14 May 21 UTC | Spring, 1723: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
19 May 21 UTC | Spring, 1726: GameMaster: Ottoman empire voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
20 May 21 UTC | not sure what I think, kinda quirky but fun all the same |
20 May 21 UTC | I think the centre powers are somewhat at a disadvantage |
20 May 21 UTC | yeah Russia seems to get boned from the games I see. Turkey just always goes after them, and without press, Austria will rarely push south at the start, meaning Russia gets destroyed by an ottoman-Sweden pincer. |
20 May 21 UTC | If you got rid of the choose builds you could make Austria have to have a fleet starting in Wien |
20 May 21 UTC | In the games I've played of this variant, Prussia is dead within the first 2 years. A very weak power. The neutral center locations could use some altering. Russia almost always has to fight Sweden and Turkey. Prussia has to fight Commonwealth and Austria. |
20 May 21 UTC | Maybe make Odessa neutral abd armenia a starting SC for Turkey? |
20 May 21 UTC | They need more neutral centers in the Balkans to encourage Austria and Turkey to fight there. Austria has about 8 centers to the north that it can take and only about 1, maybe 2 if you count Angora, to the south. |