Finished: 03 AM Tue 22 Mar 11 UTC
Pot:
36 -
Autumn, 1890,
Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
L4P1D4 |
1078 -> 1163 |
Won (30 SC) |
49% |
100% |
85 |
guak |
1499 -> 1502 |
Survived (14 SC) |
74% |
83% |
3 |
papabearbrodie |
755 -> 774 |
Survived (10 SC) |
29% |
67% |
19 |
Benibo |
1280 -> 1250 |
Survived (2 SC) |
62% |
50% |
-30 |
mace |
982 -> 958 |
Survived (1 SC) |
43% |
33% |
-24 |
RoxArt |
1180 -> 1180 (loss-prevention) |
Defeated |
55% |
0% |
0 |
Kon-Tiki |
897 -> 872 |
Defeated |
38% |
0% |
-25 |
L4P1D4 (Won / 30SCs / 1078->1163) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
guak (Survived / 14 SC ) |
28% |
100% |
72% |
28% |
65.95 |
13.42 |
papabearbrodie (Survived / 10 SC ) |
68% |
100% |
32% |
35% |
65.95 |
7.46 |
Benibo (Survived / 2 SC ) |
39% |
100% |
61% |
49% |
65.95 |
19.9 |
mace (Survived / 1 SC ) |
56% |
100% |
44% |
51% |
65.95 |
14.93 |
RoxArt (Defeated) |
44% |
100% |
56% |
42% |
65.95 |
15.42 |
Kon-Tiki (Defeated) |
60% |
100% |
40% |
53% |
65.95 |
13.79 |
|
85 |
guak (Survived / 14SCs / 1499->1502) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
72% |
0% |
-72% |
28% |
65.95 |
-13.42 |
papabearbrodie (Survived / 10 SC ) |
85% |
100% |
15% |
7% |
65.95 |
0.71 |
Benibo (Survived / 2 SC ) |
62% |
100% |
38% |
21% |
65.95 |
5.23 |
mace (Survived / 1 SC ) |
77% |
100% |
23% |
23% |
65.95 |
3.51 |
RoxArt (Defeated) |
68% |
100% |
32% |
20% |
65.95 |
4.18 |
Kon-Tiki (Defeated) |
80% |
100% |
20% |
25% |
65.95 |
3.24 |
|
3 |
papabearbrodie (Survived / 10SCs / 755->774) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
32% |
0% |
-32% |
35% |
65.95 |
-7.46 |
guak (Survived / 14 SC ) |
15% |
0% |
-15% |
7% |
65.95 |
-0.71 |
Benibo (Survived / 2 SC ) |
23% |
100% |
77% |
14% |
65.95 |
7.13 |
mace (Survived / 1 SC ) |
37% |
100% |
63% |
16% |
65.95 |
6.54 |
RoxArt (Defeated) |
27% |
100% |
73% |
14% |
65.95 |
6.69 |
Kon-Tiki (Defeated) |
42% |
100% |
58% |
18% |
65.95 |
6.72 |
|
19 |
Benibo (Survived / 2SCs / 1280->1250) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
61% |
0% |
-61% |
49% |
65.95 |
-19.9 |
guak (Survived / 14 SC ) |
38% |
0% |
-38% |
21% |
65.95 |
-5.23 |
papabearbrodie (Survived / 10 SC ) |
77% |
0% |
-77% |
14% |
65.95 |
-7.13 |
mace (Survived / 1 SC ) |
67% |
100% |
33% |
2% |
65.95 |
0.39 |
RoxArt (Defeated) |
56% |
100% |
44% |
3% |
65.95 |
0.81 |
Kon-Tiki (Defeated) |
71% |
100% |
29% |
4% |
65.95 |
0.68 |
|
-30 |
mace (Survived / 1SCs / 982->958) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
44% |
0% |
-44% |
51% |
65.95 |
-14.93 |
guak (Survived / 14 SC ) |
23% |
0% |
-23% |
23% |
65.95 |
-3.51 |
papabearbrodie (Survived / 10 SC ) |
63% |
0% |
-63% |
16% |
65.95 |
-6.54 |
Benibo (Survived / 2 SC ) |
33% |
0% |
-33% |
2% |
65.95 |
-0.39 |
RoxArt (Defeated) |
39% |
100% |
61% |
1% |
65.95 |
0.56 |
Kon-Tiki (Defeated) |
55% |
100% |
45% |
2% |
65.95 |
0.52 |
|
-24 |
RoxArt (Defeated / 0SCs / 1180->1180) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
56% |
0% |
-56% |
42% |
65.95 |
-15.42 |
guak (Survived / 14 SC ) |
32% |
0% |
-32% |
20% |
65.95 |
-4.18 |
papabearbrodie (Survived / 10 SC ) |
73% |
0% |
-73% |
14% |
65.95 |
-6.69 |
Benibo (Survived / 2 SC ) |
44% |
0% |
-44% |
3% |
65.95 |
-0.81 |
mace (Survived / 1 SC ) |
61% |
0% |
-61% |
1% |
65.95 |
-0.56 |
Kon-Tiki (Defeated) |
66% |
0% |
-66% |
0% |
65.95 |
0 |
|
-28 |
Kon-Tiki (Defeated / 0SCs / 897->872) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
L4P1D4 (Won / 30 SC ) |
40% |
0% |
-40% |
53% |
65.95 |
-13.79 |
guak (Survived / 14 SC ) |
20% |
0% |
-20% |
25% |
65.95 |
-3.24 |
papabearbrodie (Survived / 10 SC ) |
58% |
0% |
-58% |
18% |
65.95 |
-6.72 |
Benibo (Survived / 2 SC ) |
29% |
0% |
-29% |
4% |
65.95 |
-0.68 |
mace (Survived / 1 SC ) |
45% |
0% |
-45% |
2% |
65.95 |
-0.52 |
RoxArt (Defeated) |
34% |
0% |
-34% |
0% |
65.95 |
0 |
|
-25 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)