Finished: 01 AM Wed 04 Sep 13 UTC
A new challenger appears
2 days /phase
Pot: 110 D - Autumn, 1912, Finished
Classic - Crowded, Anon, PPSC
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

Country:


18 Jul 13 UTC Spring, 1901: Hi Turkey!!! I can't hear you too well because it is crowded here!!!
18 Jul 13 UTC Spring, 1901: Helllooooooo!
28 Jul 13 UTC Spring, 1903: I'm requesting for a pause because I'm moving to Texas and won't have any internet connection for a while.
28 Jul 13 UTC Spring, 1903: GameMaster: Austria voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
28 Jul 13 UTC Spring, 1903: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1904" the votes will be cleared.
28 Jul 13 UTC Spring, 1903: Will an extend be enough?
29 Jul 13 UTC Spring, 1903: I don't think so. I need till like the 7th or the 8th.
29 Jul 13 UTC Spring, 1903: whatever the outcome is, i voted both.
29 Jul 13 UTC Spring, 1903: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: England / Italy / Russia / Germany / Norway / Turkey / Spain)
31 Jul 13 UTC Spring, 1903: Sorry guys, I've been out of town. Didn't mean to screw anything up.
03 Aug 13 UTC Autumn, 1903: back to the classic map
04 Aug 13 UTC Autumn, 1903: Yeah... I feel like, in general, the "new" countries have a big disadvantage.
04 Aug 13 UTC Autumn, 1903: Nonetheless, It makes for interesting gameplay.
25 Aug 13 UTC Spring, 1910: GameMaster: Germany voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
25 Aug 13 UTC Spring, 1910: Accidental.
01 Sep 13 UTC Autumn, 1911: GameMaster: England voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.