As soon as there is a reward, the action that grants it is perverted. Most players care very much about their various points : some of them even became wary about playing some variants because these would possibly have an impact on their points !
This points issue has taken so much much place that some players are willing to quit playing some variants or even to quit playing on this site just to keep their rating. Many players have been targetting high ranked players in order to eliminate them because it rewards more points than when a lower ranked player is eliminated. As a consequence, some high ranked players have stopped playing here because it became almost impossible for them to play without being systematically targetted. We should get rid of these *ego* points who make most players play for their "rating" (as if they had something to prove to themselves and to the others) rather than play for the game itself. That is a serious metagaming issue. As far as I am concerned, I have solved the problem very easily : I now play only unrated games and I invite those who claim that they do not care about their points to also boycott the points system and to join unrated games.
Another example of a reward perverting a good action is that silly reward of RR points given to a player who takes over a CD. I have always been opposed to that. Very often, when a player takes over a CD, he plays in a strange or a silly way, which sometimes causes more damage to the game than only the CD itself. When the RR system was created, I found it rather interesting : we had a value that meant something. But now that the RR points can be artificially raised, they mean much less than when they were created. The solution is simple : when a player takes over a CD, he should do it without any reward, which means that he pays his part of the pot (if there is one) and he gets NO reward by seeing a raise of his RR. In those conditions, it is true that players will less easily take over CDs, but at least, when one does, he will much more likely play the game seriously.
Maybe having the possibility of creating games with the option to prevent players from taking over CDs (like kaner406 proposed it yesterday) is a solution.
Of course, the only completely correct solution is to educate our fellow players so that they do not CD, but this is the internet, this is 2018 : some players will keep CDing.
tldr :
As a summary :
• When a player takes over a CD, he should not receive a raise of his RR : this is the main subject of this thread.
• When a player takes over a CD, he should pay his part of the pot.
• Let's please have the possibility of creating games with the option to prevent players from taking over CDs
• Let's get rid of the points system which perverts the game.
• Let's play seriously unrated games, each game being independant of any other one.
A problem can only be really solved by taking care of its causes, not by managing its consequences.