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A place to discuss topics/games with other webDiplomacy players.
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butterhead (975 D)
21 May 12 UTC
(+10)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2254 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
430 replies
Open
WWII Tournament
I would like to start a tournament. I've seen the Known World and 1v1 tournaments, and those are great fun. So why not apply it to World War II? I'm still working out the details, but I'll post some details.
165 replies
Open
Argentinean Empire (1068 D)
17 Jan 18 UTC
(+4)
Cold War Tournament
I am looking to start a rated Cold War tournament consisting of group and knockout stages. Groups of 4 will face each other twice, once as each country. The top two (or three, pending interest) from each group will move on to the knockout stage, with each matchup lasting two games. Users will play as each country once. If tied 1-1, an additional two games are played until a winner is determined.
61 replies
Open
nopunin10did (987 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
59 replies
Open
Safari (1549 D (B))
05 Jan 18 UTC
(+1)
Austrian Succession: New and Improved
After four years, War of Austrian Succession is nearing completion! Please come help test it so that I can perfect the balance.
It would be very helpful if we could have no NMRs for the first few phases. http://lab.diplomail.ru/board.php?gameID=64
29 replies
Open
David E. Cohen (1000 D)
24 Jan 18 UTC
(+2)
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
David E. Cohen (1000 D)
24 Jan 18 UTC
(+1)
Its been a while since I have put a new variant out there, but I have a good excuse. I have been working on this brute! Its huge and has several unusual rules. Dawn of the Enlightenment is a global variant set in 1701, at the beginning of the Great Northern War and the War of the Spanish Succession. It has several Powers with possessions stretching around the world while others are compact, half strength units outside Europe, high seas provinces to foster fluidity on the map, and variable victory criteria so that smaller Powers have a reasonable chance of winning.
ScubaSteve (1527 D)
24 Jan 18 UTC
It seems tremendously complicated and I wonder if coding the special rules would be an issue. It is a gorgeous map and I wonder why (if?) there is no wrapping around.

No real idea how the special rules would affect gameplay but I'd be really excited to play it. Then again, I love big maps, so I'm biased.
CCR (1699 D)
24 Jan 18 UTC
Greetings, hail! A superb effort!
It is a pity that the webdip machine is currently unable to deal with more than two types of units – the variants with half/double strength units lose the army/fleet differentiation :(

Well, Dave, I am picky on details (should remember this) so be ready, here follows a boringly long text, full of divergent ideas ;^)

I don't like how South America and especially Brazil are portrayed in most of the variants (even the south american ones). I don't want you to commit the same mistakes of Atlantic Colonies - http://vdiplomacy.net/variants.php?variantID=99 ;)

So, let’s go onto DoE specifics…

--> India - Bombay (Mumbai) is actually to the north of Goa, isn’t it?

--> The Fort Zeelandia in Paramaribo, Suriname, should be placed much to the east, right above of where it is written Amazonas. The territory of Fze (Suriname) should include the territory of Essequibo and Berbice (later the British Guiana) for these were dutch possessions. Then, Cayenne is placed to the east of FZe.

--> The portuguese possessions in South America were divided in two separate colonies: the State Brazil and the State of Maranhão. Maranhão doesn't need to be a suppply center, but its territory included its capital captaincy, which is the northwestern portion of the current province Salvador-Slv, the southern half of current province Amazonas-Ama, and the eastern portion of current province Iquitos-Iqi.

--> Reference Maps:

1) Look at this interesting spanish map made in 1796 for the review of Spanish–Portuguese Treaty of Madrid of 1750:
https://geo.leventhalmap.org/maps/2467

2) For the boundaries in the heart of South America, take a look at this one (note the north is to the left, west to the south, etc):
https://www.wdl.org/en/item/910/

3) The brazilian inner borders and political divisions are pretty stable and you can trust this one from 1878:
https://bdlb.bn.gov.br/acervo/handle/123456789/17578

4) A quick reference map for political frontiers of Brazil in 1700 (and a list of captaincies and dates) is found at
https://en.wikipedia.org/wiki/State_of_Brazil

--> Approach DoE and the last two maps above knowing that:

- The cited above State of Maranhão was composed by Rio Negro (later Amazonas), Grão-Pará (Pará), Maranhão and Piauhy. You my not want a big Maranhão, so these captaincies are the guidelines for inner divisions.

- Roughly around 1620-1700, the captaincy of São Vicente (capital: São Paulo) had "conquered" (in fact, “explored and claimed”) the newest territories of Mato Grosso, Goyaz, Minas Gerais and Paraná, having found gold mines in first three of them (thus why the paulistas settled key places in these territories and claimed conquest of everything). This is why you see a huge São Paulo in map 4! Check out map 2 and especially map 3 for its inner divisions.

- Rio de Janeiro itself is not a center of supply! It is just a damn good military naval base. It became more and more important after new paths out of the rich Minas Gerais were built, between 1709-1720. Before that, the roads to the gold and diamond districts were through São Vicente or even north through Bahia.

- An inner SC for Minas Gerais in mandatory, since its gold and diamonds - exploited since the 1690s - made Lisbon one of the richest and largest cities in Europe. This gold bought the Portuguese alliance with the british, and it is known that the city of London made more profit from Minas Gerais than the portuguese themselves.

- The northeastern colonies of Brazil, the ones being settled since 1500, were, in 1700, still producing a lot. The real main ones are only Bahia (capital Salvador) and Pernambuco (capital Recife).
One word: Whoah!
ubercacher16 (1461 D)
24 Jan 18 UTC
(+2)
Are you talking about the variant or CCR's post?
David E. Cohen (1000 D)
24 Jan 18 UTC
(+1)
ScubaSteve: Yes, there are significant additional rules, which I presume would be difficult to code. I wouldn't call the map "gorgeous", but it is functional, which is about the best I can achieve! The map DOES wrap.

CCR: Hello Cristiano. I will take a look at your suggestions. Thank you for the information and source materials.

Ambassador: Not sure, but i will take that as a compliment. Thanks!

G-Man (2418 D)
24 Jan 18 UTC
Nice job! Love the use of full and half-strength units, individual victory criteria, the high seas provinces (shouldn't these simply be called oceans or waters instead of provinces?) and four-way intersections, and the large map. Main concerns would be twofold. First would be balance (with respect of course to the individual victory criteria), i.e., won't the European powers be at a disadvantage since they are more clustered and prone to early wars with each other -- even with a victory criteria that is smaller? Second would be appropriate access to neutrals for each power with, again, respect to each power's victory criteria. Won't the less congested Asian powers be able to access the neutrals more effectively and thus end up with two advantages for growth over the Europeans?
Aurelian (1013 D)
24 Jan 18 UTC
For the sake of balance, I think the asian powers should start with a lot more half strength centers, with the exception of Oman, having any neutrals nearby placed at least 3 moves away and/or containing a full strength garrison. Though, you may then also need to adjust victory conditions as a result.
Well, G-Man Thinks the Asian Powers are too strong and Aurelian thinks they are too weak, so I hope I am about right! Seriously, this is a question that can only be resolved with playtesting.
:-) all the old variant dinosaurs are coming back around. Good to see DoE come to the table David
when were we first designing variants? around 2000 or so? maybe even late nineties?
David E. Cohen (1000 D)
26 Jan 18 UTC
(+1)
My very, very first variant was done around 1980--my freshman year in college. It was drawn on a large paper (!) map, and was a six player variant set in South America in 1901. From what little I remember of it, the variant was not very good. LOL
CCR (1699 D)
26 Jan 18 UTC
(+1)
My 1st one on paper was around 90, an expansion to south and east of standard board. :) I played it alone, each day after school I entered orders for a different power, so that "one set was not influenced by the other" typical teenage utopic ideology - and adjudicated on sundays, the expanded board stayed there for months - I invented my own gunboat, then, a kind of Face To Your Own Face kkkk.
BenjaminHester (1035 D)
27 Jan 18 UTC
(+1)
Lol David - my South American variant is not very good either, if that makes you feel any better. So clearly, South America is to blame and not us. :-)
CCR (1699 D)
27 Jan 18 UTC
(+1)
Well, I do like Sas and btw I also like Joe's SAs. Hey, I did not want to disparage any of those, it was just meant to incentivize a new approach :)
ScubaSteve (1527 D)
30 Jan 18 UTC
On a related note... am I correct that someone with no knowledge of coding shouldn't even think about making a variant?
CCR (1699 D)
30 Jan 18 UTC
Wrong! Just draw a map with MS Paint :)
If you add special rules not supported here, then we'd better PBEM for hand adjudicating:)
Technostar (1082 D)
30 Jan 18 UTC
If you're making a variant without rule changes, you can get by without any prior knowledge of coding. There are only a few files you need to change by hand, and what you need to do is pretty intuitive if you use the Classic map as a template. However, if you want special rules (especially if they haven't been done before), then you should probably learn to code.
ScubaSteve (1527 D)
30 Jan 18 UTC
What would I do with my MS Paint map? Seems like it would involve some work for somebody. When you start talking about "changing files by hand" it makes me think that I would need to know how to use a computer beyond playing diplomacy and using word.
CCR (1699 D)
31 Jan 18 UTC
I want to believe Oli only needs your maps, and some text files - the same ones for realpolitik I guess, where all the data is informed: types of provinces, their connections, powers, their colors, starting year, etc etc
https://sourceforge.net/projects/realpolitik/
and also run the region tool exe to generate the region file as it will save Oli's time too
David E. Cohen (1000 D)
Wed 07 Feb UTC
In response to Cristiano's detailed (thank you) post:

I corrected the locations of Bombay and the Guianas.

I made the borders of the various Brazilian provinces a little more accurate, but I did NOT give Portugal an inland Supply Center, for play/balance reasons. It would make Portugal stronger defensively in South Amercia, but reduce the interaction between Portuguese Africa and Portuguese South America. The growth of inland Brazil around Minas Gerais was, from what I can see, still very recent in 1700, so I don't feel too guilty about this.

Any other suggestions, people?
CCR (1699 D)
Wed 07 Feb UTC
Nice, David! One last thing (may I try...). Explorers from many nations were looking for the El Dorado by then (following inca legendary tales); while most were searching for it in the rain forest, it was found more to the south :)... I mean, if P has no beginning army in SA, then _all_nations_ with a footprint in SA will have a shot to build A, after such richness, and then an inland gold district, _neutral_province_, an El Dorado anywhere in central SA, may be a contested place to bring action to inner SA. ;)
Enriador (1298 D)
Wed 07 Feb UTC
To be fair, Rio de Janeiro was the colonial capital at the turn of the century. And being a "center of supply" isn't really a reason to choose SCs in Diplomacy, otherwise Tunis would not be a SC in place of Ruhr.
CCR (1699 D)
Wed 07 Feb UTC
Sure playability issues precede reality simulation. Anyways RJ was not capital until 1763. Here I avoid unbalancing by referring to a different game dynamics,
David E. Cohen (1000 D)
Thu 08 Feb UTC
Looking for El Dorado aside, most of the built up areas in northern South America at that time were on or near the coast. That said, Portugal does have an army to start, in Salvador. There are several others. Spain in Bogota, the Dutch in Fort Zeelandia and the French in Cayenne. If Portugal feels secure, it can make a move for Missiones.
CCR (1699 D)
Thu 08 Feb UTC
Ok then. Will we PBEM, dear GM? ;)
RagingIke297 (1000 D)
Thu 08 Feb UTC
I would be more than happy to playtest this. It looks amazing! My only comments would be that I feel like America looks off because the Great Lakes aren't there and the bottom part of the Philippines (the island of Mindanao) appears to be missing.
RUFFHAUS 8 (2501 D)
Thu 08 Feb UTC
David, it looks fantastic. You and Ben are just the best. I've always enjoyed your variants, and the humble approach you take in developing them. Some thoughts:

High Seas - I love the concept, and have played on another variant that attempted this with great results. I will try to look up those maps and rules for your perusal. I do believe that your concept needs some further consideration though. I'm specifically looking at the inability to support from the high seas into the coastal sea spaces. It's great that fleets cannot be dislodged or cut from the high seas where multiple fleets may roam in a beautiful chaos. Yet if you preclude fleets from supporting into the coastal spaces, you'll face absurd levels of continental stalemate lines. Existing global variants such as WW4 are already severely burdened by this, and you map (great as it is, would be even more clogged without an ability to support from the high seas into these spaces.

I love the half strength and upgradable units, and have often thought it would be a great way to introduce minor powers into a game. Some examples might be indigenous populations, partisans, rebels, etc. I'm not sure if you're looking this way, but still great stuff.

One small map naming thing for now. In North America you've got Muskogee listed as a supply center/territory. The Muskogee (Creek) peoples were from Alabama, Florida and Georgia, and do not appear in the Oklahoma area until their forced evacuation west with the Cherokee in the 1830s. It's a nice tribute to them either way, but if you're looking for historical accuracy, maybe reconsider?

Please contact me if you run a PBEM play test for this.
David E. Cohen (1000 D)
Fri 09 Feb UTC
RagingIke297, thanks. I always try to remove map features which have no in-game relevance, to declutter, Hence, no great lakes and no Mindanao.

Ruffhaus8, thanks, too. I don't think there will be many, if any stalemates. Remember, those High Seas fleets can cut support. The reduced vitory criteria and the less dense nature of the map, along with the sprawling nature of some of the Powers should help too. Muscogee isn't in Oklahoma, but it maybe could be moved south and east some without altering the topological relationships. Something to take care of after the playtest (see next post).
David E. Cohen (1000 D)
Fri 09 Feb UTC
I will be running a play by email playtest of this variant, at the comparatively leisurely pace of one game year every two weeks.

If you are interested, email me at zendip18AToptonlineDOTnet. Please include a Power preference list, or let me know you have no preferences. Be warned, I want dedicated players, so if I don't know you, I may require you to provide evidence of your reliability.
David E. Cohen (1000 D)
Sat 10 Feb UTC
Six players signed up so far. Nine slots remaining.
David E. Cohen (1000 D)
Tue 13 Feb UTC
We have eight players. Seven slots remaning.
David E. Cohen (1000 D)
Wed 14 Feb UTC
Nine players. Six slots remaining.
This variant has the potential for very fluid and exciting play, and you get to march with some top flight opposition. Step up!
Got 11. Need 4.


35 replies
Oli (977 D Mod (P))
Tue 13 Feb UTC
(+3)
New mega-variant: Divided states....
Here comes our largest variant ever: Divided States.
A variant for 50 players!! With 693 territories (270 land, 236 coast, and 187 sea territories).
44 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+18)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6376 replies
Open
Anon (?? D)
Thu 15 Feb UTC
Western World 901 Bug?
I am in a gunboat and when I try to see the past orders it tells me there is a bug.

http://vdiplomacy.com/board.php?gameID=33658
3 replies
Open
Argentinean Empire (1068 D)
23 Jan 18 UTC
(+2)
Prove your historical knowledge!
Since some discrepancies arose from the Winning thread, (what else is new?) here we go. We start with a question, and the person that correctly answers it posts a question of their own, and it continues.
158 replies
Open
Oli (977 D Mod (P))
Sat 10 Feb UTC
(+1)
RSS feed for Notifications (discussion)
Hi everyone.
Don't miss PMs or game-notifications with your personal RSS-feed.
In your settings-page you can create a unique link that updates with your "Notices"-tab on your homescreen.

Feel free to post ideas for improvements or suggestions.
What's your favorite RSS-client for your platform of choice?
14 replies
Open
michael_b (957 D)
12 Aug 17 UTC
Question: Adding Variant(s)
Please see reply.
57 replies
Open
Halt (1370 D)
Sat 10 Feb UTC
Can't send press during build phase?
Hi, during one of my games, I seem to not be able to send press during build phase? I have been away from the site for a few years, so is this a new feature/rule I'm unaware of or is there something wrong with the game I'm in?

gameID=33649
2 replies
Open
nopunin10did (987 D)
22 Jan 18 UTC
Email notifications?
Does vDiplomacy not have an option to send email notifications upon important game events?

I just recently set up a game, then came back to check on it a couple days later only to find that I'd NMR'd it without even knowing. I couldn't find anything in my email, even in Spam or Trash.
15 replies
Open
Enriador (1298 D)
Wed 07 Feb UTC
WTA vs Draw-Disvaluated Scoring
What about adding Draw-Disvaluated Scoring to vDip?

It's a mix of Calhamer Scoring (aka Winner-Takes-All) with Draw-Zero Scoring, and has the fortunate effect of pushing players towards a solo unless a draw is absolutely necessary. Solos work like in WTA, but draws are different.
22 replies
Open
Grahamso1 (1593 D)
Mon 05 Feb UTC
PPSC vs SoS
I couldn’t find the answer in Help.
I know PPSC means in a solo the points are allocated based on supply centre count while in a draw it reverts to an equal split of points like DSS/WTA
For SoS over on WebDip, in a draw the points are allocated on a sum of Squares principle. But Help section doesn’t say what happens in a solo. Same method or reverts to winner takes all? I’m assuming SoS whether draw or solo but checking
Thanks
14 replies
Open
Technostar (1082 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
61 replies
Open
tobi1 (1496 D Mod (B))
Sat 03 Feb UTC
(+2)
Improvement suggestions?
I am looking to give some love to my main coding contributions to vdip, namely the interactive map and the TSR in Colonial Diplomacy. Do you have any wishes, improvement suggestions, issues or bug reports with these implementations?
7 replies
Open
Greatdjenkins (1021 D)
30 Jan 18 UTC
you hippies whats in da hood
come at me bro, when people see u they be like FATYYYYYYYY
7 replies
Open
Devonian (1882 D)
29 Jun 15 UTC
(+12)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1488 replies
Open
Just a heads up...
I'm headed to our cabin for a week tomorrow. I'll still get internet on the phone when we head into town for dinner each night, but my communication may be lacking in game on any press games.
5 replies
Open
The Ambassador (1652 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
162 replies
Open
CCR (1699 D)
12 Dec 17 UTC
A Reconquista variant
http://www.variantbank.org/results/rules/i/iberian.htm
28 replies
Open
GOD (1685 D Mod (B))
27 Jan 18 UTC
Looking for Callifornians
I'm currently travelling through California for a good month and wondered if there's any players out here who'd like to meet or maybe even host me?
2 replies
Open
Greatdjenkins (1021 D)
22 Jan 18 UTC
Ambassidor is a crybaby
ambassidor, and argentinaian empire looooooooooove fluttershy and dora, although i think argentianian empire might like boots ( doras pet monkey, hes a boy )
9 replies
Open
Brenden (967 D)
25 Jan 18 UTC
call me
hey girl
2 replies
Open
Dr. Recommended (1529 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
621 replies
Open
Flame (1058 D (B))
09 Jan 18 UTC
Western Known World 901
Please join the testgame
http://lab.diplomail.ru/board.php?gameID=67
4 replies
Open
kaner406 (1479 D Mod (B) (B))
19 Jan 18 UTC
(+1)
Mod announcement
Please join us in welcoming gopher to our mod-team. We promise not to let him use his newfound powers to win the "winning" thread.
8 replies
Open
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