25 Sep 19 UTC | Spring, 1901: Hey what would you guys think about a official V dip discord server? |
25 Sep 19 UTC | Spring, 1901: would be interesting, to be sure |
29 Sep 19 UTC | Spring, 1901: How many centers do you need to win? |
29 Sep 19 UTC | Spring, 1901: 37. |
29 Sep 19 UTC | Spring, 1901: Best of luck to everyone. This will be a fun game |
30 Sep 19 UTC | Spring, 1901: Has anyone heard from Germany? |
07 Oct 19 UTC | Spring, 1902: How are you supposed to tell what's going on in the British mainland? |
08 Oct 19 UTC | Autumn, 1902: *Meanwhile turkey continues tl shoot themselves in the foot* |
10 Oct 19 UTC | Autumn, 1902: GameMaster: These are the possible colonial builds for each country: Germany: 2 colonial-builds. Italy: 2 colonial-builds. USA: 2 colonial-builds. |
10 Oct 19 UTC | Autumn, 1902: Oh fug |
10 Oct 19 UTC | Autumn, 1902: if i could use these, thatd be great |
10 Oct 19 UTC | Autumn, 1902: tobi1 (Moderator): Emergency extend on request due to power outage. |
12 Oct 19 UTC | Autumn, 1902: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1903" the votes will be cleared. |
12 Oct 19 UTC | Spring, 1903: Is there a moderator for this game? I didn't get either of my builds for this last move. |
12 Oct 19 UTC | Spring, 1903: Also where do you find the game ID? I just sent a msg to the modforum using the name of this game. Is that the same thing? |
12 Oct 19 UTC | Spring, 1903: This map is a little bit different where you need do a "colonial build" to build outside your home territory. If you don't have one and try do build outside your home territory just nothing will happen. |
12 Oct 19 UTC | Spring, 1903: Turkey is pretty much correct. I chose this variant because I found the idea of the colonial builds to be interesting. To quote the actual rules: "To raise units far from home any nation can do a colonial build instead of a usual one. Colonial builds can be ordered by any power in any center. For a colonial build to succeed the building power must have enough centers to order the build, as well as having waived (the order "Save for colonial build next year") one building capacity the winter one year prior for each colonial build. It is very important to remember that, unlike in most variants, vDiplomacy will list builds among your options that you cannot really do if you do not have enough colonial builds. It will tell you how many colonial builds you have, and the builds in the list of options that are colonial will be indicated as such." |
12 Oct 19 UTC | Spring, 1903: Well that blows for me I guess. Thank you for the replies. |
13 Oct 19 UTC | Spring, 1903: You can always get the units back next turn |
14 Oct 19 UTC | Spring, 1903: Not getting those units has caused me to lose supply centers. So that was not an option. |