Diadokhi II (5 players)
Based on the Wars of the Diadochi - the generals of Alexander the Great vying for control of his empire.
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Special rules/information:


For the full rules document, copy and paste this link into your browser: https://www.docdroid.net/WYvBm9G/diadokhi-ii-rules.docx.


Diadokhi II is loosely based on the Wars of the Diadochi, a series of conflicts fought over the rule of Alexander the Great’s continent-spanning empire. The major powers of the wars were his former generals – the Diadokhi. The events occurred over a span of forty years, beginning in 322 BCE, a year after Alexander died.

This game is a five-player variant of Diplomacy, and has these following goals:

  1. to somewhat accurately portray the Wars of the Diadochi.

  2. to be easily learnable and playable, and have few variations from Standard Diplomacy rules.

  3. to be fun to play, and to cultivate the engaging negotional aspects of Diplomacy.

  4. to not be an eyesore; to have a good-looking map in which every aspect can easily be discerned.


Standard Diplomacy rules apply, excepting what follows:

Players

The five players of Diadokhi each play as a general of Alexander the Great, controlling a portion of his Empire. The five powers and generals are:

Persia, controlled by Seleucus

Anatolia, controlled by Antigonus

Greece, controlled by Cassander

Egypt, controlled by Ptolemy

Thrace, controlled by Lysimachus

Map

The Diadokhi map has 51 spaces – each power holds three home centers (as with Diplomacy), and there are eight neutral supply centers.

Winning

Due to the fact that there are less supply centers on the board, the amount of supply centers needed to win the game is less as well. Powers need 12 centers to win.

Winter 322 BCE

The first move takes place in Spring 321 BCE. However, in Winter 322 BCE, there is a build phase: each player builds one unit of their choice on each of their home centers.

South of Arabia

Although not incredibly realistic when considering history, the game mechanics allow for passage from the Persian Gulf to the Red Sea. Imagine going along the coast of Yemen and Oman.

Suez Canal

A fleet may travel from the Red Sea to the Levantine Sea, and vice versa through the Suez Canal. The canal is not an actual space in the game, but it allows for this more accessible movement.

Byzantine

Byzantine as a province works in the same way that Constantinople does in Standard Diplomacy.

Border Clarifications:

  1. Delphi does not border the Ionian Sea; Corinth’s islands get in the way.

  2. Delphi borders Corinth by land, and by the Aegean coast.

  3. Rhodes borders all four seas of the Mediterranean.

  4. Babylonia borders Petra; Mesopotamia does not border Arabia.

  5. The Red Sea, as mentioned before, borders the Persian Gulf.

  6. Persepolis does not border Susa.

  7. Bosporus borders the Black Sea.

  8. Susa is a landlocked province.

  9. Mesopotamia borders Syria.

  10. Cappadocia does not border Assur.

  11. The spaces above Gordium, above Nineveh, and above Persepolis are mountain ranges: impassable spaces akin to Switzerland in Standard Diplomacy.