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ubercacher16 (2196 D)
25 Jun 18 UTC
Strategy - Hold Order
See First Post
ubercacher16 (2196 D)
25 Jun 18 UTC
A wise man once told me that you should always do something with your units even if you don't *need* to.

I have many a time seen players in gunboat games simply order their units to hold. Nothing, just a hold.

My opinion is that if you have a unit which you want to do nothing with and there is another players unit adjacent to that unit you should at least throw a support hold their direction even if it serves absolutely no practical purpose.

The purpose this does serve is basically to "reassure" them that you intend to stay neutral.

You can also attempt a support which actually does something. Support someone somewhere, support to hold a unit that will be attacked, in gunboat all of the these options give the players using them an advantage over those who do not.

Actions speak louder then words. In Diplomacy that is very true. And in Gunboat Diplomacy actions are your only
GOD (1791 D Mod (B))
25 Jun 18 UTC
What if you don't want to Show that you are assuring one neighbour of your presumed peacefulness?
ubercacher16 (2196 D)
25 Jun 18 UTC
You mean making an assurance to another neighbour that you are not intending to be peaceful with the neighbour who's unit you may or may not be supporting?

In that case yes, holding uselessly my actually be useful.
ubercacher16 (2196 D)
25 Jun 18 UTC
may not my
mouse (1825 D)
25 Jun 18 UTC
Yeah, the only time it's worth leaving a unit doing absolutely nothing is to signal "hey, these are stalemate lines, maybe draw now?", mostly for concealed draw games (obviously, only if the unit is not needed to support something as part of said stalemate line).

Otherwise there's always pretty much something it could be doing - even if the random support being offered would not actually accomplish anything should it be accepted.
Mittag (1396 D)
25 Jun 18 UTC
(+1)
"Always do something" is a truth. You should always do something with each unit.

Sometimes, "something" is "do a feint move." Sometimes, that feint move is a hold.

Sometimes, "something" is "send a message." Sometimes, that message might be best conveyed by a hold order. For example, Turkey might not want to send a support-hold order to Russia if his intentions is to attack Russia, because it could make other players wary of a juggernaught.

Either way, while the actual order might be a hold, your unit is still doing something. The big mistake is if you order a unit to hold because, you know, whatever, didn't think of it, it's like Friday or something and the sun is shining.
Chumbles (1380 D)
25 Jun 18 UTC
IMHO (ho, ho) The dictum is "Always consider doing something" . All moves should have been thought through ...
Sky_Hopper (365 D)
25 Jun 18 UTC
Well, consider this:
Spring: France has Spain and Marseilles. Britain has Portugal.
France: A Spa-Por, F Mar HOLD
England: F Por-MAO.
Now if France tries to bounce Spa with Mar and Por, England supports to Spa from Por. In this case France should not hold.
Sky_Hopper (365 D)
25 Jun 18 UTC
*should not move*
Chumbles (1380 D)
26 Jun 18 UTC
France: A Por sup F Mar-Spasc... why the hell would you bounce?
Enriador (1507 D)
26 Jun 18 UTC
Holding can send a powerful message in the right contexts.

My favorite move is Turkey's A Smyrna H. It basically sends Italy a big red warning regarding a Lepanto's feasibility, and Armenia/Constantinople are both quite close if you need to send it into action.
Mittag (1396 D)
26 Jun 18 UTC
I guess the problem with the "message by holding" is that a lot of people would not interpret it as a message. A support-move order is a clear message, as is a convoy order. A hold order could just mean that you are stupid. Like, how many of the hold orders ubercacher observered, where actually intentional messages that he interpreted only as that player being stupid?

There is of course a lot of context here. Anon / non-anon; high stakes / low stakes; etc..
Mercy (2131 D)
27 Jun 18 UTC
(+1)
"A hold order could just mean that you are stupid."
Maybe you want the other players to think that you are stupid. ;)
ubercacher16 (2196 D)
27 Jun 18 UTC
That is true Mercy!
Mittag (1396 D)
27 Jun 18 UTC
:)
Sky_Hopper (365 D)
29 Jun 18 UTC
+1 Mercy


16 replies
nopunin10did (1041 D)
12 Jun 18 UTC
(+2)
At long last: 1900
With some help from Tobias & Oliver, my implementation of Baron VonPowell's "1900" is finally live.

64 replies
Open
Matthew Goldman (965 D)
27 Jun 18 UTC
Looking for someone to take over my country (Not in a bad position)
Currently 13/35 countries remain and my country, Brazil, is in 8th place after some set backs with NMRs. Currently allied with the 2nd place country, Argentina, as a fight between the two of us will ultimately be the doom of our existence. Argentina has said that a substitute will not charge the alliance between our two countries.

Reply if interested in taking over.
3 replies
Open
RVG1984 (1169 D)
21 Jun 18 UTC
convert fleet to army
How do I convert a fleet to an army and the other way? I see people do it, but don't see the option on the dropdowns.
12 replies
Open
WaitingCynicism (903 D)
20 Jun 18 UTC
Notifications by email?
Is there a way I can get email notifications for my campaigns? I haven't gotten any at all, and because of that I've lost several games.
4 replies
Open
The Ambassador (1948 D (B))
17 Jun 18 UTC
(+1)
Padlock City
What's the deal with all the padlocks that have appeared throughout my games when viewed on the vDip homepage?
57 replies
Open
The Ambassador (1948 D (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
143 replies
Open
Anon (?? D)
16 Jun 18 UTC
Would anyone like to join a Known World game?
http://www.vdiplomacy.com/board.php?gameID=35213
0 replies
Open
Frozen Dog (1515 D)
14 Jun 18 UTC
Playtest of variant
Hi! I am trying to organize a playtest of a variant I created with some unique rules that made it not possible to implement on vdiplomacy (yet!). I have called it 'Feudal Diplomacy'. [See below for details!]
3 replies
Open
ubercacher16 (2196 D)
12 Jun 18 UTC
Possible Change
See first post
10 replies
Open
Sky_Hopper (365 D)
12 Jun 18 UTC
(+1)
Game Showcase
Here, feel free to share any links to games that are notable to you!
10 replies
Open
CCR (1957 D)
13 Jun 18 UTC
Zero games variants
I thought I'd create a few games of the newest variants, and looked for those still not played, without opened games, or no new ones yet.
2 replies
Open
Mittag (1396 D)
09 Jun 18 UTC
Sandboxes?
Does anyone know any good adjudicator, online of for Mac, that I could use for playing around with positions?
7 replies
Open
Caerus (1470 D)
04 Jun 18 UTC
Clock Watching - Sniping the NMRs
I am unaware of the actual term, but is it considered bad form here on vDip to change your orders in anticipation of an opponent's upcoming NMR?
36 replies
Open
Ghastly (968 D)
07 Jun 18 UTC
Would appreciate a replacement for 1800 variant Prussia
I have no motivation to keep playing turns, so I figure I could give my only game to someone who does. Sorry for making a new thread, I couldn't find the game-sitters thread.
2 replies
Open
Enriador (1507 D)
03 Jun 18 UTC
(+1)
[New Variant] Scramble
Play as an European colonial power during the Scramble for Africa! Based on @Tristan's 'Africa' variant.

Soon on vDip: http://vdiplomacy.com/variants.php?variantID=124
13 replies
Open
nopunin10did (1041 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
88 replies
Open
Sky_Hopper (365 D)
01 Jun 18 UTC
[Variant] Nautical
The Classic map, but with bigger sea territories!

16 replies
Open
Enriador (1507 D)
28 May 18 UTC
(+1)
Taking over Civil Disorders should be free of charge
Reasoning: the player who takes over a Civil Disorder is not just putting themself in a precarious position (as they must evaluate everybody's styles and strategies) but they are also saving the game's balance and fun.

In order to reward/incentive people to take more CDs, I believe that making it free of charge (rather than current 50% discount) would be for the best. Thoughts?
62 replies
Open
d-ice (1969 D)
16 May 18 UTC
(+5)
Variants as maps, rules and tweaks
I’d like to propose a variant system that could lead to a significant increase in flexibility of testing out new variants.
12 replies
Open
Imp. Dipl.: urgent replacement for Prussia required
For following game as Prussia:
http://vdiplomacy.com/board.php?gameID=34905#gamePanel
Post your user ID/send it
3 replies
Open
00matthew2000 (2409 D)
29 May 18 UTC
New Imperial Diplomacy Game, Players Wanted
http://www.vdiplomacy.com/board.php?gameID=35028
0 replies
Open
David E. Cohen (1000 D)
24 Jan 18 UTC
(+2)
New Variant: Dawn of the Enlightenment
It is on a temporary homepage, http://davidecohen.wixsite.com/diplomiscellany, since I am having a bit of trouble editing my main website. Please take a look. I would love to get comments, suggestions and criticism.
40 replies
Open
Sky_Hopper (365 D)
26 May 18 UTC
(+3)
A suggested change
It would be nice if eliminated players would be displayed in the order they were eliminated in, not alphabetically.
3 replies
Open
Flame (1073 D)
09 Jan 18 UTC
Western Known World 901
Please join the testgame
http://lab.diplomail.ru/board.php?gameID=67
5 replies
Open
Argentinean Empire (1606 D)
17 Jan 18 UTC
(+4)
Cold War Tournament
I am looking to start a rated Cold War tournament consisting of group and knockout stages. Groups of 4 will face each other twice, once as each country. The top two (or three, pending interest) from each group will move on to the knockout stage, with each matchup lasting two games. Users will play as each country once. If tied 1-1, an additional two games are played until a winner is determined.
147 replies
Open
vixol (1774 D)
26 May 18 UTC
CountrySwitch
Hi, if I use countryswitch in a non anonymous game, will the temporary players ID be visible instead of mine? The question in another way: will the other players see that the owner is temporarily another player?
1 reply
Open
Enriador (1507 D)
05 Mar 18 UTC
(+1)
Soon on vDiplomacy: Canton Diplomacy
After trying three excruciatingly long games of Colonial Diplomacy and seeing its annoying lack of balance by myself, I decided to revive Paul Webb's 'Canton Diplomacy' from the depths of the internet. With Oli's help and blessing we'll be playing it quite soon!

http://www.dipwiki.com/index.php?title=Canton
39 replies
Open
Enriador (1507 D)
24 May 18 UTC
[New Variant] Legacy of Versailles
Here's a new variant I have been cooking up for some time. It's set in 1939, right before war blows in Europe once again

http://vdiplomacy.com/variants.php?variantID=111
9 replies
Open
Enriador (1507 D)
28 Apr 18 UTC
(+2)
New Variant: Spice Islands
David Cohen's 'Spice Islands' will be coming to vDip! Here's a preview of the variant: http://vdiplomacy.com/variants.php?variantID=116

Available soonTM.
19 replies
Open
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