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The Ambassador (1948 D (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
143 replies
Open
Anon (?? D)
16 Jun 18 UTC
Would anyone like to join a Known World game?
http://www.vdiplomacy.com/board.php?gameID=35213
0 replies
Open
Frozen Dog (1497 D)
14 Jun 18 UTC
Playtest of variant
Hi! I am trying to organize a playtest of a variant I created with some unique rules that made it not possible to implement on vdiplomacy (yet!). I have called it 'Feudal Diplomacy'. [See below for details!]
3 replies
Open
ubercacher16 (2169 D)
12 Jun 18 UTC
Possible Change
See first post
10 replies
Open
Sky_Hopper (365 D)
12 Jun 18 UTC
(+1)
Game Showcase
Here, feel free to share any links to games that are notable to you!
10 replies
Open
CCR (1957 D)
13 Jun 18 UTC
Zero games variants
I thought I'd create a few games of the newest variants, and looked for those still not played, without opened games, or no new ones yet.
2 replies
Open
Mittag (1396 D)
09 Jun 18 UTC
Sandboxes?
Does anyone know any good adjudicator, online of for Mac, that I could use for playing around with positions?
7 replies
Open
Caerus (1470 D)
04 Jun 18 UTC
Clock Watching - Sniping the NMRs
I am unaware of the actual term, but is it considered bad form here on vDip to change your orders in anticipation of an opponent's upcoming NMR?
36 replies
Open
Ghastly (968 D)
07 Jun 18 UTC
Would appreciate a replacement for 1800 variant Prussia
I have no motivation to keep playing turns, so I figure I could give my only game to someone who does. Sorry for making a new thread, I couldn't find the game-sitters thread.
2 replies
Open
Enriador (1507 D)
03 Jun 18 UTC
(+1)
[New Variant] Scramble
Play as an European colonial power during the Scramble for Africa! Based on @Tristan's 'Africa' variant.

Soon on vDip: http://vdiplomacy.com/variants.php?variantID=124
13 replies
Open
nopunin10did (1041 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
88 replies
Open
Sky_Hopper (365 D)
01 Jun 18 UTC
[Variant] Nautical
The Classic map, but with bigger sea territories!

16 replies
Open
Enriador (1507 D)
28 May 18 UTC
(+1)
Taking over Civil Disorders should be free of charge
Reasoning: the player who takes over a Civil Disorder is not just putting themself in a precarious position (as they must evaluate everybody's styles and strategies) but they are also saving the game's balance and fun.

In order to reward/incentive people to take more CDs, I believe that making it free of charge (rather than current 50% discount) would be for the best. Thoughts?
62 replies
Open
d-ice (1969 D)
16 May 18 UTC
(+5)
Variants as maps, rules and tweaks
I’d like to propose a variant system that could lead to a significant increase in flexibility of testing out new variants.
12 replies
Open
Imp. Dipl.: urgent replacement for Prussia required
For following game as Prussia:
http://vdiplomacy.com/board.php?gameID=34905#gamePanel
Post your user ID/send it
3 replies
Open
00matthew2000 (2409 D)
29 May 18 UTC
New Imperial Diplomacy Game, Players Wanted
http://www.vdiplomacy.com/board.php?gameID=35028
0 replies
Open
David E. Cohen (1000 D)
24 Jan 18 UTC
(+2)
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
David E. Cohen (1000 D)
24 Jan 18 UTC
(+1)
Its been a while since I have put a new variant out there, but I have a good excuse. I have been working on this brute! Its huge and has several unusual rules. Dawn of the Enlightenment is a global variant set in 1701, at the beginning of the Great Northern War and the War of the Spanish Succession. It has several Powers with possessions stretching around the world while others are compact, half strength units outside Europe, high seas provinces to foster fluidity on the map, and variable victory criteria so that smaller Powers have a reasonable chance of winning.
ScubaSteve (1234 D)
24 Jan 18 UTC
It seems tremendously complicated and I wonder if coding the special rules would be an issue. It is a gorgeous map and I wonder why (if?) there is no wrapping around.

No real idea how the special rules would affect gameplay but I'd be really excited to play it. Then again, I love big maps, so I'm biased.
CCR (1957 D)
24 Jan 18 UTC
(+1)
Greetings, hail! A superb effort!
It is a pity that the webdip machine is currently unable to deal with more than two types of units – the variants with half/double strength units lose the army/fleet differentiation :(

Well, Dave, I am picky on details (should remember this) so be ready, here follows a boringly long text, full of divergent ideas ;^)

I don't like how South America and especially Brazil are portrayed in most of the variants (even the south american ones). I don't want you to commit the same mistakes of Atlantic Colonies - http://vdiplomacy.net/variants.php?variantID=99 ;)

So, let’s go onto DoE specifics…

--> India - Bombay (Mumbai) is actually to the north of Goa, isn’t it?

--> The Fort Zeelandia in Paramaribo, Suriname, should be placed much to the east, right above of where it is written Amazonas. The territory of Fze (Suriname) should include the territory of Essequibo and Berbice (later the British Guiana) for these were dutch possessions. Then, Cayenne is placed to the east of FZe.

--> The portuguese possessions in South America were divided in two separate colonies: the State Brazil and the State of Maranhão. Maranhão doesn't need to be a suppply center, but its territory included its capital captaincy, which is the northwestern portion of the current province Salvador-Slv, the southern half of current province Amazonas-Ama, and the eastern portion of current province Iquitos-Iqi.

--> Reference Maps:

1) Look at this interesting spanish map made in 1796 for the review of Spanish–Portuguese Treaty of Madrid of 1750:
https://geo.leventhalmap.org/maps/2467

2) For the boundaries in the heart of South America, take a look at this one (note the north is to the left, west to the south, etc):
https://www.wdl.org/en/item/910/

3) The brazilian inner borders and political divisions are pretty stable and you can trust this one from 1878:
https://bdlb.bn.gov.br/acervo/handle/123456789/17578

4) A quick reference map for political frontiers of Brazil in 1700 (and a list of captaincies and dates) is found at
https://en.wikipedia.org/wiki/State_of_Brazil

--> Approach DoE and the last two maps above knowing that:

- The cited above State of Maranhão was composed by Rio Negro (later Amazonas), Grão-Pará (Pará), Maranhão and Piauhy. You my not want a big Maranhão, so these captaincies are the guidelines for inner divisions.

- Roughly around 1620-1700, the captaincy of São Vicente (capital: São Paulo) had "conquered" (in fact, “explored and claimed”) the newest territories of Mato Grosso, Goyaz, Minas Gerais and Paraná, having found gold mines in first three of them (thus why the paulistas settled key places in these territories and claimed conquest of everything). This is why you see a huge São Paulo in map 4! Check out map 2 and especially map 3 for its inner divisions.

- Rio de Janeiro itself is not a center of supply! It is just a damn good military naval base. It became more and more important after new paths out of the rich Minas Gerais were built, between 1709-1720. Before that, the roads to the gold and diamond districts were through São Vicente or even north through Bahia.

- An inner SC for Minas Gerais in mandatory, since its gold and diamonds - exploited since the 1690s - made Lisbon one of the richest and largest cities in Europe. This gold bought the Portuguese alliance with the british, and it is known that the city of London made more profit from Minas Gerais than the portuguese themselves.

- The northeastern colonies of Brazil, the ones being settled since 1500, were, in 1700, still producing a lot. The real main ones are only Bahia (capital Salvador) and Pernambuco (capital Recife).
One word: Whoah!
ubercacher16 (2169 D)
24 Jan 18 UTC
(+2)
Are you talking about the variant or CCR's post?
David E. Cohen (1000 D)
24 Jan 18 UTC
(+1)
ScubaSteve: Yes, there are significant additional rules, which I presume would be difficult to code. I wouldn't call the map "gorgeous", but it is functional, which is about the best I can achieve! The map DOES wrap.

CCR: Hello Cristiano. I will take a look at your suggestions. Thank you for the information and source materials.

Ambassador: Not sure, but i will take that as a compliment. Thanks!

G-Man (2466 D)
24 Jan 18 UTC
Nice job! Love the use of full and half-strength units, individual victory criteria, the high seas provinces (shouldn't these simply be called oceans or waters instead of provinces?) and four-way intersections, and the large map. Main concerns would be twofold. First would be balance (with respect of course to the individual victory criteria), i.e., won't the European powers be at a disadvantage since they are more clustered and prone to early wars with each other -- even with a victory criteria that is smaller? Second would be appropriate access to neutrals for each power with, again, respect to each power's victory criteria. Won't the less congested Asian powers be able to access the neutrals more effectively and thus end up with two advantages for growth over the Europeans?
Aurelian (872 D)
24 Jan 18 UTC
For the sake of balance, I think the asian powers should start with a lot more half strength centers, with the exception of Oman, having any neutrals nearby placed at least 3 moves away and/or containing a full strength garrison. Though, you may then also need to adjust victory conditions as a result.
Well, G-Man Thinks the Asian Powers are too strong and Aurelian thinks they are too weak, so I hope I am about right! Seriously, this is a question that can only be resolved with playtesting.
:-) all the old variant dinosaurs are coming back around. Good to see DoE come to the table David
when were we first designing variants? around 2000 or so? maybe even late nineties?
David E. Cohen (1000 D)
26 Jan 18 UTC
(+1)
My very, very first variant was done around 1980--my freshman year in college. It was drawn on a large paper (!) map, and was a six player variant set in South America in 1901. From what little I remember of it, the variant was not very good. LOL
CCR (1957 D)
26 Jan 18 UTC
(+1)
My 1st one on paper was around 90, an expansion to south and east of standard board. :) I played it alone, each day after school I entered orders for a different power, so that "one set was not influenced by the other" typical teenage utopic ideology - and adjudicated on sundays, the expanded board stayed there for months - I invented my own gunboat, then, a kind of Face To Your Own Face kkkk.
BenjaminHester (1035 D)
27 Jan 18 UTC
(+1)
Lol David - my South American variant is not very good either, if that makes you feel any better. So clearly, South America is to blame and not us. :-)
CCR (1957 D)
27 Jan 18 UTC
(+1)
Well, I do like Sas and btw I also like Joe's SAs. Hey, I did not want to disparage any of those, it was just meant to incentivize a new approach :)
ScubaSteve (1234 D)
30 Jan 18 UTC
On a related note... am I correct that someone with no knowledge of coding shouldn't even think about making a variant?
CCR (1957 D)
30 Jan 18 UTC
Wrong! Just draw a map with MS Paint :)
If you add special rules not supported here, then we'd better PBEM for hand adjudicating:)
Technostar (1302 D)
30 Jan 18 UTC
If you're making a variant without rule changes, you can get by without any prior knowledge of coding. There are only a few files you need to change by hand, and what you need to do is pretty intuitive if you use the Classic map as a template. However, if you want special rules (especially if they haven't been done before), then you should probably learn to code.
ScubaSteve (1234 D)
30 Jan 18 UTC
What would I do with my MS Paint map? Seems like it would involve some work for somebody. When you start talking about "changing files by hand" it makes me think that I would need to know how to use a computer beyond playing diplomacy and using word.
CCR (1957 D)
31 Jan 18 UTC
I want to believe Oli only needs your maps, and some text files - the same ones for realpolitik I guess, where all the data is informed: types of provinces, their connections, powers, their colors, starting year, etc etc
https://sourceforge.net/projects/realpolitik/
and also run the region tool exe to generate the region file as it will save Oli's time too
In response to Cristiano's detailed (thank you) post:

I corrected the locations of Bombay and the Guianas.

I made the borders of the various Brazilian provinces a little more accurate, but I did NOT give Portugal an inland Supply Center, for play/balance reasons. It would make Portugal stronger defensively in South Amercia, but reduce the interaction between Portuguese Africa and Portuguese South America. The growth of inland Brazil around Minas Gerais was, from what I can see, still very recent in 1700, so I don't feel too guilty about this.

Any other suggestions, people?
CCR (1957 D)
07 Feb 18 UTC
Nice, David! One last thing (may I try...). Explorers from many nations were looking for the El Dorado by then (following inca legendary tales); while most were searching for it in the rain forest, it was found more to the south :)... I mean, if P has no beginning army in SA, then _all_nations_ with a footprint in SA will have a shot to build A, after such richness, and then an inland gold district, _neutral_province_, an El Dorado anywhere in central SA, may be a contested place to bring action to inner SA. ;)
Enriador (1507 D)
07 Feb 18 UTC
To be fair, Rio de Janeiro was the colonial capital at the turn of the century. And being a "center of supply" isn't really a reason to choose SCs in Diplomacy, otherwise Tunis would not be a SC in place of Ruhr.
CCR (1957 D)
07 Feb 18 UTC
Sure playability issues precede reality simulation. Anyways RJ was not capital until 1763. Here I avoid unbalancing by referring to a different game dynamics,
Looking for El Dorado aside, most of the built up areas in northern South America at that time were on or near the coast. That said, Portugal does have an army to start, in Salvador. There are several others. Spain in Bogota, the Dutch in Fort Zeelandia and the French in Cayenne. If Portugal feels secure, it can make a move for Missiones.
CCR (1957 D)
08 Feb 18 UTC
Ok then. Will we PBEM, dear GM? ;)
RagingIke297 (1010 D)
08 Feb 18 UTC
I would be more than happy to playtest this. It looks amazing! My only comments would be that I feel like America looks off because the Great Lakes aren't there and the bottom part of the Philippines (the island of Mindanao) appears to be missing.
RUFFHAUS 8 (2490 D)
08 Feb 18 UTC
(+1)
David, it looks fantastic. You and Ben are just the best. I've always enjoyed your variants, and the humble approach you take in developing them. Some thoughts:

High Seas - I love the concept, and have played on another variant that attempted this with great results. I will try to look up those maps and rules for your perusal. I do believe that your concept needs some further consideration though. I'm specifically looking at the inability to support from the high seas into the coastal sea spaces. It's great that fleets cannot be dislodged or cut from the high seas where multiple fleets may roam in a beautiful chaos. Yet if you preclude fleets from supporting into the coastal spaces, you'll face absurd levels of continental stalemate lines. Existing global variants such as WW4 are already severely burdened by this, and you map (great as it is, would be even more clogged without an ability to support from the high seas into these spaces.

I love the half strength and upgradable units, and have often thought it would be a great way to introduce minor powers into a game. Some examples might be indigenous populations, partisans, rebels, etc. I'm not sure if you're looking this way, but still great stuff.

One small map naming thing for now. In North America you've got Muskogee listed as a supply center/territory. The Muskogee (Creek) peoples were from Alabama, Florida and Georgia, and do not appear in the Oklahoma area until their forced evacuation west with the Cherokee in the 1830s. It's a nice tribute to them either way, but if you're looking for historical accuracy, maybe reconsider?

Please contact me if you run a PBEM play test for this.
RagingIke297, thanks. I always try to remove map features which have no in-game relevance, to declutter, Hence, no great lakes and no Mindanao.

Ruffhaus8, thanks, too. I don't think there will be many, if any stalemates. Remember, those High Seas fleets can cut support. The reduced vitory criteria and the less dense nature of the map, along with the sprawling nature of some of the Powers should help too. Muscogee isn't in Oklahoma, but it maybe could be moved south and east some without altering the topological relationships. Something to take care of after the playtest (see next post).
I will be running a play by email playtest of this variant, at the comparatively leisurely pace of one game year every two weeks.

If you are interested, email me at zendip18AToptonlineDOTnet. Please include a Power preference list, or let me know you have no preferences. Be warned, I want dedicated players, so if I don't know you, I may require you to provide evidence of your reliability.
Six players signed up so far. Nine slots remaining.
We have eight players. Seven slots remaning.
Nine players. Six slots remaining.
This variant has the potential for very fluid and exciting play, and you get to march with some top flight opposition. Step up!
Got 11. Need 4.
We now have 13 confirmed playtesters with 1 more tentative, so we need 1 or 2 more players for a complete roster.
zurn (1178 D)
23 Feb 18 UTC
Nice! I sketched out a variant with a similar scope and setting a year or so ago (talked about it with Charles F). Had different rules for ocean spaces as well, and half strength units of course (an obvious solution I guess!), as well as a few other changes.

I don't think I have time to play, much as I'd like to, but I'd love to observe.
Have you as an observer. Tge variant design community is not that large. :) I have "known" cfeaux for years and bounced ideas off of him for this variant. We certainly don't always agree, but I value his opinions. If I remember correctly, it was a suggestion from him that caused me to add Oman as a Power.
We have a full roster! For those wanting to observe, I will be posting results in the ACD-Games yahoogroup and on the Redscape website. Additionally, if you want to be an Official Observer (and get first crack at any replacement positions that might become available), email me at zendip18AToptonlineDOTnet and I will add you to the email list.
We have an opening for a replacement player. Spain, to be precise. Not the best position, but not a mercy position either. Email me at zendip18AToptonlineDOTnet if you are interested. I can send you the last adjudications and fill you in on any other information you may need.


40 replies
Sky_Hopper (365 D)
26 May 18 UTC
(+3)
A suggested change
It would be nice if eliminated players would be displayed in the order they were eliminated in, not alphabetically.
3 replies
Open
Flame (1073 D)
09 Jan 18 UTC
Western Known World 901
Please join the testgame
http://lab.diplomail.ru/board.php?gameID=67
5 replies
Open
Argentinean Empire (1606 D)
17 Jan 18 UTC
(+4)
Cold War Tournament
I am looking to start a rated Cold War tournament consisting of group and knockout stages. Groups of 4 will face each other twice, once as each country. The top two (or three, pending interest) from each group will move on to the knockout stage, with each matchup lasting two games. Users will play as each country once. If tied 1-1, an additional two games are played until a winner is determined.
147 replies
Open
vixol (1774 D)
26 May 18 UTC
CountrySwitch
Hi, if I use countryswitch in a non anonymous game, will the temporary players ID be visible instead of mine? The question in another way: will the other players see that the owner is temporarily another player?
1 reply
Open
Enriador (1507 D)
05 Mar 18 UTC
(+1)
Soon on vDiplomacy: Canton Diplomacy
After trying three excruciatingly long games of Colonial Diplomacy and seeing its annoying lack of balance by myself, I decided to revive Paul Webb's 'Canton Diplomacy' from the depths of the internet. With Oli's help and blessing we'll be playing it quite soon!

http://www.dipwiki.com/index.php?title=Canton
39 replies
Open
Enriador (1507 D)
24 May 18 UTC
[New Variant] Legacy of Versailles
Here's a new variant I have been cooking up for some time. It's set in 1939, right before war blows in Europe once again

http://vdiplomacy.com/variants.php?variantID=111
9 replies
Open
Enriador (1507 D)
28 Apr 18 UTC
(+2)
New Variant: Spice Islands
David Cohen's 'Spice Islands' will be coming to vDip! Here's a preview of the variant: http://vdiplomacy.com/variants.php?variantID=116

Available soonTM.
19 replies
Open
The Modern UN Tournament
Information below
19 replies
Open
pancake (934 D)
18 May 18 UTC
east asia map!!!
i think that should exist with a small advantage to china but a unified korea an an i india to balance that up.
6 replies
Open
GetDoneSon (967 D X)
16 May 18 UTC
(+2)
Feature Request: Friends List
Similar to how the site already has functionality for muting and blocking other players, we should be able to add them to a friends list so that tracking them down to send PMs is more convenient. It would also make hosting games with players you know you enjoy playing with much easier. I don’t believe that this feature is currently in the issue tracker, and it seems like it would be very easy to implement given the current muting and blocking features already in place.
6 replies
Open
Enriador (1507 D)
10 Apr 18 UTC
(+5)
New Variant: 'Napoleonic: Empires & Coalitions'
Oli has locked me in his basement and only gives me food when I port a new variant. Send help.
14 replies
Open
Enriador (1507 D)
12 May 18 UTC
[New Variant] Caucasus
I was contacted by user @vixol a few weeks ago, who showed me his awesome variant set in post-Soviet Caucasus. I hope you guys like it!

Preview: http://vdiplomacy.com/variants.php?variantID=118
9 replies
Open
Enriador (1507 D)
07 Apr 18 UTC
(+2)
New Variant: Manifest Destiny III
Hail diplomats,

Yet another variant is coming: Manifest Destiny III. It's set in North America during the conquest of the Wild West.
35 replies
Open
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