated the special rules worked fine.

Naturally such game required thick skin, and some basic agreements to hold a modicum of civility. Of course fifteen years later the definition of what is and is not offensive has changed so much that this might not even be prudent. It was great fun though when all players were writing good press.


11 replies
therebex (889 D)
02 Nov 16 UTC
Mods, please extend the expiry time of this game for me
I have no idea hơ I can config the expiry time of this game
http://vdiplomacy.com/board.php?gameID=28641
It will expire tomorrow. It is not enough time for people to join.
Mod, please extend the expiry time of this game to 7 days. Thanks.
3 replies
Open
Darshevania (1493 D)
01 Nov 16 UTC
Need to find replacement for my game
I can no longer commit to the game "Can we do this?". Anyone want to take over for me?
0 replies
Open
a bug I suppose
Hi, my account has been drained of points, and is there a way to restore them?
6 replies
Open
Anon (?? D)
25 Oct 16 UTC
advertising new game
good ol' map, vanilla gunboat.
http://www.vdiplomacy.net/board.php?gameID=28538
0 replies
Open
marze1992 (1257 D)
23 Oct 16 UTC
(+1)
If i know someone in real life
If I know someone in real life and I wanna play with him in a 1vs1 game is against game's rules? What if we join the same game with more than 2 players?
7 replies
Open
The Ambassador (1948 D (B))
21 Oct 16 UTC
(+1)
2012 WebDip World Cup championship podcast interview
You're probably familiar with this mammoth effort culminating in 104 years of gampeplay (http://webdiplomacy.net/board.php?gameID=93086) - now you can hear Goldfinger, Leif and JECE's take in our podcast interview at DiplomacyGames.com, iTunes and Stiticher. Enjoy!
5 replies
Open
Ezio (1057 D)
16 Oct 16 UTC
1v1 game analysis
I played a 1v1 game yesterday but the other player had to leave before the game was over. I would appreciate it if someone could explain how they thought the game would go and what good moves/mistakes each player made. I'm new to 1v1 and am trying to get better
Thanks
3 replies
Open
KingCyrus (1258 D)
19 Oct 16 UTC
American Conflict
Always wanted to try this variant... anybody in???
http://www.vdiplomacy.com/board.php?gameID=28459
Full press, small bet.
4 replies
Open
TheatreVarus (874 D)
24 Aug 16 UTC
Thoughts on improving Rinascimento
Rinascimento is a horribly unbalanced variant. While I realise it is set in a historical setting and the powers at the time were not of the same strength, it is virtually unplayable for several of the smaller factions.
31 replies
Open
Ikaneko (832 D)
08 Oct 16 UTC
I'm making a new variant to rival Heptarchy. What do you think?
http://imgur.com/TwmZL6H

What do you all think?
28 replies
Open
Ancient Med 5x5 Mini-Tournament
Not an open tournament, the roster is full and this thread will be for those players to communicate as needed regarding the games (standard restrictions apply regarding discussing ongoing games).
24 replies
Open
MoscowFleet (903 D)
15 Oct 16 UTC
Classic-Crowded Game
I'd like to play a game of classic-crowded. Please add yourself to the list if you are interested in playing.

1. MoscowFleet
2 replies
Open
RUFFHAUS 8 (2490 D)
13 Oct 16 UTC
World Diplomacy Variant with Nukes (special rules)
New World Order Variant at Redscape Forming
1 reply
Open
The Ambassador (1948 D (B))
07 Oct 16 UTC
Google Translate game
Hi folks...
3 replies
Open
Tardisblue412 (813 D)
06 Oct 16 UTC
Game ad haven
I need some players for a haven. I have already created the game fantasy land 86
13 replies
Open
GOD (1791 D Mod (B))
05 Oct 16 UTC
Diplomacy via Whatsapp in German or English
Dear vdip community, a group of players from a German site came up with the idea of creating a gunboat game, exchanging phone numbers and communicate solely via whatsapp. I thought that the idea is pretty cool and would love to try it out.
7 replies
Open
Anon (?? D)
28 Sep 16 UTC
Please come and join this massive WW2 map
I know half the userbase is probably on this right now, but it would be a crying shame if we were to miss out on this incredible opportunity.
gameID=28019
3 replies
Open
kaner406 (2103 D Mod (B))
14 Sep 16 UTC
Gents I propose a game of Chaoctopi
It's been a LOOOONG while since this variant has been played. So I've created a game. 2 day phases, full press, unrated, hidden draw votes, no Sunday orders and random country assignments...
20 replies
Open
DQ (1000 D)
25 Sep 16 UTC
(+3)
Introductions seem to be in order!
Howdy folks! New to the site, interested in all things diplomacy. What should I know about this place so I don't step on anyone's toes? I'm Chris Martin, playing Diplomacy mostly in the USA. Looking forward to meeting folks and maybe playing a few games.
23 replies
Open
Ikaneko (832 D)
28 Sep 16 UTC
New colonial game
I've started a new colonial game at gameID=28092 . Anyone who'd like to join, please do.
0 replies
Open
fvc
Thanks a lot. This is for you if you need some good help on writing. http://royalediting.com/grammar-in-our-life-necessity-or-extravagance This is home of professional writers.
2 replies
Open
Captainmeme (1400 D Mod (B))
26 Sep 16 UTC
(+1)
PSA: Do not create Pick Your Country games with the Choose Your Country option enabled.
There's a bug in the PYC variant that causes it to crash when the game starts if the Choose Your Country option is enabled. Getting the games to cancel after everyone has joined requires banning/unbanning one player in the game, which can cause a lot of issues if that player is in other games, and is a fair amount of work even if they're not.

Until Oli is able to fix the bug (which may be a while), please only use the Random Country Assignment option for PYC.
1 reply
Open
Anon (?? D)
20 Sep 16 UTC
That Big Map - JOIN NOW GOGOGO
So I just came over from Webdip and saw that massive world variant with like 36 countries. So of course I want to play it. Let's see if we can fill this up yeah!

gameID=28019
7 replies
Open
faded box (1101 D)
17 Sep 16 UTC
C'mon you got a few minutes
What you got? Don't be scared. It won't last long
gameID=27989
3 replies
Open
faded box (1101 D)
11 Sep 16 UTC
Can I get 3 for LIVe
Anyone ready for a live 4p match?
South America 4p - 5min- starts in 20
http://vdiplomacy.net/board.php?gameID=27924
0 replies
Open
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