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Player5 (2203 D)
14 Mar 20 UTC
Variant development questions (Pits of Horror)
Hello! I'm trying to develop a new variant and would like some help debugging some things. If anyone wants to help I would be very happy!!

I have uploaded a map.png, and a mapNames.png but I still can't see anything in the "Map" interface (some error gets thrown)?
56 replies
Open
MagicalSand (1726 D)
19 Nov 20 UTC
(+1)
idea
i suppose i could ask this here. im thinking of creating a diplomacy discord server. one of the games on it will be vDIp along with conspiracy, web dip, and diplicity. would you guys be interested in joining for the vdip section? it certainly would not be anything like a full fledged Vdip server. just something to help set up fun games and fill games like these. i just want to gauge the interest of the community first.
7 replies
Open
The Ambassador (1948 D (B))
11 Apr 20 UTC
(+1)
Big Hitters vDip game
I'm interested in creating a new game for players with 2000+ vDip points. Password protected.

If you meet this criteria let me know here that you're interested. Once we know how many players, we can decide which variant etc.
175 replies
Open
An issue with the interactive map
I note that in the interactive map it's not uncommon for the icon that cancels the order to hide the territory I'd like to select. I think this reduces interactive map usability especially in maps with smaller territories (Imperial Dip is a clear example). A simple solution would be to move the icon further away from the selected unit. I don't know how complicated it would be to implement this change tho.
3 replies
Open
The Ambassador (1948 D (B))
10 Nov 20 UTC
Who will be chosen?
Read on...
11 replies
Open
Anon (?? D)
02 Nov 20 UTC
(+1)
Is this metagaming?
Let's say that through experience of playing in the same game as someone, I have noticed that a player has been very untrustworthy and deceiving. Am I allowed to use that knowledge in another game, and remember to be cautious around that player? Or is it metagaming?

gameID=45898 <---- that is unrelated. Just want to keep this anonymous.
6 replies
Open
aaronmx2 (1333 D)
10 Nov 20 UTC
Voteing to Concede to a Team
I'm just wondering if it would be possible for the DRAW votes and CONCEDE votes to be used together. If two people have been working together and will clearly win, right now, if everyone else wants to concede, only one of the victors can get the points. If DRAW could be used in conjunction, then the points could be split between DRAW voters. Obviously this would require good faith of those conceding to not choose DRAW.
5 replies
Open
micahbales (1190 D)
08 Nov 20 UTC
Illegal Move Allowed in Sengoku Nagashino (V6)
Hi folks, Not sure where to take this question, but we had a player illegally retreat from Mino to 10 in this game: https://vdiplomacy.net/board.php?gameID=45690

Can a moderator please look into this?
2 replies
Open
ghostronin (2282 D)
07 Nov 20 UTC
RSS Feed for New Games?
Does the site support RSS feeds for new games? If not via the site, is there a way to do it via 3rd party?

I'm aware of the RSS feed for notices specific to myself. I like this feature. However, if I'm looking for new games I'd like to be able to apply filters and create an RSS feed for myself - for example if I was only interested in WTA games...whenever there was new posted WTA game it would go to my feed. Thoughts, workarounds?
0 replies
Open
DeanDude (888 D)
06 Nov 20 UTC
Email notifications.
Hi I’m new here. Are there email notifications that will alert me to turns or in game messages. I’m sorry if this has been asked before I’m just trying to get a better feel of the game. Thank you
4 replies
Open
Mittag (1396 D)
06 Nov 20 UTC
(+2)
FvA Opening Database
I was convinced that I should learn some Tableau. So I put together an opening database for FvA
2 replies
Open
Chris McEwan (626 D)
25 Oct 20 UTC
Tees valley
Hi - anybody living in Tees Valley in the UK
1 reply
Open
You don't want to see this map
https://cdn.discordapp.com/attachments/457218478659731465/770001163185553418/diplomap.png

I was wondering if anyone knew where I could play this map? I figured it would probably be here but can't find it in the variants. (I didn't make this but I'm a big fan of it).
28 replies
Open
Concede
What is the point of concede?
2 replies
Open
Anon (?? D)
02 Nov 20 UTC
(+1)
New game
Classic 1898 - Fog

https://www.vdiplomacy.com/board.php?gameID=46377
1 reply
Open
Anon (?? D)
02 Nov 20 UTC
New game (2)
1898 with even more fog

https://www.vdiplomacy.com/board.php?gameID=46378
1 reply
Open
David E. Cohen (1000 D)
02 Nov 20 UTC
Stacked Land Provinces
A thought for you variant designers out there which I first put out elsewhere but which I feel bears repeating:
1 reply
Open
David E. Cohen (1000 D)
23 Oct 20 UTC
(+3)
Foreign Policy Magazine
Has an article featuring Dip: https://foreignpolicy.com/2020/10/23/the-game-that-ruins-friendships-and-shapes-careers/
5 replies
Open
JonasGarrigueMasaryk (1000 D)
19 Oct 20 UTC
(+1)
I made a big map viewer (to switch between turns easily)
I wanted a way to switch between turns while viewing the big map, so I put together this simple viewer app quickly: https://vdiplo-bigmap.netlify.app/ Hint: you can use the arrow keys to switch between turns.

I am currently playing my first game ever, so this may not make a lot of sense to the more experienced among you (which is all of you). Let me know if you find this helpful or not.
8 replies
Open
The Ambassador (1948 D (B))
05 Aug 20 UTC
(+2)
Declaration of War game
Anyone interested in a Declaration of War game? It's meant to simulate a time of gentlemanly war...
100 replies
Open
Flame (1073 D)
19 Oct 20 UTC
(+1)
Cancel not Draw!
I wish in wDip engine there was not a possibility to vote draw when all the starting powers are alive. Cause multiple games are played by rookies and they do several seasons and press "vote Draw". In this case we have misunderstanding in variant statistics - tons of draws with no combat at all. If all powers left on the board -> it's not a draw! Game should be cancelled!!!
1 reply
Open
David Hood (976 D)
17 Oct 20 UTC
Oct 2020 edition of Deadline News from the Diplomacy Broadcast Network
https://www.youtube.com/watch?v=mjB5mUx3h2Y
0 replies
Open
Fake Al (1747 D)
15 Mar 20 UTC
Tiglath-Pileser Development
Just to keep things organized, I'll keep my questions in my own thread, which are focused on my first try at creating a variant, one set in the Iron Age middle east.

37 replies
Open
DaveSpermbank (1026 D)
04 Oct 20 UTC
Minimize/hide chats with players
Hello. In a big game I may have 15-20 people i communicate with. Could the vdip people add a feature where you can hide or minimize some chats?
9 replies
Open
Rusty1428 (776 D)
10 Oct 20 UTC
Why does NMRing stop you rejoining games
I can understand why there’s a temporary ban on joining new games and making games but banning you from rejoining the game you were kicked from seems like it causes even more disruption to the game in question.

Disclaimer: I’m a bit salty about missing the deadline for a game by a few minutes because I misremembered when the timer would tick over
3 replies
Open
David E. Cohen (1000 D)
04 Oct 20 UTC
Revising Mandate of Heaven
Its all Kaner and Amby's fault.
9 replies
Open
David E. Cohen (1000 D)
30 Sep 20 UTC
Playtesters (and possibly a GM) Needed for Unconstitutional, a New Variant
See following.
13 replies
Open
micahbales (1190 D)
07 Sep 20 UTC
Stalemate lines in Sengoku: Nagashino (V6)
Are there stalemate lines in this variant? What are they? I could not find any article on this.
2 replies
Open
Jrodan (1387 D)
27 Sep 20 UTC
Europa Renovatio - Early Game Replacement
Hey All, looking for a replacement in an ER game that's just getting started. Currently in the Builds phase after the first year, playing as Portugal. Please DM if intereted
1 reply
Open
David E. Cohen (1000 D)
15 Sep 20 UTC
Comments Wanted for new Variant: Unconstitutional
I am looking for comments and criticism for Unconstitutional, a variant in development.
This is a much smaller variant than my last few, at 5 Powers and 29 Supply Centers in total. It is also more dense, being almost exactly as dense as Standard Diplomacy, so, unlike Dawn of the Enlightenment, there are likely to be some stalemate lines, though I have not looked for them. Simple rules, with navigable rivers, neutral holding armies and the ability to build in any owned Supply Center being the notable deviations. The variant map may be found here:
https://davidecohen.wixsite.com/diplomi ... titutional .

By way of background, play starts in the Spring of 1805 and the scenario is that the United States Constitution was not ratified (which very nearly happened) so the nation continued to operate under the weak Articles of Confederation. The states did not drop their conflicting land claims, border disputes flared into armed conflicts, and western expansion is stunted. The Louisiana Purchase still occurs and Haiti is thrown in, but it takes two years before the payment is made, so French troops do not leave until the end of 1804. Many of the state governments have ceased to effectively function and the Western Confederacy of Native American tribes has formed to oppose American settlement.
Swede03 (1517 D)
15 Sep 20 UTC
The link doesn't work for me.
Swede03 (1517 D)
15 Sep 20 UTC
I think the problem is that I can't see the middle characters in the link, and wix doesn't recognize the link without the missing characters
Fake Al (1747 D)
15 Sep 20 UTC
(+1)
Here's the link: https://davidecohen.wixsite.com/diplomiscellany/unconstitutional
Sorry about that. Thanks, Fake AI.
bsiper (1281 D)
15 Sep 20 UTC
A strange historical issue on the map is that Delaware actually owns the entirety of the Delaware River on their border up until the NJ coast: https://en.wikipedia.org/wiki/Twelve-Mile_Circle
David E. Cohen (1000 D)
15 Sep 20 UTC
(+1)
NOT something I am worried about for this variant. LOL
drano019 (2710 D Mod)
15 Sep 20 UTC
One initial comment I'd have is regarding New Orleans:

As it stands, it's impossible for Western Confederacy to capture New Orleans given the standing neutral army. They can only put a unit into Lower Louisiana, which does not allow a capture, and they cannot get into Gulf of Mexico until they capture New Orleans. In fact, the only power realistically who will capture New Orleans is South Carolina...but even then, it's easy for someone to ensure New Orleans cannot be captured by simply putting a unit into Lower Louisiana.

Overall, I'd question whether there should be an additional adjacency by New Orleans, as currently it takes both adjacent territories to capture it, and it's hard to see how one power can do that without it already being the end game.
That is an excellent point. It has already been added to my mental list of possible revisions.
Swede03 (1517 D)
15 Sep 20 UTC
Have you considered adding Canada as a British player or possibly Florida as a Spanish player for more of an 1812 scenario? plus that would get you 7 players.
Swede03 (1517 D)
15 Sep 20 UTC
Also, I'm concerned that right now, New York can only feasibly fight Pennsylvania. Adding Canada would also help fix this.
As I mentioned in another platform, Britain and Spain in this period were so much larger and more powerful than the entire United States, much less the broken up pieces which are the Powers in this variant. I am also not looking to making this variant as large as Standard. I want something more intimate here. I am open to reworking the provinces around New York,
drano019 (2710 D Mod)
15 Sep 20 UTC
Are neutral standing armies a "must"? It seems to limit the flow of the game.

For example, the only SCs people can guarantee are:

W Confed - Chickasaw
S Carolina - Cherokee
Virginia - None (although N. Carolina is likely unless South Carolina is willing to give up their build to block it for sure on turn 1)
Penn - None
NY - Massachusetts

I could easily see W. Confed and S. Carolina many times teaming up to claim the 7 southern SCs that noone else can gain while also using spare units to stymie Virginia and Pennsylvania due to the neutral armies being support held.
I am not *completely* married to the concept of standing neutral armies. There is also no particular reason why some neutrals could be garrisoned and others vacant.
Swede03 (1517 D)
15 Sep 20 UTC
Yes, I understand that Britain and Spain were far more powerful overall, but in their colonial power centers, not necessarily. The British weren't able to conquer the Americans in the war of 1812.
LOL They were a little preoccupied.
KingOfSwords (1497 D)
16 Sep 20 UTC
That might be the biggest problem with this idea, though. If the US descended so quickly into warfare between states, they would have been much easier for Britain to reconquer. A third of the population of the 13 colonies had been loyal to Britain during the revolution, and while many of those people had relocated to Canada after the war, this level of chaos would still have convinced a huge number of Americans that they had been *so* much better off as British colonies.

Another thing is that maybe, with the USA failing, the New England states would have found a greater degree of regional unity. It seems a bit extreme to limit them to a single neutral center and unit.
I envision it having been a rather gradual process. Things have only really just started to hit the fan in a major way and as mentioned, Britain is a little preoccupied. This is in the middle of the Napoleonic Wars.
drano019 (2710 D Mod)
16 Sep 20 UTC
I feel like some neutrals being garrisoned and some empty might be a good plan. Looking more at the board, the neutrals seem weighted in favor of Western Confederacy and South Carolina.

Currently, there are 7 neutrals that can realistically be captured by them only:
New Orleans
Choctaw
Chickasaw
Cherokee
Muscogee
Saint Louis
Port au Prince

There are 3 that are kind of "in the middle" of 4 powers:
Western Reserve
Westsylvania
North Carolina

And there are 4 that are in the realm of the north-east 3 powers:
Maryland
New Jersey
Massachusetts
New Hampshire

That seems to skew the balance of power (long-term) towards W. Confederacy/S. Carolina in that they have many more uncontestable neutrals than the other powers.
Thank you for your analysis. I think a neutral or two will be moving around, along with some province borders.
Fake Al (1747 D)
16 Sep 20 UTC
Yes, I think there's a strong imbalance between the interior and edge powers. The edge powers can easily stifle the interior powers by using two units to take a neutral uncontested while using a third to support hold a neutral army if they wish. They can then leisurely gobble up the distant neutrals. New York might have less neutrals in its neighborhood than SC or WC, but it has the benefit of only one neighbor to worry about early on. Even if British Canada isn't a power, it might be worth it for the territory to not be impassable to give NY and WC more interaction. Maybe a power or two should be added to the southeast to fill the void there, Cherokee, Muscogee, Chocktaw, Chickasaw, and Seminoles are all options.
KingOfSwords (1497 D)
16 Sep 20 UTC
I meant to say New England has only 2 neutral centers/units, not 1.
A revised draft, based upon comments received, is at the link above. Comments are still welcome.
The map has been further revised and I believe is close to being ready for a playtest. In addition to various cosmetic changes, Pennsylvania and Virginia have each been given a 4th Supply Center and unit, and the unit in New York City has been switched from an army to a fleet. The new draft can be viewed at

https://davidecohen.wixsite.com/diplomiscellany/unconstitutional

Further comments are of course welcome.
Swede03 (1517 D)
23 Sep 20 UTC
Much better than previous versions. Do PaP and SDo support each other? That would seem accurate.
In what way or ways is thisversion better, Swede03?

In answer to your question, no, the Hispaniolan units do not support each other.
Swede03 (1517 D)
23 Sep 20 UTC
I think its better to have VA and PN with 4 units since otherwise they are too weak. One thing I think is still missing is that I'd like to have Western Reserve border Detroit and Wapakoneta. I think that will break the stalemate line mentioned on webdip and it will also help New York and the Western Confederacy interact more
drano019 (2710 D Mod)
23 Sep 20 UTC
I'd agree that a little more ability for W. Confederacy/PA/NY to interact would be helpful i think. As it stands, Western Confederacy can only move east through Ohio and Kentucky, which makes blocking them relatively simple given the 2 neutral armies in Western Reserve and Westylvania and the home SC in Pittsburgh. That area is likely to be heavily militarized, and Western Confederacy getting bottled up in Ohio could become and issue in terms of them having a feasible path forward to the east.
I had extended Ohio to the edge of the map in order to make it easier for Pennsylvania to defend itself against the Western Confederacy. But with Pennsylvania having that 4th unit, perhaps I should reexamine this and consider a connection to Detroit and/or Wapakoneta.
Swede03 (1517 D)
23 Sep 20 UTC
Yeah, I'd extend it to border both.


30 replies
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