17 Sep 20 UTC | Spring, 1901: Welcome to this weird variant! |
17 Sep 20 UTC | Spring, 1901: It does look pretty fun. Quick and aggressive. |
17 Sep 20 UTC | Spring, 1901: It does look pretty fun. Quick and aggressive. |
22 Sep 20 UTC | Autumn, 1904: GameMaster: Yellow voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
29 Sep 20 UTC | GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
29 Sep 20 UTC | I definitely had some luck fall my way with the openings and was convinced red had the game when yellow slipped behind my lines. I was convinced that SAF was going to support GOL-SUN just to knock off a SC once yellow was no longer a threat to red. Definitely an interesting variant. |
29 Sep 20 UTC | I enjoyed this map. Got totally destroyed. But enjoyed it. No other map where everyone starts the same! |
29 Sep 20 UTC | Well done Dark! You outguessed me and deserved the win. Big fan of this variant, I'd play again sometime. |
29 Sep 20 UTC | Gg all. My first time, and somehow I intuitively knew that setting my sights on the centre "Crystal" meant I would lose quickly - but I was drawn to it! @Dark, @Red - you took me out quickly, as befitted my folly :) |
29 Sep 20 UTC | Gg |
29 Sep 20 UTC | , really enjoyed this Mao, hope to play again soon |
29 Sep 20 UTC | *map |
29 Sep 20 UTC | That was close |