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A place to discuss topics/games with other webDiplomacy players.
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outofbounds (1490 D)
02:25 PM UTC
Classic - Fog of War - With a custom start?
Is it possible to create such a game with current options?
1 reply
Open
DemonOverlord (910 D)
05 Jan 19 UTC
Online Diplomacy Championships 2019
Hi everyone. I will be running the Online Diplomacy Championships (ODC) this year on http://webDiplomacy.net
49 replies
Open
David E. Cohen (1000 D)
13 Jan 19 UTC
Dawn of the Enlightenment Game Forming
I see there are separate threads for game recruiting, so here we are.
I am looking for several more players to fill out the roster of the second playtest for what I feel may be my best variant yet. A sweeping global variant featuring fluid play with both compact Powers and world spanning empires, Dawn of the Enlightenment's ocean provinces and wrap around map minimize the influence of stalemate lines on play and the lower, variable victory criteria both balance the variant and encourage winning rather than drawing.

The current map (rules are on it) can be found on the variant webpage: http://davidecohen.wixsite.com/diplomiscellany, or here: https://i.ibb.co/JHvGQQ2/Dot-E-v2-0.png.
Sky_Hopper (705 D)
14 Jan 19 UTC
What is the phase length?
Essence333 (969 D)
14 Jan 19 UTC
Looks interesting. I would be willing to help if needed. Just curiously, why did you choose not to include the great lakes?
Sky_Hopper, the phase length will be comparatively slow. This is a new map and there will be lots of players to talk to. I think we are looking at 4 days for movement phases and 2 days for retreat and adjustment phases.

Essence333, good to hear. This will be run primarily through email, so either PM me your email address or email me at zendip18AToptonlineDOTnet. As to the Great Lakes, they would not have added much to play and at this point would not have been viably connected to the sea (Niagara Falls). The same is true for many other inland bodies of water. The only one I included is the Caspian Sea, which is bigger and more historically significant. Even there no one starts with a fleet on the Caspian.
Essence333 (969 D)
15 Jan 19 UTC
You don't have to make them accessible to fleets, just to be there for context and the right mapping
I tend to strip all nonessential stuff from my maps (note for example that Greenland, which is far larger than the 5 Great Lakes combined, is not there either) so as to make them less cluttered.
Come on folks. I need bodies. Reliable, skilled bodies to fill out this roster, so I can play in this playtest and pound you into hamburger. Step up and feel the love.
David E. Cohen (1000 D)
Sun 03 Feb UTC
Up to 8 players, with 2-3 maybes. We therefore need 4-7 more players for a full roster. Step forward, folks, for a chance to play what is in my not so humble opinion, a masterpiece of the variant designer's art.
KingOfSwords (1004 D)
Mon 11 Feb UTC
This is a fascinating variant, set in 1701 with a global map. There is a mix of colonial and regional powers, and to compensate for imbalances, each power has its own victory criterion. I played in the first playtest, and am very much looking forward to the second one. Let's get a few more players on board, and we can get this going!
David E. Cohen (1000 D)
Tue 12 Feb UTC
That is what we needed! An honest testimonial!



(Your check is in the mail.)
drano019 (2287 D)
Wed 13 Feb UTC
Meh, it was alright. The designer decided to make the units super tiny, and the ocean spaces super big, so unless you had it projected on a 60" TV, you were practically losing units into the deep blue sea. And lets not even get into the lack of an orders map, just the results map. I mean, you had to scour the map for tiny units, then recreate all the orders on your own to make sure the GM didn't make mistakes. If that's not lazy, I don't know what is. Honestly, I'm not sure why we let this guy keep coming around. My review: 1 dagger out of 5.

:P

In all seriousness, it's a pretty cool map. I disagree with some of the changes made for v2, as I think things removed were a large part of what made the map unique and special (the half strength units/SCs especially), but it still stands as a pretty fun map. I'd encourage anyone interested in trying PBEM to give it a shot. Worst case scenario? It's just another world map and you're not impressed. At least in that case, you can beat up on David Cohen on the map instead of having to deal with him as GM! :D

No really though, thanks David for putting it together!
David E. Cohen (1000 D)
Wed 13 Feb UTC
It was a tough decision removing the half strength units and the multi-unit high seas provinces. But it was a huge pain to hamd adjudicate and I understand it would require a ton of extra work to code. The learning curve for players was high as well. It all came down to: "Why have a great variant if no one will ever play it?"
David E. Cohen (1000 D)
Wed 13 Feb UTC
And the units have to be tiny to fit into the smaller provinces and still be able to show the province names!
drano019 (2287 D)
Wed 13 Feb UTC
Understood on your thinking on removing them, as we've discussed before. I still feel it's a larger change than we appreciate though, as now the local superiority of the Asian powers is easily threatened by the colonials whereas in the past, if the Asian powers got the full strength SCs early (through Spread of Knowledge), they'd have the distinct local advantage. It's not hard to imagine the colonials bankrolling invasions of Asia with builds from North America now, and the Asian powers don't even have that small advantage in their favor anymore.
drano019 (2287 D)
Wed 13 Feb UTC
"And the units have to be tiny to fit into the smaller provinces and still be able to show the province names!"

Bah, just use numbers! We already have all the rules printed on the SW corner of the map, just include a legend that 1 = Switzerland, 2 = Berlin, etc. IMO, having easily seen units is far more important than having a full name on a province. I can't tell you how many times I scanned over a fleet in the big oceans. This was also confirmed by other people as well that they missed seeing them, especially the darker colored powers like Portugal. And it goes double if you were trying to view the map on mobile. Ease of interpreting the map trumps aesthetics by a long shot in my opinion.
David E. Cohen (1000 D)
Wed 13 Feb UTC
The units can be/are located next to the province names. Easy to find even in the largest provinces. Plus those big oceanic areas now each have 7 managably sized sea province boxes (the 7 Seas--LOL), so people will know exactly where to look.

And the play balance concerns are handled by the variable victory criteria. Remember, the largest Powers have a victory criterion of 44 dots, while the criterion for the smallest Powers is only 29! If certain Powers are consistently being stomped on, those victory criteria can be tweaked.
drano019 (2287 D)
Wed 13 Feb UTC
"The units can be/are located next to the province names. Easy to find even in the largest provinces."

Understood on your thinking. I'm simply telling you that when it was viewed on mobile, it was easy to overlook them due to how small they (and the province names) were, especially in the big ocean spaces. Plus the black text on dark blue spaces made the text sometimes easy to overlook, which coupled with how small the text was compared to how large the space was, made things easy to overlook sometimes. Should it have been? Probably not. But I'm just commenting that it WAS overlooked by people many times. That said, hopefully it's better now with the 7 sea boxes, which should make things a lot more clear.

"And the play balance concerns are handled by the variable victory criteria."

I know this has been discussed before, and I'm sure it will continue to get discussed as games get played, but I'm not sure this will necessarily balance things either. An asian power like China or India has to capture literally all of mainland Asia east of the Caspian sea to reach 29 SCs. Or they have to break out into Indonesia where they're at a massive disadvantage due to colonial powers having tons of fleets to start plus the ability of colonial powers to bankroll their builds from elsewhere in the world. As we saw last game, that's VERY easy to blockade. And to capture mainland Asia, one must defeat Russia, 2 other Asian powers most likely, and then all the colonials that start in southern India. A very tall tale to accomplish. I somewhat feel the natural setup of the board puts the Asian powers at a massive disadvantage, but I really don't know how to rectify that without losing historical accuracy.
A little challenge for those who have taken an interest in this variant: I do not think there are any stalemate lines. A Diplocookie to anyone who finds one.


18 replies
ubercacher16 (1214 D)
10 Jan 19 UTC
Imperium Tournament?
Would anyone be interested in starting a Imperium Diplomacy tournament?
32 replies
Open
The Ambassador (1624 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
202 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+19)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
7101 replies
Open
BMG (1000 D)
Thu 14 Feb UTC
Confused re: order resolution
Can someone please explain why WDC wasn't taken in #36812?
Thanks!
Ben
5 replies
Open
Aircrosby (992 D)
Wed 13 Feb UTC
Hefty Bone
Hey, so some friends and I are attempting to play a game called hefty bone. It is a large game that requires 35 players, however we do not have that amount. We some what understand the rules and would like to inquire if anyone would like to join, or if this is even allowed. The password is bone, join because we enjoy this game.
5 replies
Open
Mercy (2091 D)
31 Oct 18 UTC
Newspaper Game
A while ago, some players in threadID=80668 discussed playing another Newspaper game. Meanwhile, more than 7 players have shown their interest to participate in it, but no consensus on the specific settings of the game has been reached yet. I have created this thread to set up the next Newspaper game and discuss its settings.
40 replies
Open
butterhead (975 D)
21 May 12 UTC
(+11)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2567 replies
Open
ingebot (1865 D)
30 Nov 18 UTC
Age of Pericles
In the "Age of Pericles" variant, the map clearly shows that Euboeius Sinus and Thermas Sinus border each other (top right). However, the movement between them is apparently not possible; this is confirmed by looking at the map info. However, given that the map shows them as clearly in contact, isn't this a mistake?
9 replies
Open
Devonian (1871 D)
29 Jun 15 UTC
(+14)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1734 replies
Open
Fluminator (1265 D)
Fri 08 Feb UTC
Is this site dead?
Is this site still relevant? I'm thinking about getting back into diplomacy, but what's the quality of this site right now?
11 replies
Open
Alcove (1000 D)
31 Jan 19 UTC
(+1)
Official Start of the Nexus Diplomacy Tournament!
Want to join one of the largest online Diplomacy communities? Want to test your skill against the best online players in the world? Come join us and 350 other players on the Nexus Diplomacy tournament and jump into a game for the beginning of Season II, starting now!
4 replies
Open
ubercacher16 (1214 D)
25 Jan 19 UTC
To stab or not to stab?
What do you think about stabbing?
https://strawpoll.com/bw3ddcca
28 replies
Open
Enriador (1507 D (B))
22 Jan 19 UTC
Discord Tournament - Season II Sign-ups Open!
Hello vDippers! A second season of the Discord Diplomacy Tournament is upon us. Season I had 92 players who played 44 games, ending with a victory to @iosers's Germany.
2 replies
Open
RoxArt (1779 D)
24 Jan 19 UTC
anyone up for a live game?
yey?
1 reply
Open
kaner406 (1298 D Mod (B) (B))
08 Sep 18 UTC
(+1)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
95 replies
Open
nesthocker97 (1057 D)
20 Jan 19 UTC
Why can't I join that game?
I noticed that I can't join some games, although I my stats would allow that.
Those ganes are currently Anon and For the brotherhood.
Why is that
4 replies
Open
Anon (?? D)
15 Jan 19 UTC
(+1)
Issue in Imperium Dip
In Imperium, F Orientes cannot move to Alexandria. This is causing a problem in my game here: gameID=36964. I am playing Hunni.
I requested a phase extend to try to contact the mods, but it seems they are not responding.
5 replies
Open
Carlo (1000 D)
19 Jan 19 UTC
Sorry, simpel question about a simple move :-)
Can you move with a fleet from Clyde to Liverpool in the map Europe 1939?
3 replies
Open
ubercacher16 (1214 D)
11 Jan 19 UTC
New World Order Game
A dozen more spots needed for NWO game.

9 replies
Open
netotz (1168 D)
11 Jan 19 UTC
Make maps
How were the maps from the "Variants" section made? I mean if their authors used some kind of software, like an application to do a customized map, or if the map was programmed right from the start or something.
Where do I get that application? Or what do I need to learn in order to make a custom map? I'm a programmer so I'm acquainted about the languages and that stuff, and I read something about Javascript and SVG/Canvas. Can somebody explain me that?
Thanks!
5 replies
Open
aaronmx2 (1257 D)
10 Jan 19 UTC
Greek Dip Build Problem
Is the 6p Greek map broken?
I have 7 units and 9 SCs, two of which are open for builds, but I'm only getting build options for one of them.

I'm only getting options for one build though. It's like it doesn't recognize Corinth as an open center
5 replies
Open
WWII Tournament
I would like to start a tournament. I've seen the Known World and 1v1 tournaments, and those are great fun. So why not apply it to World War II? I'm still working out the details, but I'll post some details.
355 replies
Open
tobi1 (1765 D Mod (S) (B))
04 Jan 19 UTC
Interactive Map - Update
A large update is live. New features inside:
7 replies
Open
jason4747 (865 D)
03 Jan 19 UTC
(+1)
Diplomacy World Issue 144 is out for January 2019
http://www.diplomacyworld.net/pdf/dw144.pdf

Free to you!
2 replies
Open
Chumbles (1109 D)
25 Dec 18 UTC
(+3)
Merry Christmas
Enjoy your Christmas festivities and may all good things be yours, now and in 2019
6 replies
Open
kaner406 (1298 D Mod (B) (B))
10 Dec 18 UTC
Face to Face play in what seems like forever...
So I've finally convinced my gaming group to have a go at Diplomacy, and i have to say I'm looking forward to doing this thing again after what seems like forever. Only problem is they are all newbies to the game. Any advice from folks as to how to introduce Diplomacy to gamers (who haven't played Dip) before?
16 replies
Open
nopunin10did (1041 D)
14 Dec 18 UTC
Congratulations to CaptainMeme & Amby!
Just wanted to let you know that the 2018 Tournament Through Time, hosted on the PlayDiplomacy forums, has ended. Amby and CaptainMeme were both a part of the Baratheon Dynasty, a team that won 3rd place.
2 replies
Open
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