Finished: 03 PM Wed 30 Sep 20 UTC
Private Ed dont NMR
1 day /phase
Unrated - Spring, 1879, Finished
Colonial Diplomacy, Unranked
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn

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Chat archive

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Country:


01 Sep 20 UTC Spring, 1870: FYI, its 30SC to win out of 58. Good luck to everyone
01 Sep 20 UTC Spring, 1870: Also, Hong Kong is a SC for everyone except China
01 Sep 20 UTC Spring, 1870: Oh pog
01 Sep 20 UTC Spring, 1870: I lay claim to Kyoto, Kyoto is mine, everyone else back off
01 Sep 20 UTC Spring, 1870: Where?
01 Sep 20 UTC Spring, 1870: You also have java
01 Sep 20 UTC Spring, 1870: I want Kyoto>:0
01 Sep 20 UTC Spring, 1870: Do you even know what the significance of Kyoto?
01 Sep 20 UTC Spring, 1870: Why it is important historically?
01 Sep 20 UTC Spring, 1870: Where?
01 Sep 20 UTC Spring, 1870: In Japan, dummy
01 Sep 20 UTC Spring, 1870: I'll take.otaru as well, if that's otaru kk thx bye
01 Sep 20 UTC Spring, 1870: Cindy, do you even know why Kyoto is significant?
01 Sep 20 UTC Autumn, 1870: GameMaster: China voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
01 Sep 20 UTC Autumn, 1870: Does anyone else wish you could delete units for builds?
01 Sep 20 UTC Autumn, 1870: Wdym? Like during build phase, you could delete any unit you wanted?
01 Sep 20 UTC Autumn, 1870: It would be nice but it doesn't make sense and would change the game for the worse
02 Sep 20 UTC Autumn, 1870: In traditional diplomacy, one of the largest issues faced by the juggernaut alliance is the fleet in Sevastopol. Being able to delete units at will and "reassign" them to a new location would help quite a bit.
02 Sep 20 UTC Autumn, 1870: I agree but again, it would completely disrupt the game and make it really chaotic
02 Sep 20 UTC Autumn, 1870: I can only build armies

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