Forum
A place to discuss topics/games with other webDiplomacy players.
Page 128 of 160
FirstPreviousNextLast
Devonian (1887 D)
10 Dec 17 UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1791 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
Captainmeme (1400 D Mod (B))
05 Dec 17 UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
24 replies
Open
BobRoss (1752 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1035 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
89 replies
Open
Grahamso1 (1912 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1507 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1364 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1912 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1507 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
23 replies
Open
The Ambassador (1948 D (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
Page 1 of 2
FirstPreviousNextLast
 
- The big one is clippers retreating two places. I agree that based on their weaker attacking strength, moving 2 places is cool but agree with others that retreating should be 1 place
- Some players hate how privateers can't stab their sponsoring nation state and vice-versa. I take this on board, but disagree from a historical perspective. And as I'm a history geek that won't be changing
- But is there anything else?

I want to fix it all on the Lab in one big effort, so get in your thoughts here!
RUFFHAUS 8 (2490 D)
20 Mar 17 UTC
I do not think either of those rules are problems with the Pirates variant. The only issue with the two space retreat that I saw was a glitch that allowed retreating clippers to then occupy the space from which the successful attacking fleet began the phase in. Otherwise the two space retreat was fine, if not chaotic, but isn't that what you want from pirates? The privateers rule never bothered me all that much. The reality is that it's just licensed and mandated carebear play with a twist. There's enough of that play style already to the point where I am surprised that anyone has ever complained about it in this variant. The only reason I can think of anyone bitching about the built in privateer alliance is that it affects the plague of automatic friendship alliances and overgrowth of carebear farms.
C'mon folks there's gotta be more perspectives on this than just RUFF?
kaner406 (2103 D Mod (B))
21 Mar 17 UTC
http://vdiplomacy.com/variants.php?variantID=66

One of the things I found difficult was the visibility of the territories, particularly for some of those small islands, another was that I found it difficult to distinguish the differences visually between the clipper and the frigate units.
FlemGem (1498 D)
21 Mar 17 UTC
What are "carebear play" and "carebear farms"?
Captainmeme (1400 D Mod (B))
21 Mar 17 UTC
(+3)
Carebear play is the general name for any strategy aiming to draw with allies over going for the win. Carebear Farms is the name of the industry dedicated to growing these players and feeding them to RUFFHAUS to quench his thirst for SCs.
FlemGem (1498 D)
22 Mar 17 UTC
Ha ha!
Murcanic (1453 D)
22 Mar 17 UTC
Hmm so I haven't played this map as perhaps I should have but ignoring the issue some people have with the privateers verse their homeland counties, the main issue people have is the clippers retreating two spaces correct?

if thats the case the main issue for that complaint is probably that they could commonly retreat into an sc and get a build from a player that dislodged them correct? What if instead you left the retreat at two spaces but made it so clippers could not capture sc's? or at least non neutral sc's thus representing that the populations of these towns can defend themselves from a small clipper but not a frigate?

that would probably be hard to code, part of me is thinking that a cheat around it would be all claimed sc's (or all sc's) are given a unit rating of 1 even when they have no unit in it. or something like that... Either way just a thought, it would make frigates more useful then only being better when attacking verse a unit that has twice the movement speed (do they also have double range support power?)
I think retreating clippers to only go 1 spot is far easier to code. Aside from that, the privateers not being able to stab their protector nation and vice versa (which I will not "fix" as that's a core aspect of the game), is there any other issues apart from Kaner who can't work out how to look at the large map to solve his problem?
RUFFHAUS 8 (2490 D)
22 Mar 17 UTC
Amby, it looks modifying the clippers' retreat to one space would remove the glitch that allows them to retreat into the vacated space they were dislodged from. And while it would remove some of the rather dicey chaos in the retreats phase that embodies the pirates variant, it's a sensible trade off. It makes some sense that a dislodged unit is in disorder and perhaps unable to take advantage of it's full movement potential during retreat.

As I recall there may have been some quirky territory adjacency issues, but I have no specific examples. I guess we have very few active players who have experienced the pirates map. Actually wouldn't it be an interesting map to bourse with? You know, booty call and all?!
Captainmeme (1400 D Mod (B))
22 Mar 17 UTC
Oh boy, Bourse Pirates would be amazing.
Ahoy mateys, Bourse Afloat!

Add in the supply-demand buy-sell currency dynamic and it could be a hit!
Smh who conquered the Poles already
kaner406 (2103 D Mod (B))
23 Mar 17 UTC
I'd be happy to run the next bourse game on the Pirates! variant if that is what people would like.
Unstupid (1058 D)
14 Apr 17 UTC
Bourse Pirates would have to have additional rules - Countries can't trade in other countries' privateers maybe?
Strider (1604 D)
21 Apr 17 UTC
I've only played a few but biggest problem for me is the map. To many small spaces, some simplification could be in order. Next the 2 space retreat usually turns victory for one into defeat for another.
RUFFHAUS 8 (2490 D)
22 Apr 17 UTC
The chaos induced by the two space retreat is actually very interesting, and creates constant alliance shifting and speculation. The problem was allowing it to retreat to the space the attacking unit vacates. For example (see map link below) a unit in Veracruz dislodges a clipper in Campeche. The retreating clipper retreats to Veracruz via Eastern Bay of Campeche. In some instances this occurs whether Eastern Bay of Campeche is occupied or not. If there is an effort to fix anything it would be to prevent this situation.

http://www.vdiplomacy.com/variants.php?variantID=66


Strider, can you elaborate on what the issue with small spaces is?

The privateer rule is a great wrinkle, which allows a lot of creative play. I wouldn't mess with it at all. Bourse is already metagame by design and it's complex enough as is without tinkering with it.
Strider (1604 D)
22 Apr 17 UTC
Small spaces and the clarity of map is the issue. Units are bigger than some spaces. The colour patch indicating what counrty the unit is is also unclear. I found I needed to constantly reffer to either large map and in some cases the unit position. The map schematic was also required to determine how to move and the multitude of retreates made game play tedious, especially with the clippers. Why would you have any advantage when deffeted in sea battle to skip around the map rather limp awayas should be expected. The comparison to Chaos is irrelevant. The interesting novelty wore off very quickly for me.
As such a varient that I don't consider playing despite the fact that Pirates is a very appealing senario.
Strider (1604 D)
22 Apr 17 UTC
See map info for island triple of St Eu ,St Martin and St Kitt. Many more instances with small islands and ports that make identifying unit placement type and nationality problematic.
RUFFHAUS 8 (2490 D)
22 Apr 17 UTC
Yeah, I'm not referring to Chaos the variant at all, nor is there any comparison offered at all. I'm saying that the retreats phases is chaotic because clippers are flying all over the place, and it creates chaotic behavior and treachery. You know kinda of like *pirates* would employ? The answer to your question about allowing clippers extra movement is obvious. They are faster ships with greater movement range. Defeat in combat does not necessarily mean dazed and confused. The larger issue is allowing defeated units to profit at the specific expense of the victorious unit. The variant is called "Pirates". If you leave your centers open you should expect dastardly and opportunistic retreats. Two space retreats into an uncontested space is opportunistic. Two space retreats across the battle lines of defeat is unrealistic, and contrary to the basic mechanic of the game of Diplomacy.

Many variants require the use of the larger map to address names, adjacency, and unit placement. I do not disagree that it's confusing. However, this is not unique to the Pirates map, and it probably requires an entire map redraw to correct. Since the large map of this and other variant avoid many of these issues I suspect that there are technical benefits to the website of using the smaller maps as defaults, with the larger maps offered as alternates.
Captainmeme (1400 D Mod (B))
22 Apr 17 UTC
@RUFF - I think you misunderstand how the 2-space retreat works. The original rule that you cannot retreat to the space that dislodged you still stands, so a unit dislodged from Vera Cruz cannot retreat into Vera Cruz.

The way it's coded is not technically two moves, it's one move, but territories two spaces away are considered adjacent for Clippers. That's why they can 'jump' over other units.
RUFFHAUS 8 (2490 D)
22 Apr 17 UTC
Captain, I'm not misunderstanding how it works. In previous Pirates games, retreating units have been allowed to retreat to the space where the unit which dislodged them originated from. If it's been corrected since, then I withdraw my complaint. If you are saying that the present coding allows clippers to 'jump' over existing units on the map (in movement or retreat), then the problem is bigger than described, and absolutely needs to be fixed. The two space move itself has never been a problem. The balance between 2 strength attacking frigates and 2 space moving clippers provides a truly unique and intriguing gaming landscape. Allowing clippers to fly over units is another variant altogether. If the intent is meant to allow Flying Duchmen clippers, then the variant description detailing the movement abilities of clippers needs to better illustrate the features.
Anon (?? D)
22 Apr 17 UTC
http://www.vdiplomacy.com/board.php?gameID=30914
Gents, if we can organise clippers to retreat only 1 space this should fix the issue. I take it some players like the crazy nature of still having clippers retreat 2 spaces, but from what i'Ve heard in this thread and in games, I think the 1 space clipped retreat is the way to go.
RUFFHAUS 8 (2490 D)
25 Apr 17 UTC
Amby, after reading the discussion here my advice would be to experiment with one or the other. Limiting clippers to a one space retreat might be the easier fix. Yet, my concern with this approach is that it may go too far in removing the balance in the frigate/clipper make up of units. Additionally if what Captainmeme is saying is correct, the Flying Dutchman maneuver still exists as an option during movement phases. From my perspective (love/hate) of the Pirates variant fixing this glitch its the primary solution, and clipping the clipper retreat to one space is unnecessary while leaving some serious problems uncorrected.
Does anyone have any examples of a game where the "Flying Dutchman" occurs? eg the dislodged player could retreat to where the attacker came from? That would help isolate the problem.
RUFFHAUS 8 (2490 D)
25 Apr 17 UTC
I tried going back through my games, but the ability to scrool games and then find the specific occurrences seems like thousands of clicks. I wish I had made notes. Can we open up a test game in a lab?
Great idea. I'll check in with Flame to test that, but shouldn't be a problem.
zurn (1178 D)
26 Apr 17 UTC
Does Pirates achieve the 2-move thing simply by making those spaces directly linked for clippers? Or is it something fancier?
kaner406 (2103 D Mod (B))
26 Apr 17 UTC
@ruff, when you open up one of your old games scroll down to the bottom of the page. You'll see an 'archive' section. Click on the 'maps' button. That will give you a page displaying all of the maps in one place

Page 1 of 2
FirstPreviousNextLast
 

51 replies
jason4747 (1633 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
10 replies
Open
The Real Wheat (969 D)
16 Nov 17 UTC
New Maps
I'm super new to the site and I was curious how new maps were made and/or submitted. I noticed a lot of the maps look a bit old and it got me thinking about what it would take to create a higher resolution version of a game map. Are there certain file formats a map must be in or is this all a responsibility for site admins only? Thanks!
11 replies
Open
Major Problems (1364 D)
17 Nov 17 UTC
Imperium Diplomacy
Under the variants, I noticed one called Imperium Diplomacy, but was not able to create a game using this variant. Is it a discontinued variant, or under a different name? It looks like an interesting one, especially the beginning turns.
5 replies
Open
DemonOverlord (910 D)
07 Oct 17 UTC
Vdip colour scheme
Hi, I think vdip would be more successful with a different colour scheme. Also less painful to look at.
31 replies
Open
rebecca02 (1000 D X)
15 Nov 17 UTC
locks of hair
Beautiful.
1 reply
Open
JECE (1534 D)
10 Nov 17 UTC
Custom phase bug
This might be better in the Mods section, but I thouht I'd post here first to see if other users have any input.

I'm trying to create a new game with a custom phase length. When I select "Custom" from the drop-down menu, nothing happens. However, when I select "2 days, 2 hours", I've given the option to input a phase length. Hopefully this is an easy fix.
3 replies
Open
KingCyrus (1258 D)
01 Nov 17 UTC
WWII Update Errors
Hello, I am currently in a game of WWII and I was just informed that it has been updated, "fixing" problems with dual coasts. This supposedly means that Palestine now has two coasts. However, I have a fleet in the Red Sea and it can no longer move to Palestine! Please fix?
1 reply
Open
RUFFHAUS 8 (2490 D)
20 Oct 17 UTC
(+1)
Replacement Player(s) Needed
I need replacement players game sitters for several games:
13 replies
Open
peterlund (1080 D)
30 Sep 17 UTC
I have reported 2 Issues for vdiplomacy to kestasjk/webDiplomacy
Bug 1: "Turn limited vDip games should end after possible retreats" (Issue 261)

Bug/Questions 2; "How does vDip decide who the winner is?" (Issue 262)
17 replies
Open
BenjaminHester (1035 D)
25 Oct 17 UTC
(+1)
not quite ready, but... SE Asia 800
going to refine Balkans 1860 and Sengoku: Nagashino as needed before trying to implement this one. Thought I would just give y'all a peek behind the curtain. Thoughts welcome! (it has a few known imbalances to address, but it's close.)

https://drive.google.com/open?id=0B2CiokzfWGBhTlU0QTZZNzNrUEU
6 replies
Open
Jamie_T (895 D)
04 Oct 17 UTC
(+4)
MAFIA 1 - GAME THREAD
This is the game thread for vDip Mafia, Episode 1

Please DO NOT post in this thread if you are not playing in the Mafia game.
1560 replies
Open
Flame (1073 D)
23 Oct 17 UTC
Austrian question once again!
Please help with testing a map "War of Austrian Succession"
http://lab.diplomail.ru/board.php?gameID=51

Fast gunboat.
1 reply
Open
Flame (1073 D)
05 Oct 17 UTC
(+1)
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?

http://lab.diplomail.ru/board.php?gameID=43
7 replies
Open
Tactics
In year one when you just meeting everyone, maybe there anonymous but for sure you don't know any of them. How do you know who to trust?
They can be lying through their teeth and text doesn't show tone of voice or eye contact so you have no idea. If you believe them they may stab you. If you don't you venture into a DMZ and piss them off. Ask around to others and you get rumors or nothing. This game seems so much better suited to face to face.
15 replies
Open
Enriador (1507 D)
17 Oct 17 UTC
Classic Mini-Tourney - Is there interest?
I thought about making a mini-tourney - comprising a single game - using a similar scheme to most Face-to-Face scoring systems.

Basically it'll be a Classic game, running until Fall 1907 and a PPSC structure. The bet would be 100 points - for a ultimate pot worth 700 points.
26 replies
Open
Grahamso1 (1912 D)
13 Oct 17 UTC
Unable to enter certain orders. How to contact GM
Can someone help. I am playing one of the odder variants. New for me. I’ve read the variant page repeatedly and seems I ought to be able to enter a certain order. But it’s not available as an option. (Maybe I’m missing something. Or maybe a bug). Emailed the mods. But how do I contact GameMaster min a gunboat game?
Thanks
2 replies
Open
The Ambassador (1948 D (B))
09 Oct 17 UTC
(+5)
I love vDip
Enjoying this new golden age of variant development.

Hat tip to Oli and those building variants and supporting their development in the background.
5 replies
Open
Page 128 of 160
FirstPreviousNextLast
Back to top