Finished: 03 AM Thu 12 Dec 13 UTC
Private 1, 2, 3, WAR!!!
7 days /phase
Pot: 12 D - Autumn, 1941, Finished
1 excused NMR / no regaining / extend the first 3 turn(s)
Game drawn

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22 Oct 13 UTC Spring, 1939: (kikker82): first!
24 Oct 13 UTC Spring, 1939: (NinthElegy): ;)
I shall play from my office when supervision is not being had. Mwahahahhahahahahaha. Now I will provide the amount of work they pay me for. Mwahahahhhahaa.
24 Oct 13 UTC Spring, 1939: (NinthElegy): ;)
I shall play from my office when supervision is not being had. Mwahahahhahahahahaha. Now I will provide the amount of work they pay me for. Mwahahahhhahaa.
24 Oct 13 UTC Spring, 1939: (kikker82): sweet....sweet.
24 Oct 13 UTC Spring, 1939: (kikker82): this site is also pretty smartphone friendly.
25 Oct 13 UTC Spring, 1939: (PissAnt): Did it work?
25 Oct 13 UTC Spring, 1939: (kikker82): yes. we just need one more
25 Oct 13 UTC Spring, 1939: (kikker82): and he should be here before too long. OK lets get some of the terminology outa the way...
25 Oct 13 UTC Spring, 1939: (kikker82): Alliance: pretty straight forward if you propose an alliance with a player(s) you are partners til the end...or until someone backstabs and/or doublecrosses, which would be the end of the alliance (barring some quick and fancy shmoozing). you could have a standard 2 player alliance all the way up to a super kinky 5-way. but the larger alliances rarely last long.
25 Oct 13 UTC Spring, 1939: (kikker82): NAP (Non Aggression Pact): I don't attack you, you don't attack me. world keeps on spinning.
25 Oct 13 UTC Spring, 1939: (kikker82): DMZ (Demilitarized Zone): a territory that both/all parties have agreed not to attack.
25 Oct 13 UTC Spring, 1939: (kikker82): Support: it all comes down to the power of your armies and it's pretty simple. 1 army/navy vs 1 army/navy = 1 vs 1, stalemate. if another army adds their support, 1 army/navy vs 1 army/navy w/ the support of 1 other army/navy = 1 vs 2, a win for the player who had the support. further, 1 army/navy w/ the support of 1 army/navy vs 1 army/navy w/ the support of 2 armies/navies = 2 vs 3, again the player with the most power wins. pretty simple.
25 Oct 13 UTC Spring, 1939: (kikker82): Bounce: when armies of equal strength both attempt to take the same territory they will stalemate or "Bounce" back to their original territory (unless someone else has over powered and taken that territory, but lets not muddle it too much).
26 Oct 13 UTC Spring, 1939: Sorry I'm late. Feel free to yell at me if I start holding the game/games up. I have a lot going on right now.
26 Oct 13 UTC Spring, 1939: Oh sweet, I'm Japan. I love those little bastards.
26 Oct 13 UTC Spring, 1939: I also love cultural sensitivity, as you can tell.
27 Oct 13 UTC Spring, 1939: No worries. the gangs all here. now that we have our assigned countries get to wheelin and dealing.
27 Oct 13 UTC Spring, 1939: The difference between support hold and support move: support hold a unit that is holding position; support move to the territory to which the unit is moving.
27 Oct 13 UTC Spring, 1939: Finally, convoys: you can convoy armies across the seas using yours and/or a friend's navies. To do this you must have an unbroken chain of navies connecting the land unit to the territory to which you are convoying it. And all navies have to put in convoy orders.
27 Oct 13 UTC Spring, 1939: That's pretty much it for the rules. Msg me (Soviet Union) if you have any questions. And remember the name of the game is diplomacy. So make sure your chatting with the other countries. Play like the JLA (or LOD) not Batman.

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