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A place to discuss topics/games with other webDiplomacy players.
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The Real Wheat (969 D)
29 Mar 18 UTC
(+1)
Issue with South American Supremacy Map
Hey, I'm getting ready to start a game with some friends using the South American Supremacy map. It appears the map is starting with a fleet in Bogata, which is a landlocked territory. the variant homepage lists Bogata as starting with an army. Is there is a good way to correct this? Thanks!
2 replies
Open
The Ambassador (1948 D (B))
22 Mar 18 UTC
(+1)
Forum search idea
Cam the awesome guys that know techie stuff add some functionality to the forum so you can search?
6 replies
Open
jason4747 (1633 D)
21 Mar 18 UTC
What happened to the U.S. of Insanity?
Draw?
2 replies
Open
Woodruff (1000 D)
22 Mar 18 UTC
Map Markings
I apologize if this is a repeat question or if it's found somewhere obvious, but I'm brand new to vDiplomacy and I can't seem to find what the difference is between the two types of what I believe are SC markings on the Bye Bye Federalism map.

Can someone help me?
2 replies
Open
March Madness discussion
Let's have a discussion/argument about this year's tournament.
12 replies
Open
Pretz (952 D)
20 Mar 18 UTC
Option to play a variant with fewer than the max number of players?
Hello all,

I and two of my friends love playing 3 player diplo games together. Having gone through the different 3 player maps, I'm wondering if there is a way to play on some of the larger variants, but with just 3 people? For instance, I'd love it if we could play a 3 player game on Fall of the American Empire IV.
2 replies
Open
Enriador (1507 D)
15 Mar 18 UTC
Which variant would you like seeing on vDiplomacy?
Is there a variant that you really want to play, but isn't available here yet?

I have done work on half a dozen variants and I would like to pick something else. What's your favorite?
30 replies
Open
G-Man (2466 D)
17 Mar 18 UTC
Policy For Site Unavailability/Glitch
What do you mods think about having some kind of policy posted to address when the site goes down or is not functional in the future? You have chosen to cancel the 1st game of Divided States over this, but the last time I was involved in a game that had this happen, the last phase was replayed. So currently, the response isn't consistent.
0 replies
Open
WWII Tournament REPLACEMENT NEEDED
^^^

Go to the WWII Tournament thread for details. First come, first served.
0 replies
Open
JECE (1534 D)
04 Mar 18 UTC
Join Team Iberia in the 2018 webDiplomacy World Cup
Iberia came 3rd in 2010, 2nd in 2012 and was absent from the 2016 edition. We're late to the party, but hopefully we can pull together quickly enough to register our team before sign-ups close. Are you ready?
The tournament is getting organized now:
http://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=10&t=298
4 replies
Open
Enriador (1507 D)
03 Mar 18 UTC
[Poll] Balkan Gambit
If you are playing Austria and doing a Balkan Gambit, what orders do you give to Army Vienna?

https://strawpoll.com/redwyz6b
1 reply
Open
Grahamso1 (1912 D)
01 Mar 18 UTC
“Resigning” from a game
I would never want to do this but what does it mean when I see a player “resigned” from a game
3 replies
Open
tobi1 (1997 D Mod (S))
03 Feb 18 UTC
(+2)
Improvement suggestions?
I am looking to give some love to my main coding contributions to vdip, namely the interactive map and the TSR in Colonial Diplomacy. Do you have any wishes, improvement suggestions, issues or bug reports with these implementations?
11 replies
Open
Enriador (1507 D)
25 Feb 18 UTC
[Classic] Tuscan Opening
Hello guys! I wrote an article on webDiplomacy.net Forum about a "Tuscan Opening" that I will transcribe here for those who aren't members of webDip. I hope you enjoy it!
1 reply
Open
Oli (977 D Mod (P))
13 Feb 18 UTC
(+3)
New mega-variant: Divided states....
Here comes our largest variant ever: Divided States.
A variant for 50 players!! With 693 territories (270 land, 236 coast, and 187 sea territories).
44 replies
Open
Anon (?? D)
15 Feb 18 UTC
Western World 901 Bug?
I am in a gunboat and when I try to see the past orders it tells me there is a bug.

http://vdiplomacy.com/board.php?gameID=33658
3 replies
Open
Argentinean Empire (1606 D)
23 Jan 18 UTC
(+2)
Prove your historical knowledge!
Since some discrepancies arose from the Winning thread, (what else is new?) here we go. We start with a question, and the person that correctly answers it posts a question of their own, and it continues.
158 replies
Open
michael_b (952 D)
12 Aug 17 UTC
Question: Adding Variant(s)
Please see reply.
57 replies
Open
Halt (2077 D)
10 Feb 18 UTC
Can't send press during build phase?
Hi, during one of my games, I seem to not be able to send press during build phase? I have been away from the site for a few years, so is this a new feature/rule I'm unaware of or is there something wrong with the game I'm in?

gameID=33649
2 replies
Open
nopunin10did (1041 D)
22 Jan 18 UTC
Email notifications?
Does vDiplomacy not have an option to send email notifications upon important game events?

I just recently set up a game, then came back to check on it a couple days later only to find that I'd NMR'd it without even knowing. I couldn't find anything in my email, even in Spam or Trash.
15 replies
Open
Enriador (1507 D)
07 Feb 18 UTC
WTA vs Draw-Disvaluated Scoring
What about adding Draw-Disvaluated Scoring to vDip?

It's a mix of Calhamer Scoring (aka Winner-Takes-All) with Draw-Zero Scoring, and has the fortunate effect of pushing players towards a solo unless a draw is absolutely necessary. Solos work like in WTA, but draws are different.
22 replies
Open
Grahamso1 (1912 D)
05 Feb 18 UTC
PPSC vs SoS
I couldn’t find the answer in Help.
I know PPSC means in a solo the points are allocated based on supply centre count while in a draw it reverts to an equal split of points like DSS/WTA
For SoS over on WebDip, in a draw the points are allocated on a sum of Squares principle. But Help section doesn’t say what happens in a solo. Same method or reverts to winner takes all? I’m assuming SoS whether draw or solo but checking
Thanks
14 replies
Open
Technostar (1302 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
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Technostar (1302 D)
03 Sep 17 UTC
(+2)
The board:
http://i.imgur.com/SU34vlq.png

I am currently working on a higher resolution version of the map and adding names to the map.

Further details: Each state starts in control of all SCs within their borders with a + (the state capital) or a bullseye. All other SCs start as neutral, even if they are within the borders of a state.

The ocean and the Great Lakes are split into Sealanes, which obey the same rules as sealanes in the Mars and WW4: Sealanes maps.

Fleets can move along rivers, though the rivers themselves are not territories.

There are 4 sealanes and one normal territory that appear on different parts of the map. NW Passage, NWP N., and NWP S. appear in the Arctic Ocean, Labrador Channel, and James Bay. The Panama Canal, PNC N., and PNC S. appear at the bottom of the Gulf of Mexico and the Pacific Ocean. Western Pacific, WPC NE., WPC NW., Northeastern Pacific NW, NEP NE, and British Colombia appear both in the Alaska panel and the main panel. Hawaiian sealanes behave as they appear.
Technostar (1302 D)
03 Sep 17 UTC
(+1)
States start with a different number of SCs based on their votes in the Electoral College. States with 3-4 votes start with 2 SC, states with 5-19 start with 3, 20-29 start with 4, and 30+ start with 5.

Because states with only 2 SCs start with a huge disadvantage, they will annex all occupied SCs after the first spring turn and get an additional build phase in the summer of the first year. This way, they will have 3-4 units during the fall turn like the rest of the nations.

All islands with a border in the water are centers at sea and can be convoyed through.

The Canadian and Mexican governments collapsed with the fall of the US, though partisan groups and drug lords were able to establish local control. Some SCs in Canada and Mexico (basically any more than 2 territories away from a starting SC) will have standing armies.
Technostar (1302 D)
03 Sep 17 UTC
Oh, and I almost forgot:

The game is build anywhere and starts with a build phase, so nations can choose what to build.

There are a few strait crossings throughout the map marked with a maroon bridge. Both armies and fleets can use these crossings and there is no penalty for using them.

The only point on the map where 4 territories meet (more obvious on the large map) is the Four Corners monument. At this spot, you CAN move diagonally (from Arizona to Colorado and from Utah to New Mexico).
Technostar (1302 D)
03 Sep 17 UTC
Since this is such a large map, I would highly appreciate feedback regarding its gameplay and balance as well as technical advice for how to make this map work.
Captainmeme (1400 D Mod (B))
03 Sep 17 UTC
You'll have to forgive my lack of knowledge of US geography...

There's a state just east of California which appears to have no HSCs. Is that intentional?
Technostar (1302 D)
03 Sep 17 UTC
Thank you for spotting that. Nevada's supposed to have home SCs at Carson City (the southernmost of the two SCs in the west), Las Vegas (the northernmost of the two in the south), and Elko (in the northeast). I'll be sure to add that.
jason4747 (1633 D)
03 Sep 17 UTC
It's a fantastic idea. Great map. I recommend you reduce the right and left - shrink it downs some. I think there will be a lot less desire or use for fleets, unless you add a lot more navigable rivers. So, a suggestion, cut out the Canadian areas easy of Continential New Brunswick, and consider shrinking Canada and maybe (perish the thought I know) just doing the lower 48. It's mostly a continental army game anyway. Practically, Fleets on the rivers will not be able to attack inland.

That or consider consolidating and making a lot less sea spaces. I'm not sure that will help - the "Sea Lanes" definitely does though.
Technostar (1302 D)
03 Sep 17 UTC
When designing the map, the potential for an early stalemate, especially in New England, was always a concern for me. Sealanes help to get around that by creating extra adjacent territories, while more ocean increases the area you have to cover to create a stalemate and thus delays their formation, at least along the coasts.

You bring up a good point about rivers, though. As Fall of the American Empire shows, the rivers are just about useless in the Mississippi watershed and only truly useful around the Great Lakes. In addition, I was rather constrained by only sticking with navigable waterways (according to this map: http://www.stlgateway.com/wp-content/uploads/2014/04/national_waterways_lg.jpg), though lighter craft could probably make it much farther up a river.

Perhaps I could make rivers more useful by giving fleets a speed boost along them - perhaps they could travel two spaces at once along a river instead of just one. Combine that with extra navigable rivers (Rio Grande, Colorado, Yellowstone, Snake, Arkansas) and fleets would be significantly more viable farther inland.

Would this help make fleets more useful?
You could also implement Known World's transform feature, allowing armies to become fleets and vice versa.
What did you name the Oregon territories? Asking for an Oregonian friend....
Technostar (1302 D)
03 Sep 17 UTC
Top row: Portland, Cascades, Colombia Plateau
Middle two: Salem, Bend
Bottom row: Klamath Mtns, Medford, Harney Basin
The lovely map where I got the names: http://www.worldatlas.com/img/areamap/96a71d87e6aa8ec01cf6eb51a27be933.gif

As for the transform option, perhaps that may be the better (and easier) choice. I would keep the Mississippi river valley as an option if I did that, though it wouldn't be as necessary to add the extra rivers.
michael_b (952 D)
03 Sep 17 UTC
This is amazing. I would love to follow the progress on this one!
Great job Technostar, I've always had in the back of my mind a variant where you have each player playing a US state.

My one and only concern is your ability to get 50 players to sign up. We see how hard it is with WWIV.

I just hope the compelling nature of the game (and dare I say state parochialisms of some of our players) will get enough sign ups.
Technostar (1302 D)
04 Sep 17 UTC
Thank you! It's always been a project in the back of my mind as well, so I decided to do it with what little of summer vacation I have left.

I'm sure games of this will be sparse, but spectacular when they do happen. Perhaps you could set up a Choose Your Country game so people could pick their state. I'd call it Statriotism.

I also have a progress report:
https://i.imgur.com/K6BkGNn.png
The large map is complete and I will now be adding in names and cataloging all the territories on the board.
ubercacher16 (2169 D)
04 Sep 17 UTC
It is about time someone made a map like this.
Actually one other thing. I remember in one of our podcasts Kaner was going on about a limit to the number of territories. I thought it might be 256.

Technostar - have you checked with Oli on whether the number of territories would be possible?
BobRoss (1752 D)
04 Sep 17 UTC
This variant looks great. Awesome job, Technostar! Hope it could be implemented in the near future :-)
Captainmeme (1400 D Mod (B))
04 Sep 17 UTC
"Because states with only 2 SCs start with a huge disadvantage, they will annex all occupied SCs after the first spring turn and get an additional build phase in the summer of the first year. This way, they will have 3-4 units during the fall turn like the rest of the nations."

I should point out that this rule will be very hard to implement. I'd recommend trying to find some alternative solution...
CCR (1957 D)
04 Sep 17 UTC
When simulating reality diminishes playability, chose the latter.
Make the smaller states playable, and the big guys smaller:
instead of the 2 to 5 starting units range, make them 3 or 4 only.
Technostar (1302 D)
04 Sep 17 UTC
Captain and CCR, you make good points. Aside from Rhode Island and Vermont, all states have at least 3 SCs in their borders. I may have to shift around Rhode Island's borders to include Martha's Vineyard, however. It's such a tiny state that anything else would be too small even on the large map.
Technostar (1302 D)
04 Sep 17 UTC
Amby, I'm checking with Kaner to find out how he did WW4. 256 is not a hard limit per map, though it needs some trickery to get around.
ScubaSteve (1234 D)
04 Sep 17 UTC
I don't know if we could ever get such a big game going but that looks so good! So, so, so so very good!
Technostar (1302 D)
04 Sep 17 UTC
There are only 14 more players in this than in WW4. Chances are we could find enough players for a game.

As I'm doing names and acronyms, what's really bugging me is how unoriginal US place names are. I'm having to include the state in the name for places like Charleston (big city in South Carolina and capital of West Virginia), Bloomington (fairly large city in both Illinois and Indiana), Augusta, and Columbus (the last two are both large cities in Georgia that have the same name as the capitals of Maine and Ohio).
mouse (1825 D)
04 Sep 17 UTC
Is New Orleans the only province crossed, rather than bordered, by a river, or is there a 4-way corner between it, Baton Rouge, and the two provinces on the other side of the river?
Technostar (1302 D)
04 Sep 17 UTC
You're correct, New Orleans is the only province crossed by a river. I only included this because there are 3 provinces that take you out of the Mississippi River system into the Gulf of Mexico already. I'll be sure to clarify that by placing the name across the Mississippi river there.

Fun fact: The Atchafalaya River (try saying that 3 times fast) is actually the steeper route down to the Gulf of Mexico, not the current path of the Mississippi river. The only thing keeping the Mississippi on its current path is a dam maintained by the US Army Corps of Engineers.
ubercacher16 (2169 D)
05 Sep 17 UTC
Dustin doesn't care about fun facts!
Technostar (1302 D)
06 Sep 17 UTC
I have finished assigning names to the provinces. I will now be going through them and giving them unique abbreviations, then adding them to the maps. Creating the color map for PHP will not take too long after that, then I'll move it to the Russian lab for development.

Unfortunately, school started for me yesterday, so progress will be a bit slower.
ScubaSteve (1234 D)
07 Sep 17 UTC
Why do you tease us so, Technostar?

WHY???
Technostar (1302 D)
10 Sep 17 UTC
Alas, I have a life outside of Diplomacy. But here's a progress report:

https://i.imgur.com/Rkx0gD5.png

I am about a third of the way through adding names to the small map (though thankfully the toughest areas are done). I'm glad there's also a large map, otherwise, the game would be just about unreadable. Any advice to improve readability on the small map? Otherwise, I'll proceed as normal and keep adding abbreviations to the map.


For reference, here's the list of provinces and their abbreviations:
https://docs.google.com/spreadsheets/d/1tR_-ELS7_yuejImW6XTAO4aHvLlFwVugOfm0FjPuwi8/edit?usp=sharing
michael_b (952 D)
11 Sep 17 UTC
Thats amazing Technostar. You have a ^&*ton of provinces though! I hope we can both get our maps implemented. I will update you on progress of integration.

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61 replies
Greatdjenkins (927 D)
30 Jan 18 UTC
you hippies whats in da hood
come at me bro, when people see u they be like FATYYYYYYYY
7 replies
Open
Just a heads up...
I'm headed to our cabin for a week tomorrow. I'll still get internet on the phone when we head into town for dinner each night, but my communication may be lacking in game on any press games.
5 replies
Open
GOD (1850 D Mod (B))
27 Jan 18 UTC
Looking for Callifornians
I'm currently travelling through California for a good month and wondered if there's any players out here who'd like to meet or maybe even host me?
2 replies
Open
Greatdjenkins (927 D)
22 Jan 18 UTC
Ambassidor is a crybaby
ambassidor, and argentinaian empire looooooooooove fluttershy and dora, although i think argentianian empire might like boots ( doras pet monkey, hes a boy )
9 replies
Open
Brenden (898 D)
25 Jan 18 UTC
call me
hey girl
2 replies
Open
kaner406 (2181 D Mod (B))
19 Jan 18 UTC
(+1)
Mod announcement
Please join us in welcoming gopher to our mod-team. We promise not to let him use his newfound powers to win the "winning" thread.
8 replies
Open
Temasek22 (980 D)
18 Jan 18 UTC
Help
I can’t login for the next few days. Would appreciate if anyone can help step in
0 replies
Open
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