Finished: 02 PM Thu 01 Jan 15 UTC
Gobbledygook
3 days /phase
Pot: 334 D - Autumn, 1917, Finished
Gobble-Earth, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

< Return

Chat archive

1
Country:


22 Jun 14 UTC Spring, 1901: (Tyran): Hi
30 Jun 14 UTC Spring, 1901: GameMaster: NMR from Italy. Send the country in CD.
30 Jun 14 UTC Spring, 1901: GameMaster: Missing orders for Spring, 1901 (Diplomacy) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement.
17 Jul 14 UTC Autumn, 1902: GameMaster: These are the possible colonial builds for each country:
England: 1 colonial-build.
Germany: 2 colonial-builds.
USA: 1 colonial-build.
25 Jul 14 UTC Autumn, 1903: GameMaster: These are the possible colonial builds for each country:
Germany: 1 colonial-build.
06 Aug 14 UTC Autumn, 1904: GameMaster: These are the possible colonial builds for each country:
Germany: 1 colonial-build.
16 Aug 14 UTC Autumn, 1905: GameMaster: These are the possible colonial builds for each country:
USA: 2 colonial-builds.
25 Aug 14 UTC Autumn, 1906: GameMaster: These are the possible colonial builds for each country:
England: 1 colonial-build.
Turkey: 1 colonial-build.
USA: 1 colonial-build.
01 Sep 14 UTC Autumn, 1907: GameMaster: Someone has taken over USA replacing "NinjaNJH". Reconsider your alliances.
04 Sep 14 UTC Autumn, 1907: GameMaster: These are the possible colonial builds for each country:
Germany: 1 colonial-build.
Brazil: 1 colonial-build.
Colombia: 2 colonial-builds.
17 Sep 14 UTC Autumn, 1908: GameMaster: These are the possible colonial builds for each country:
England: 1 colonial-build.
Turkey: 1 colonial-build.
Colombia: 1 colonial-build.
26 Sep 14 UTC Autumn, 1909: GameMaster: Colombia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1910" the votes will be cleared.
29 Sep 14 UTC Autumn, 1909: GameMaster: These are the possible colonial builds for each country:
Turkey: 1 colonial-build.
Colombia: 2 colonial-builds.
02 Oct 14 UTC Spring, 1910: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
08 Oct 14 UTC Autumn, 1910: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
11 Oct 14 UTC Autumn, 1910: GameMaster: These are the possible colonial builds for each country:
Turkey: 1 colonial-build.
Brazil: 1 colonial-build.
Colombia: 2 colonial-builds.
22 Oct 14 UTC Autumn, 1911: GameMaster: These are the possible colonial builds for each country:
Germany: 2 colonial-builds.
Turkey: 2 colonial-builds.
Colombia: 1 colonial-build.
03 Nov 14 UTC Autumn, 1912: GameMaster: Brazil voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
06 Nov 14 UTC Autumn, 1912: GameMaster: These are the possible colonial builds for each country:
Turkey: 4 colonial-builds.
Colombia: 1 colonial-build.
16 Nov 14 UTC Autumn, 1913: GameMaster: These are the possible colonial builds for each country:
Turkey: 2 colonial-builds.
Brazil: 1 colonial-build.
Colombia: 1 colonial-build.

1