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A place to discuss topics/games with other webDiplomacy players.
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SKIZM (969 D)
14 Jan 18 UTC
A noob question about R###
Hey Guys, new to the site (and fairly new to diplomacy).
Next to players names are their diplomacy points, I get all that, but next to that is an R### number, I may be missing it, but I cant see this in the rules. (ie name is NAME(1000/R92). What does this number mean?
5 replies
Open
karajandiem (1071 D)
14 Jan 18 UTC
Ancient Mediterranean
Looking for more players for a chill Ancient Med game! http://vdiplomacy.com/board.php?gameID=33453
2 replies
Open
Flame (1073 D)
11 Jan 18 UTC
C. Kostick. The Art of Correspondence in the Game of Diplomacy
Stabbeurfou.org informs:
New book about game Diplomacy is avalible on Amazon
https://www.amazon.com/Art-Correspondence-Game-Diplomacy-ebook/dp/B015XAJFM0/
0 replies
Open
Greatdjenkins (927 D)
22 Dec 17 UTC
New game
if i made a new game with 36 people would anyone be interested, its a ww2 map
4 replies
Open
kaner406 (2181 D Mod (B))
07 Jan 18 UTC
Mod recruitment.
Hello all. We are currently looking for a new moderator to help out around the site.
6 replies
Open
Captainmeme (1400 D Mod (B))
08 Jan 18 UTC
WebDiplomacy 2018 GvI and FvA Showdowns - Signups now open!
More info (and signup form) here: http://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=7&t=84
0 replies
Open
BenjaminHester (1035 D)
03 Jan 18 UTC
Global Admin Message for Players of Siege of the Ishiyama Honganji
Bug reported regarding last season results. Please pause.
1 reply
Open
Greatdjenkins (927 D)
04 Jan 18 UTC
I'm better than everyone
No one can beat me it's like your all tiny, puny ants, and I'm the giant that squashes you haha. Fight me puny crybaby girls. Come at meeeeee!!!!!this me
5 replies
Open
Flame (1073 D)
26 Nov 17 UTC
(+2)
Punic Wars COMING soon!
Punic Wars based on Sail Ho variant.
Coming soon.

http://lab.diplomail.ru/variants.php?variantID=201
15 replies
Open
BenjaminHester (1035 D)
21 Nov 17 UTC
Sengoku Nagashino Feedback Thread
Hi Sengoku Nagashino players - please deposit your thoughts here for designer digestion as the first round of games resolves.

Please do not directly comment on the situation/players etc. of any active games. Please limit your comments to the variant design itself, as it appears at gamestart. Once a game has completed, it is fair game for analysis, but not before please.
29 replies
Open
Greatdjenkins (927 D)
30 Dec 17 UTC
what happened to our game argentinaen empire
whats the deal, i cant find the game anymore.
3 replies
Open
BobRoss (1752 D)
03 Jan 18 UTC
Still looking for replacements (3 games)
Other obligations make it impossible for me to play my games as they ought to be played.
1 reply
Open
gopher27 (1606 D Mod)
30 Dec 17 UTC
Deep philosophical question about American culture
So I teach at a major public research university. And I keep noticing that my male students in their early 20s seem with a surprisingly high probability to be intimately familiar with the movie Don't Be a Menace to South Central While Drinking Your Juice in the Hood. This movie came out when I was in high school. And at the same time, they seem ignorant of In Living Color which is readily available on Youtube. So why DBAMTSCWDYJITH and not, for example, I'm Gonna Git You Sucka?
6 replies
Open
The Ambassador (1948 D (B))
08 Dec 17 UTC
Drunk postings only
This forum thread is for VDip players to post when they are a little bit pissed.
37 replies
Open
Oli (977 D Mod (P))
01 Jan 18 UTC
(+2)
Happy new year
No new year thread here...?
Wish you all a happy new year.
2 replies
Open
JECE (1534 D)
18 Nov 17 UTC
(+1)
Is there a new mobile website?
It looks great, but could I turn it off? I use a BlackBerry Passport, which has a nice big screen and doesn't need it.
101 replies
Open
Chumbles (1380 D)
24 Dec 17 UTC
(+2)
Merry Christmas!
Have a brilliant Christmas day - it's already started in Oz!
11 replies
Open
brainbomb (662 D)
23 Dec 17 UTC
Mafia II vdip signup
So I was thinking id run an 11-14 player game starting in January. Probably the 5th or 6th. Any vdippers up for some mafia? Setup TBA.
3 replies
Open
Monkey (889 D)
22 Dec 17 UTC
Im soooo cool
im the best and no one can take me downnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
17 replies
Open
BobRoss (1752 D)
23 Dec 17 UTC
Looking for replacements
Hi all. Due to personal circumstances i will be entering an indefinite vdip hiatus and thus i'm looking for replacements.
1 reply
Open
Grahamso1 (1912 D)
20 Dec 17 UTC
(+1)
Game set up - NMR
I want to set a game so that it never processes a turn with out orders. I think that is setting “Turn” = 0.
But if I set “Delay”= 2 does that mean a two day/phase pause before that player is kicked? Or is he kicked immediately and there are 2 days for a replacement to appear. In the latter case what happens after the 2 days?
7 replies
Open
slypups (2729 D)
17 Dec 17 UTC
(+1)
Proof that victory stats can be deceiving
At least with a small sample size. http://vdiplomacy.com/stats.php?variantID=75&variantID=93
Does this mean Yellow starts at a disadvantage on this map?
11 replies
Open
RagingIke297 (1010 D)
17 Dec 17 UTC
Any mods around that can pause a game?
I'm spectating this game http://www.vdiplomacy.net/board.php?gameID=33196#gamePanel. And about half the countries are about to NMR, anyone around to stop this from happening?
1 reply
Open
Captainmeme (1400 D Mod (B))
16 Dec 17 UTC
Looking for replacements for two good positions
Germany in Furnace of Affliction (gameID=31823) and a strong position in an anonymous Imperial game. PM for details.
1 reply
Open
Devonian (1887 D)
10 Dec 17 UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1850 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
Captainmeme (1400 D Mod (B))
05 Dec 17 UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
Anon (?? D)
26 Nov 17 UTC
Last game of Imperium was 2013. Wow!

Come test the variant: http://vdiplomacy.com/board.php?gameID=33142

When is Oli's ascension to godhood cerimony?
Thanks so much Oli!

I signed up but then realised I'll be away in a couple of weeks so had to pull out. D'oh!
Flame (1073 D)
26 Nov 17 UTC
What were the changes in the code or map?
Oli (977 D Mod (P))
26 Nov 17 UTC
In the code.
Did some changes how the adjucation works. I really hate all adjucation-releated code, but I did some changes to the pirates variant, so I decided to take a look at the Imperium variant again. And I found some issues.
Should all work now. But I'm not 100% sure... :-)
Thanks so much Oli! I will be in the re-inaugural test game for sure.
Maucat (1834 D)
28 Nov 17 UTC
Do you need a player for the inaugural game?
If the issues were river related, I suspect we will know soon. It's already getting interesting.
It's still got problems. A supported attack across the river should only have attacked with strength of 1 and not dislodged the unit there.
G-Man (2466 D)
29 Nov 17 UTC
This is on my list of variants to hit, so please let us know when all is resolved. Tnx.
Oli (977 D Mod (P))
29 Nov 17 UTC
Yeah. Right.
I did test all river-variants from the variant-homepage, but this one example was not there... I will fix this asap...
Oli (977 D Mod (P))
29 Nov 17 UTC
Fixed (hopefully)
Found another one. I'll PM Oli.
IT seems unsupported units can no longer cross the river even if the territory they are entering is unoccupied. So basically all but two SCs are inaccessible from the start of the game and once those two are owned, the game is done.
Oli (977 D Mod (P))
01 Dec 17 UTC
Ok. Problem found.
At first I gave every attacking unit +2 and while crossing a river only +1. This caused a problem with supported units across a river in an occupied territory. Next try was to lower the attac by 1, but an empty territory is considered tonhave a strength of 0. So a 7nit cross8ng a river has 0 strength and can’t dislodge an empty territory with a hold of 0.
Now I have 2 more options. Try to set empty territories to -1, or a holding unit to 2 (with all attacks not crossing a river set to 2 too....
Will code this at the weekend again.
Oli (977 D Mod (P))
02 Dec 17 UTC
Found another (easy) solution.
If because of a river-move the attack-value is "0", I set the attack to 0.5. This fails against all other units/moves, but not against an empty territory.
Sorry for the inconvenience, but problems with the adjudicator are really hard to fix and require a lot of "thinking outside the box". And usually there are no error-messages that give a clue about the problem.
Enriador (1507 D)
02 Dec 17 UTC
@Oli

The game bugged a bit: it asks me for orders (destroy units) but I cannot input them at all since I count as "eliminated".
CCR (1957 D)
04 Dec 17 UTC
Cross river at .5 str turns to 1.5 when supported (by a unit on the right side of the river). So it seems it still does not cover all possibilities. What about we playtest this variant without the river rule? We could do it in diplolab...
Oli (977 D Mod (P))
04 Dec 17 UTC
@CCR: This should not happen at all. Do you have a game with this error?

The attack-strength include all supports. Than the adjudicator subtracts 1, and only if this is "0" (so without any support) add the 0.5. If it's not working this way I need to rethink this solution again.
CCR (1957 D)
04 Dec 17 UTC
Sry you're right it should work :)
The other solution would have been to set the territory to -.5 with a holding unit having a 1.5 strength That results in empty territories have strength -.5 and territories with units having strength 1. From there, standard holds and adjustment for rivers work perfectly.
Or set attacks at 1.5, holds/standard defense at 1.5 and supports at 1. It serves the same purpose.
Byt the way, all of those also work for the standard game so could be implemented in the core engine to allow for strength reduction in any variant.
Oli (977 D Mod (P))
04 Dec 17 UTC
I try not to mess too much with the standard code, as the variants would stop working on other installations. Also it's easy to merge new web dip-code back here if we don't change that much.
Changing all holds to 1.5 is harder than it sounds. A lot of code needs to be touched to change this by a variant. My solution is much cleaner and easier to manage.
You know the code better than me, of course. I was just providing an alternative logic that would "meet the need" so to speak.


24 replies
BobRoss (1752 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1035 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
89 replies
Open
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