13 Jun 21 UTC | Spring, 1904: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
14 Jun 21 UTC | Spring, 1904: GameMaster: Someone has taken over Turkey replacing "Josafina". Reconsider your alliances. |
22 Jun 21 UTC | Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Jun 21 UTC | Autumn, 1905: GameMaster: Someone has taken over Turkey replacing "Marquis de Lafayette". Reconsider your alliances. |
14 Jul 21 UTC | Seems like you had lot of fun in west Europe. :) |
14 Jul 21 UTC | Whoa, holy shit. I thought Russia was gonna win lmaoo |
14 Jul 21 UTC | GG. That's the thing with FOG, any country can win. |
15 Jul 21 UTC | Indeed. And well fought, England. I was convinced I was dead for a while, then was confident I could best you. But at that point you successfully guessed every single one of my moves. |
15 Jul 21 UTC | Russia gave me the game in 1900 with Sebastopol-Armenia. I understand the idea: you want to balance the conflict turk/austria since usually turk has advantage over austria so you can develop in North BUT: - Unlike normal format, Austria has advantage here: Italy often rushes France instead of Austria using fog and Turkish is going to have slow developpement starting with one unit that Austria can bounce in Bulgaria during first year. - Starting with one unit you don t have to send one in opposite direction to the rest of your troups to take one center that you won t be able to defend. In second year Seva-Wars is almost mandatory and makes a huge difference on the balance of the forces. |
15 Jul 21 UTC | *edit : - Starting with one unit you don t have the luxury to send one in opposite... |
15 Jul 21 UTC | I entered this game when Turkey is nearly dead. Finally I understand how it happened. |