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SKIZM (969 D)
14 Jan 18 UTC
A noob question about R###
Hey Guys, new to the site (and fairly new to diplomacy).
Next to players names are their diplomacy points, I get all that, but next to that is an R### number, I may be missing it, but I cant see this in the rules. (ie name is NAME(1000/R92). What does this number mean?
5 replies
Open
karajandiem (1071 D)
14 Jan 18 UTC
Ancient Mediterranean
Looking for more players for a chill Ancient Med game! http://vdiplomacy.com/board.php?gameID=33453
2 replies
Open
Flame (1073 D)
11 Jan 18 UTC
C. Kostick. The Art of Correspondence in the Game of Diplomacy
Stabbeurfou.org informs:
New book about game Diplomacy is avalible on Amazon
https://www.amazon.com/Art-Correspondence-Game-Diplomacy-ebook/dp/B015XAJFM0/
0 replies
Open
Greatdjenkins (927 D)
22 Dec 17 UTC
New game
if i made a new game with 36 people would anyone be interested, its a ww2 map
4 replies
Open
kaner406 (2181 D Mod (B))
07 Jan 18 UTC
Mod recruitment.
Hello all. We are currently looking for a new moderator to help out around the site.
6 replies
Open
Captainmeme (1400 D Mod (B))
08 Jan 18 UTC
WebDiplomacy 2018 GvI and FvA Showdowns - Signups now open!
More info (and signup form) here: http://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=7&t=84
0 replies
Open
BenjaminHester (1035 D)
03 Jan 18 UTC
Global Admin Message for Players of Siege of the Ishiyama Honganji
Bug reported regarding last season results. Please pause.
1 reply
Open
Greatdjenkins (927 D)
04 Jan 18 UTC
I'm better than everyone
No one can beat me it's like your all tiny, puny ants, and I'm the giant that squashes you haha. Fight me puny crybaby girls. Come at meeeeee!!!!!this me
5 replies
Open
Flame (1073 D)
26 Nov 17 UTC
(+2)
Punic Wars COMING soon!
Punic Wars based on Sail Ho variant.
Coming soon.

http://lab.diplomail.ru/variants.php?variantID=201
15 replies
Open
BenjaminHester (1035 D)
21 Nov 17 UTC
Sengoku Nagashino Feedback Thread
Hi Sengoku Nagashino players - please deposit your thoughts here for designer digestion as the first round of games resolves.

Please do not directly comment on the situation/players etc. of any active games. Please limit your comments to the variant design itself, as it appears at gamestart. Once a game has completed, it is fair game for analysis, but not before please.
29 replies
Open
Greatdjenkins (927 D)
30 Dec 17 UTC
what happened to our game argentinaen empire
whats the deal, i cant find the game anymore.
3 replies
Open
BobRoss (1752 D)
03 Jan 18 UTC
Still looking for replacements (3 games)
Other obligations make it impossible for me to play my games as they ought to be played.
1 reply
Open
gopher27 (1606 D Mod)
30 Dec 17 UTC
Deep philosophical question about American culture
So I teach at a major public research university. And I keep noticing that my male students in their early 20s seem with a surprisingly high probability to be intimately familiar with the movie Don't Be a Menace to South Central While Drinking Your Juice in the Hood. This movie came out when I was in high school. And at the same time, they seem ignorant of In Living Color which is readily available on Youtube. So why DBAMTSCWDYJITH and not, for example, I'm Gonna Git You Sucka?
6 replies
Open
The Ambassador (1948 D (B))
08 Dec 17 UTC
Drunk postings only
This forum thread is for VDip players to post when they are a little bit pissed.
37 replies
Open
Oli (977 D Mod (P))
01 Jan 18 UTC
(+2)
Happy new year
No new year thread here...?
Wish you all a happy new year.
2 replies
Open
JECE (1534 D)
18 Nov 17 UTC
(+1)
Is there a new mobile website?
It looks great, but could I turn it off? I use a BlackBerry Passport, which has a nice big screen and doesn't need it.
101 replies
Open
Chumbles (1380 D)
24 Dec 17 UTC
(+2)
Merry Christmas!
Have a brilliant Christmas day - it's already started in Oz!
11 replies
Open
brainbomb (662 D)
23 Dec 17 UTC
Mafia II vdip signup
So I was thinking id run an 11-14 player game starting in January. Probably the 5th or 6th. Any vdippers up for some mafia? Setup TBA.
3 replies
Open
Monkey (889 D)
22 Dec 17 UTC
Im soooo cool
im the best and no one can take me downnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
17 replies
Open
BobRoss (1752 D)
23 Dec 17 UTC
Looking for replacements
Hi all. Due to personal circumstances i will be entering an indefinite vdip hiatus and thus i'm looking for replacements.
1 reply
Open
Grahamso1 (1912 D)
20 Dec 17 UTC
(+1)
Game set up - NMR
I want to set a game so that it never processes a turn with out orders. I think that is setting “Turn” = 0.
But if I set “Delay”= 2 does that mean a two day/phase pause before that player is kicked? Or is he kicked immediately and there are 2 days for a replacement to appear. In the latter case what happens after the 2 days?
7 replies
Open
slypups (2729 D)
17 Dec 17 UTC
(+1)
Proof that victory stats can be deceiving
At least with a small sample size. http://vdiplomacy.com/stats.php?variantID=75&variantID=93
Does this mean Yellow starts at a disadvantage on this map?
11 replies
Open
RagingIke297 (1010 D)
17 Dec 17 UTC
Any mods around that can pause a game?
I'm spectating this game http://www.vdiplomacy.net/board.php?gameID=33196#gamePanel. And about half the countries are about to NMR, anyone around to stop this from happening?
1 reply
Open
Captainmeme (1400 D Mod (B))
16 Dec 17 UTC
Looking for replacements for two good positions
Germany in Furnace of Affliction (gameID=31823) and a strong position in an anonymous Imperial game. PM for details.
1 reply
Open
Devonian (1887 D)
10 Dec 17 UTC
¿alguien quiere jugar un partido en español?
Yo quiero aprender la español y piense que a jugar en la idoma es un buen manera a aprender.

¿Hay otros que quiero jugar en español?
21 replies
Open
GOD (1850 D Mod (B))
23 Sep 17 UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
91 replies
Open
Captainmeme (1400 D Mod (B))
05 Dec 17 UTC
(+1)
France vs Austria Openings Tier List & Guide
https://captainmeme.wordpress.com/2017/12/05/france-vs-austria-openings/
0 replies
Open
Oli (977 D Mod (P))
26 Nov 17 UTC
(+1)
Imperium-variant might work again...
I did some work on the adjudicator and this might work again.
Not a very balanced variant, but has a really interesting start..
24 replies
Open
BobRoss (1752 D)
31 Aug 17 UTC
(+2)
Variant Tournaments Results & Ranking
As the Variant Tournament thread was getting clogged i thought it'd be a good idea to separate the organisational and ranking part.
47 replies
Open
BenjaminHester (1035 D)
11 Aug 17 UTC
(+5)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
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I actually think Dark Ages would work a lot better without the Anglo-Saxon position, reducing it to two triangles.
G-Man (2466 D)
30 Aug 17 UTC
(+1)
That will be great if you can find a way to balance it Benjamin. 5 or less is really a step down in both playability in my book.
Can't promise at this point too early. I also do think think that principle, while generally true in balanced variants, may not prove true in asymmetric scenarios. Hope you'll give it a chance either way.
draft in progress

https://drive.google.com/file/d/0B2CiokzfWGBhal9GRWtCaGp6U2c/view?usp=sharing
design notes in progress

https://drive.google.com/open?id=0B2CiokzfWGBhRkRsTzhLa2U3d1E
constructive criticism welcome
RUFFHAUS 8 (2490 D)
06 Sep 17 UTC
(+1)
Ben, have you conducted any play testing of this? I think most would agree that Oda has an advantage in theory, although this is most commonly observed in no-press games. In full press games Oda's strong starting position can be a significant disadvantage when early leader syndrome kicks in. I appreciate you looking into ways to improve an already enjoyable variant. However, it seems that a great deal of nerfing Oda has taken place. Have you taken care to make sure that you don't go too far?
Hi Randy - no, though I certainly intend to. We are even earlier than the playtesting stage of this variant at this point. Striking the correct balance for Oda will certainly be the challenge of a successful asymmetric design here. Oda must have a credible threat to destroy (without help of any ally) any one of his four peripheral rivals for the intended function of this design to work. I thus aim to create a dilemma for any Mori/Shimazu or Hojo/Uesugi juggernaut pairs: all four working in conjunction must have the ability to defeat Oda, but Oda (by supporting key neutrals/lopsided defense) must have the ability to remove any one of the four from victory contention even while facing attacks on both sides. I believe I am close to that now. Work remains to be done to ensure that each peripheral power also has a viable path to victory cooperating with Oda against their neighbor *and/or* bypassing the Oda core and claiming gains along the coast. Without this being possible and fairly evident, I agree that the early leader syndrome would plague Oda players.

I've just updated the draft map to include the current starting units for each position. Next will be to add multiple land adjacencies ("bridges") and sea zones that will close some of the larger open distances on the map, particularly between Oda and Shimazu.
also, I am counting on the number of SCs in the extreme periphery (Tsushima, Hizen, Bungo, and Higo in the south, and Sado, Dewa, Mutsu, and Hitachi in the North) to draw the peripheral powers into conflict. (Sado SC may revert to an impassible territory, and the SC move to Shimotsuke...with no neutral army...to increase this tension further)
open to hearing other suggestions on how to balance Oda's position with the peripheral powers too!
several more updates this AM. more sea zones in place, some borders adjusted. same link as above for new map. special sea zones added (light shade) - function as normal sea zones themselves, but all land territories touching one of these sea zones are considered land adjacent to each other. (for example, Kii-Tosa. Aki-Iyo. Bungo-Nagato. Izu-Kazusa. Mikawa-Ise. Armies may move directly between them without convoy.)
latest map - the coastal regions have evolved slightly. They are *not* normal sea zones, and may not be occupied by any unit (rather, they are moved through). They are there only to indicate adjacency between all the spaces they touch.

https://drive.google.com/file/d/0B2CiokzfWGBhZWI0VGlUMGRkR2s/view?usp=sharing

Oli (977 D Mod (P))
12 Sep 17 UTC
Now that looks really interesting...
Thanks Oli! Here's the full blurb (draft) on how they work. They proved critical to shrinking the space between north and south and given Oda equal impetus to grow (read, attack) each of their four rivals.

Coastal regions (indicated by light blue on the map) are used to indicate adjacency of multiple coastal land spaces. All land and sea spaces connected by a *single* coastal region are considered adjacent to each other. For example, Fleet Nagato supports Fleet Iwami – Tsushima, and Fleet Iwami – Tsushima are both valid orders and the move succeeds, dislodging the neutral army. Fleets in adjacent sea spaces may move and support through them (as if they were not there at all.) For example, Fleet South Sea of Japan supports Neutral Army Bungo Holds is a valid order and the support succeeds. Coastal regions are not considered named sea spaces themselves, and no units may occupy them. Units may not move or support through more than one
latest map (names)

https://drive.google.com/file/d/0B2CiokzfWGBhaEVKODlRdUM3MGs/view?usp=sharing

Oli (977 D Mod (P))
14 Sep 17 UTC
(+1)
If you think I should create a test-variant from your map just send me a line.
Once I have a map with proper names I can easily make all variant-files from this.
Hi Oli - your call there. If you want to proceed from here, I'm all for it. Here's what's left on my personal to do list...lemme know what I can do to make the vDip implementation easier, happy to help in any way I can:

Names Map - DONE
Abbreviation Map - NEXT
Start Position Map - PENDING
Realpolitik BW Maps - PENDING
Realpolitik Region Tool - PENDING
Dipwiki.com Upload - PENDING
PBEM Playtest - PENDING
vDip Playtest - PENDING
Oli (977 D Mod (P))
14 Sep 17 UTC
The font on your Names Map is a bit blurry. A version with a clearer font would help a lot. Also once you have the the Realpolitik-files done I can convert these to the webdip-format.

I have some time, so I will convert the Balkans1860 variant first and do the Sengoku-variant right after.
Thanks Oli! I'll try to find a better font
Oli (977 D Mod (P))
14 Sep 17 UTC
Just try to disable the anti-aliasing...
increased from arial 6 to calibri 8, any better? this was about all I could cram in

https://drive.google.com/file/d/0B2CiokzfWGBhaEVKODlRdUM3MGs/view?usp=sharing
sorry just saw your post about the anti-aliasing now...oops
abbreviation map

https://drive.google.com/file/d/0B2CiokzfWGBhZFpWRmNVRGZUc2M/view?usp=sharing
Oli (977 D Mod (P))
24 Oct 17 UTC
(+3)
Hi Benjamin.
I will start coding the variant today.
Any updated done by you to this? If not I will just move along and hack this in the webdip format.
ah, yes updates indeed - I have been quiet (playing Dark Ages!), but not idle. Link to follow
https://drive.google.com/open?id=0B2CiokzfWGBhZFpWRmNVRGZUc2M - abbs
https://drive.google.com/open?id=0B2CiokzfWGBhVk1aS3JjYXA2TE0 - blank
https://drive.google.com/open?id=0B2CiokzfWGBhaEVKODlRdUM3MGs - names
https://drive.google.com/open?id=0B2CiokzfWGBhendpTVhWcVFKZkU - start
these are probably ready for implementation unless anyone sees glaring problems I'm missing?
Oli (977 D Mod (P))
05 Nov 17 UTC
(+1)
I started on the variant...
Where do the SCs belong..?
as shown by the little "bullseyes" on the start map - thanks!
Oli (977 D Mod (P))
06 Nov 17 UTC
Ahh, ok. Didn't check the start map, because the starting positions are the last to do...
Are there any neutral forces...? Should I lock the pottype to WTA and is it build-anywhere (like the Sengoku5 variant)

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