Finished: 07 PM Thu 16 May 13 UTC
High Quality Gunboat
1 day /phase
Pot: 101 D - Autumn, 1951, Finished
World War II, No messaging, Anon, PPSC
1 excused NMR / no regaining / extend always
Game drawn

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06 Apr 13 UTC Spring, 1940: Captainmeme (Moderator): Hi,
This game has been paused while a problem is solved with the WWII variant. Please see http://www.vdiplomacy.com/forum.php?threadID=41361#41361 for more information and updates.
25 Apr 13 UTC Autumn, 1945: GameMaster: Britain voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1946" the votes will be cleared.
30 Apr 13 UTC Spring, 1947: GameMaster: Britain voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1948" the votes will be cleared.
01 May 13 UTC Spring, 1947: GameMaster: NMR from Soviet Russia. Send the country in CD.
01 May 13 UTC Spring, 1947: GameMaster: Missing orders for Spring, 1947 (Diplomacy) from a country with 2 or more SCs. Extending phase.The phase will extend again till you find a replacement.
02 May 13 UTC Spring, 1948: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
03 May 13 UTC Spring, 1948: GameMaster: Britain voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1949" the votes will be cleared.
03 May 13 UTC Spring, 1948: GameMaster: NMR from Italy. Send the country in CD.
03 May 13 UTC Spring, 1948: GameMaster: Missing orders for Spring, 1948 (Diplomacy) from a country with 2 or more SCs. Extending phase.The phase will extend again till you find a replacement.
06 May 13 UTC Autumn, 1948: GameMaster: Someone has taken over Soviet Russia replacing "Cunnilingus". Reconsider your alliances.
06 May 13 UTC Autumn, 1948: GameMaster: Soviet Russia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
07 May 13 UTC Spring, 1949: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
07 May 13 UTC Spring, 1949: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1950" the votes will be cleared.
07 May 13 UTC Spring, 1949: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Germany / Britain / Italy)
09 May 13 UTC Spring, 1949: GameMaster: Soviet Russia voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
13 May 13 UTC Spring, 1950: GameMaster: Soviet Russia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1951" the votes will be cleared.
13 May 13 UTC Spring, 1950: GameMaster: Soviet Russia voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database.
13 May 13 UTC Spring, 1950: GameMaster: Soviet Russia voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
14 May 13 UTC Autumn, 1950: GameMaster: Soviet Russia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1951" the votes will be cleared.
16 May 13 UTC GameMaster: Germany voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.

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