Finished: 10 PM Tue 18 Sep 18 UTC
Private #Totodile
2 days /phase
Pot: 70 D - Spring, 1911, Finished
1 excused NMR / no regaining / extend the first 5 turn(s)
Game drawn

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Country:


20 Jun 18 UTC Spring, 1901: GameMaster: Italy voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
21 Jun 18 UTC Autumn, 1901: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
16 Jul 18 UTC Spring, 1904: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1905" the votes will be cleared.
19 Jul 18 UTC Autumn, 1904: GameMaster: Germany voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
19 Jul 18 UTC Spring, 1905: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
29 Jul 18 UTC Spring, 1905: GameMaster: Britain voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
04 Aug 18 UTC Autumn, 1905: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1906" the votes will be cleared.
04 Aug 18 UTC Autumn, 1905: GameMaster: Russia voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
04 Aug 18 UTC Autumn, 1905: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Germany / France / Turkey / Italy / Russia)
07 Aug 18 UTC Autumn, 1905: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1906" the votes will be cleared.
08 Aug 18 UTC Autumn, 1905: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Germany / France / Turkey / Britain / Russia)
08 Aug 18 UTC Autumn, 1905: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1906" the votes will be cleared.
13 Aug 18 UTC Autumn, 1905: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Germany / Turkey / Britain / Italy / Russia)
18 Aug 18 UTC Spring, 1906: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1907" the votes will be cleared.
19 Aug 18 UTC Spring, 1906: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Germany / France / Turkey / Italy / Russia)
23 Aug 18 UTC Spring, 1906: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1907" the votes will be cleared.
28 Aug 18 UTC Spring, 1907: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
30 Aug 18 UTC Spring, 1907: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1908" the votes will be cleared.
30 Aug 18 UTC Spring, 1907: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
01 Sep 18 UTC Autumn, 1907: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: France / Germany / Austria-Hungary / Turkey)

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