23 Dec 12 UTC | Spring, 1901: GameMaster: England voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1902" the votes will be cleared. |
24 Dec 12 UTC | Autumn, 1901: GameMaster: England voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
08 Jan 13 UTC | Autumn, 1905: GameMaster: France voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
16 Jan 13 UTC | Autumn, 1906: GameMaster: Italy voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
16 Jan 13 UTC | Autumn, 1906: GameMaster: Italy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
25 Jan 13 UTC | Spring, 1910: GameMaster: Someone has taken over Italy replacing "Retribution". Reconsider your alliances. |
25 Jan 13 UTC | Spring, 1910: GameMaster: Italy voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1911" the votes will be cleared. |
25 Jan 13 UTC | Spring, 1910: GameMaster: Italy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
25 Jan 13 UTC | Spring, 1910: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
28 Jan 13 UTC | GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |