Forum
A place to discuss topics/games with other webDiplomacy players.
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butterhead (1014 D)
21 May 12 UTC
(+13)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
3122 replies
Open
Rhaga (1000 D)
12:01 PM UTC
Question about NMR and Civil Disorder
I don't really understand how the NMR and Civil Disorder mechanics work here on vdip. We're playing a casual unrated game with a group, but one of the players wants out for personal reasons.
5 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+23)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
8993 replies
Open
Fake Al (1724 D)
Thu 03 Jun UTC
(+4)
Listing pronouns
One of the pitfalls of online Diplomacy I fall into is that I often don't know the genders of my fellow players and get the pronouns wrong. As far as I'm aware, the site doesn't yet have a feature for us to list the pronouns we use. Maybe we could all start listing the pronouns we use in our profile quotes to cut down on the confusion and ambiguity? I went ahead and put mine there.
118 replies
Open
NickArrow (1000 D)
Sat 04 PM UTC
Escalation Variant
I was wondering if anybody knows if it is possible to play the escalation variant on here? Ideally, Escalation can be played with less than seven players, or possibly more than seven players. But I am not seeing any sort of option to play Escalation, does anybody know if that is possible?
5 replies
Open
SimonPeterWatson (1059 D)
Tue 01 Jun UTC
Standardized Diplo-Language?
I was wondering if anyone has ever come up with a standard language of diplomacy commands so as to maintain anonymity while playing an anon game among friends. If you're playing with friends, you can tell who is who by how they write. Thanks for any comments or ideas.
14 replies
Open
kaner406 (1703 D Mod (B) (B))
08 Sep 18 UTC
(+4)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
862 replies
Open
AJManso4 (1729 D)
21 May 21 UTC
(+1)
Anyone play EU4?
Wondering if some people would like to do some multiplayer games sometime of EU4 or other paradox games in a discord server im in
12 replies
Open
Mikey99 (2106 D)
22 May 21 UTC
Random Idea for variant
I guess this would be tricky to code, but how is this idea for vDip?

During a build phase and where a power has available build capacity, any unit sitting in a supply centre may be boosted by a power of 1, ie, doubled. This unit will require twice the normal ongoing supply maintenance.
Mikey99 (2106 D)
22 May 21 UTC

This means it can be a stalemate breaker, as it attacks with the value of 2. It means on those games where stalemate lines have been built up (and every experienced players knows where they are) a player can boost a unit to double power and bust through. Makes games more fluid. What do you think?
ubercacher16 (1674 D)
22 May 21 UTC
Would you be able to boost beyond 2 power? Would you be able to elect to disband a unit (even if you didn't have to) in order to boost?
drano019 (2561 D Mod)
22 May 21 UTC
I could be wrong, but I think this might run afoul of the coding limitations of vDip. My understanding is that each map type only allows 2 different unit types.

Typically these are army and fleet. But we have clippers/frigates on a map and also knights/armies on another.

I think this would mean a third unit "type" since it's not an army or a fleet, it's a double strength army.

Anyone more knowledgeable about the coding limitations able to chime in?


Overall though, I am a fan of the idea, especially on big maps where people can setup stalemates long before anyone can break them typically.
Mikey99 (2106 D)
22 May 21 UTC
Yes, we already have knights/armies and clippers/frigates and Octopus variants etc.

So a unit becomes a 'reinforced army/fleet'. Perhaps a marker on the unit symbol to indicate, or marked out in bold.

Even in games where units can only be raised in home centres, any unit could be 'reinforced' on any supply centre and its an excellent tactic where lines are facing off on each other. Can't do it at sea or a non-supply province.

No reason why a player cannot elect to disband, when given the option by a retreat, and use that capacity to reinforce a different unit. It becomes a bona-fide tactic.

But for sure, it would entail issues for coders... and I'm not one myself.
drano019 (2561 D Mod)
22 May 21 UTC
Even if it's not possible here on vDip, the idea of reinforced armies is a good one for PBEM games. It could make for an interesting game, especially if coupled with new maps, or other unique rules.
Mikey99 (2106 D)
23 May 21 UTC
... any coders out there with a view on this?
reminds me somewhat of the garrison in Machiavelli
Chumbles (992 D)
23 May 21 UTC
(+1)
There is a variant extant called Multiplicity which Richard Walkerdine and I designed in 1975, which was subsequently tweaked by others. Here's a link to the current version:
http://www.dipwiki.com/index.php?title=Multiplicity

(Beware ascriptions to Stephen Agar in all variants - he had no compunction about making minor changes to variants then passing them off as his own, as with this and Mobtown.)
Mikey99 (2106 D)
23 May 21 UTC
Thats very interesting Chumbles and I'm not surprised that the idea has been explored in various forms before. Multiplicity has more variation than I think practical for the purpose I propose here, ie, here a unit may be A2 or F2 and not more and may not divide its supports up. But its an idea in a simpler form that may have merit here on vDip, if the coding were not to present too many difficulties. I'd certainly be interested to playtest it...
CYFI (1884 D)
25 May 21 UTC
I think this would work best on a map where any unit can move to any territory, like pirates or the cataclysm variant (not sure how the cataclysm variant is programed, but i think it would be best to modify the territories types all coastal, but adjacent to each other: gascony would be coastal, and border the coastal territories of MAO, and Burgundy. The stonger unit could be a fleet). The only problem i see would be telling the system that the fleet (reinforced army) costs 2 scs
G-Man (2291 D)
Wed 26 May UTC
Solid idea. It’s been brought up here before, and as mentioned above, from what I understand the coding is difficult for a 3rd unit type here.
CCR (1783 D)
Fri 28 May UTC
Maybe the code could.be tricked by, instead of creating more unit types, allowing multiple units coexistence on the same spot. Then, the a 2A (or 3A, or an A/F) in a province would be ordered as if there were two (or three) units in the same place. A new trick would be necessary to convince the code the two units moving from the same place to the same other place work as summed strength, instead of.bouncing each other...the same regarding supports by the Multiple unit. Another difficulty is restricting possible orders to not allow the 2A unit doing two different orders not covered by the Multiplicity rules. I confess I'm not comfortable with the advanced Multiplicity Plus further rules because I believe self stand offs should still be allowed and two units of the same country moving to the same place should have the option of either standing then off or merging. I confess too that after three decades of reading those rules I don't read them to the satisfaction of really understanding them as a solid alternate view of game mechanics, despite Mr. Agar's favouring about them in several variants, many of them designed especially for A/F rules...
Mikey99 (2106 D)
Mon 31 May UTC
Still hoping for a comment from someone who codes...


13 replies
DaveSpermbank (1036 D)
23 May 21 UTC
Replacement player
Life has gotten busy and I do not have the time to play anymore. Can I have a country switch replacement for Tlemcen in gameID=47238?
2 replies
Open
butterhead (1014 D)
09 Apr 21 UTC
Divided States Team Game
Hey guys! Back in the day, we used to do a lot of team games on here(chaos map, classic, etc). Im curious if people would be interested in doing a team game of the divided states map... Yes, I know, 50 people is a LOT to get for a team game. Here is how it would work.
244 replies
Open
Mikey99 (2106 D)
13 May 21 UTC
VP
Kinda curious on VP... I understand that the gains are lesser as one gets higher, but how does one player (for example) get to over 2000 with under 12 total games and only 1 win? I know its not that consequential in the grand scheme of things. but as I get to a moderately respectable total, the vp gains from a win or draw seem trivial and disproportionate to lost vp when losing. How does VP calculations actually work?
6 replies
Open
Anon (?? D)
18 May 21 UTC
A Modern Europe Game --> Need players! :D
The massive map of europe with 20 countries. only 7/20 filled up

https://vdiplomacy.com/board.php?gameID=48301
1 reply
Open
umbletheheep (1023 D)
18 May 21 UTC
Diplomacy Board Game Giveaway
The Briefing is giving away a free Diplomacy board game. Here's how to win it: https://www.diplomacybriefing.com/giveaway
0 replies
Open
pcrowther (1313 D)
15 May 21 UTC
Trying to post in mod forum
I’m trying to post in the mod forum but it doesn’t look like it’s saving/posting the thread. Am I doing something wrong?
2 replies
Open
David Hood (976 D)
14 May 21 UTC
May 2021 Deadline News is Out!
Enjoy the Dixiecon news, the panel discussion with Jordan Connors (Conq), Katie Gray and Jason Mastbaum, and headlines from around the world of Diplomacy: https://www.youtube.com/watch?v=dZUQ19Shp0I

David Hood
0 replies
Open
Giving SCs up in order to prevent a solo win.
What’s the opinion of everyone when it comes to giving up ones SCs to a non-leader in order to help prevent a solo win? Good strategy or cheating?
19 replies
Open
BigOtto (971 D)
06 May 21 UTC
Sitter Needed
Unexpected stuff happened IRL. Can anyone please sit for me in two of my games?
1 reply
Open
leelee.lewie (1073 D)
02 May 21 UTC
Dropping out due to life getting too busy/complicated
Hi all, I am not sure how but I have seen it before. How do I drop out of all my games if I just do not have the time for it anymore? I would hate to ruin the ongoing games my fellow players are in and would like to have a way to drop out without a penalty. Would be greatly appreciated!! :)
7 replies
Open
Caustic (1114 D)
27 Apr 21 UTC
Cant find a forum post
I can't find the variant development post in forum. Iv looked at every page twice. Idk what my deal is. Can someone past the URL to it or tell me what page its on? Please and thank you
4 replies
Open
butterhead (1014 D)
27 Apr 21 UTC
(+9)
Appreciation
Thank you mods for just being super awesome and taking great care of this site. We appreciate everything you do, and think you guys are all around awesome.

Thank you, that is all
8 replies
Open
Caustic (1114 D)
27 Apr 21 UTC
Cant find a forum post
I can't find the variant development post in forum. Iv looked at every page twice. Idk what my deal is. Can someone past the URL to it or tell me what page its on? Please and thank you

On a side note. A search bar to search threw forum would be nice to have
3 replies
Open
Tabrith (948 D X)
27 Apr 21 UTC
Suppressive Mods
Cant even air grievances without getting shut down. These mods are unbelievable snow flakes unable to handle even the smallest issue. Pathetic.
5 replies
Open
Tabrith (948 D X)
27 Apr 21 UTC
Worthless Mods
Mod Team are a bunch of useless, lying, sub-humans, if you have an issue then just give up and forget about having it be dealt with properly.
4 replies
Open
Chaqa (1586 D)
23 Apr 21 UTC
Dark Mode???
y no dark mode
8 replies
Open
Question on retreats
Hello all, I haven't found a satisfying answer on it on this page. So to clarify it ones and for all: If two units bounce into one territory, does this prevent a third unit to retreat into it in the upcoming retreat phase?

Thanks for the answer! I hope this thread helps others too.
6 replies
Open
Interactive map bug
is it just me or does t.he interactive map only work on mobile devices now? I've tried to on my desktop, laptop and phone and it only seems to work on the phone.
Thanks
8 replies
Open
David Hood (976 D)
23 Apr 21 UTC
(+2)
April 2021 Deadline News is out, from the Diplomacy Broadcast Network
This month's edition includes interviews, a panel discussion on ethics in Diplomacy, and headlines from around the world of Diplomacy.
https://www.youtube.com/watch?v=Yv6eYt-bMhI
2 replies
Open
ubercacher16 (1674 D)
21 Apr 21 UTC
New Tournament?
Message below:
11 replies
Open
JECE (1472 D)
15 Apr 21 UTC
Is the ModForum still being used? I'm in no hurry, but I posted this over two weeks ago:
Subject: Can't create new game with custom phase length

I'm trying to create a game with 42-hour phases, but keep getting this error: "The phase value is too large or small; it must be between 5 minutes and 10 days."
I was able to do this a few years ago without any problem: gameID=32997
3 replies
Open
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