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A place to discuss topics/games with other webDiplomacy players.
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fasces349 (1007 D)
16 Apr 13 UTC
Fog of War orders page
See below
8 replies
Open
Synapse (814 D)
16 Apr 13 UTC
New cover picture
Which variant is the new cover picture for vdip?
2 replies
Open
cypeg (2619 D)
15 Apr 13 UTC
(+1)
Oli, can you make a WW4 fog of war variant?
Just an idea!
7 replies
Open
taylor4 (936 D)
15 Apr 13 UTC
Boston terrorist attack
BOSTON, Massachusetts USA Patriots Day bombings at the annual multi-nation Marathon finish line killed 2, 50 + some critical, some amputations
MULTIPLE Large US Cities on high alert
2 replies
Open
Halt (2077 D)
14 Apr 13 UTC
Tournaments. Tournaments everywhere.
Seems like there's a tournament craze starting, or is it just me?
2 replies
Open
red-claw-blue (1087 D)
14 Apr 13 UTC
biggest fog of war game!
need 6 others to join this gunboat, WTA game. ends in autumn 1910 (person with most SCs wins)
18 replies
Open
Gen. Lee (997 D)
11 Apr 13 UTC
Webdiplomacy vs. Vdiplomacy
Tournament - discuss.
125 replies
Open
Philcore (968 D)
14 Apr 13 UTC
(+1)
philcore's first game
Who will grace me with their presence in my first ever vdip game?
Anon, full press, build anywhere 10 pts. Message me for password
22 replies
Open
Spartan22 (1883 D (B))
13 Apr 13 UTC
Question about HoF
Early this evening I played a game of Dutch Revolt with a few others and we drew before anyone was eliminated. My HoF rating went up 2, but if you click the gameID on my HoF page, it says no ones rating changed. Is there something wrong with the page, or should my rating have not changed? (I'm now #16 for reference)
7 replies
Open
Decima Legio (1987 D)
14 Apr 13 UTC
Utter Chaos : EOG thread
1 reply
Open
SandgooseXXI (1294 D)
13 Apr 13 UTC
Are you experienced?
Do you have what it takes to play against the greats over at web diplomacy at their own variants? Feel ready for the strong diplomacy and sweet words followed by a Stab in the back? Well, now is your chance to practice! Join the sandgoose classic!
6 replies
Open
SandgooseXXI (1294 D)
04 Apr 13 UTC
Mobile Diplomacy Application
I know how there are plenty of apps out there, what are the odds a diplomacy app could be made? Thoughts?
11 replies
Open
Halt (2077 D)
13 Apr 13 UTC
Live games
Why are Lives games (not counting 1 v 1) almost non-existent in VDip?
1 reply
Open
Anon (?? D)
13 Apr 13 UTC
Live Games
http://vdiplomacy.com/board.php?gameID=13649

2 player quick game
0 replies
Open
SandgooseXXI (1294 D)
06 Apr 13 UTC
That one reinstatement thread
Anyone see that webdip thread... Promising maybe? No chance get back there?
52 replies
Open
AtlastheBarbarian (1292 D)
09 Apr 13 UTC
(+1)
Feature suggestion
I wonder what folks think about, or if it's even possible, to put in a private group chat option? In short, it would let you send an identical message to a group of nations that you'd like to keep secret from the others for the purposes of coordinating group assaults. I think it'd be especially useful for a cabal of smaller, shrinking powers to coordinate moves against a globally powerful threat.

What do you all think?
40 replies
Open
Vargh (1159 D (B))
05 Apr 13 UTC
Multi
Is it just my imagination or has the number of multis drastically increased? Does anybody know why?
17 replies
Open
Firehawk (1231 D)
09 Apr 13 UTC
Colonial 1885 test game.
Hey guys, please join my test game on the lab. It's called Colonial1885Test, we need 10 players so please join!
48 replies
Open
SandgooseXXI (1294 D)
09 Apr 13 UTC
Children
Speaking of such, Oli, how is your baby?! O___o
5 replies
Open
Dejan0707 (1986 D)
05 Apr 13 UTC
(+1)
Game of thrones
Game of thrones board game is based on diplomacy game it seems. That could implicate that diplomacy variant made on Game of thrones stage could be very interesting playing experience. Who would not like to beet evil Lannisters with grey Starks little armies. One problem could be that in Game of thrones navies did not play important role, while in diplomacy navies are crucial for victory.
38 replies
Open
Oli (977 D Mod (P))
07 Apr 13 UTC
(+2)
I will upgrade the codebase to the new V1.32 now
This might cause some trouble as nearly every file got changed...

Luckily all changes are just translation-related, so it's unlikely that we get a real problem.
I did some local tests on my server and it looks like everything is working fine, but you never know how if I missed some problems.
12 replies
Open
Anon (?? D)
06 Apr 13 UTC
Bizarre Bug?
Something appears to have gone terribly wrong in gameID=13176 ... Any ideas? It appears almost everyone has 0 SCs suddenly.
19 replies
Open
Jonnikhan (1554 D)
07 Apr 13 UTC
Oli, this game is experiencing a glitch: gameID=12693
The game changed the build locations from any held SC, to only the home SCs. Can you fix this?
3 replies
Open
Captainmeme (1400 D Mod (B))
06 Apr 13 UTC
(+1)
WWII Glitch
Hi,
A major glitch has occured with the WWII variant. I have paused all affected games until Oli can check it and hopefully fix it. If your game becomes affected, please report it in this thread, and a moderator will pause the game ASAP.
6 replies
Open
Anon (?? D)
07 Apr 13 UTC
Imperial Diplomacy II, 20 SC Holland needs replacement
gameID=13115

Holland just NMR'd. Still has a great position and 20 SCs. A replacement would really help.
0 replies
Open
Anon (?? D)
07 Apr 13 UTC
Spring 1897 (first turn), need replacement Italy
http://vdiplomacy.net/board.php?gameID=13432

Please consider joining. You won't be behind. All we're doing this turn is placing our first build, and you still have nearly a day and a half to negotiate that.
0 replies
Open
GOD (1791 D Mod (B))
06 Apr 13 UTC
NMR: serious
I thought that with this setting, players who are about to NMR, are sent CD and the gamephase gets extended...that did not happen in one of my games though...why?
O_o
3 replies
Open
Captainmeme (1400 D Mod (B))
06 Apr 13 UTC
Reasonably High Point Game
Anyone up for a high-point non-anon Classic game?

gameID=13531
0 replies
Open
Imagonnalose (992 D)
24 Mar 13 UTC
New Game Concept
This might have been tried before but here it is. More below
Imagonnalose (992 D)
24 Mar 13 UTC
So the idea here is for this to be a "majority rules" game, where, to make your moves, a vote is taken by the other players and the simple majority wins. The game would be full press (though I despise press games lol) and in the day of phases, the vote is taken.

I would really like to see if this idea is a feasible and fun sort of game, but I find some holes in it:

When people get out or gain more SC's, how are their votes allocated?

One solution I thought of was to make each defeated player's vote a vote itself. So in essence, two+ votes would be taken as the game goes on.

The easiest variant to play this would probably be 2020, since it would start with a odd number for voting since the player cannot participate in their own votes.

What do you guys think about this?
Do each player first proposes a set of moves to be voted on?
Imagonnalose (992 D)
24 Mar 13 UTC
well, that in essence would be one of the problems, but it's one I've been thinking about for a while. There are some options to be consider:

1. The player recommends a set of moves and everyone votes on them. The problem I see here is this could go on for days and never reach a majority.

2. Each potential territory could be voted upon. Basically go majority rules and we thin it out until only one remains.

3. Each player puts up a potential territory and we go for territories with most votes (has to be at least more than one vote I would think) and we eliminate options based on that. Then they would vote on the options again until only one remains.

I think these ideas are a little vague, but if someone has ideas that would be great.

Also, I think I would not actually play this game, but serve as the neutral party to accept votes and then publish results.
if it is reaching the majority that seems to cause problems, how about if we lower the threshold to a pure voting system? A player proposes a few movesets and then the one with the most votes shall prevail.
drano019 (2710 D Mod)
25 Mar 13 UTC
There is a variant similar to this that I've read about somewhere. It works something like this:

Everyone enters normal orders for their units. However, everyone may also enter 1 or 2 (forget which one) orders for OTHER peoples units.

For example:

England orders London - EC. France orders Brest - EC. However, France also orders London - Yorkshire. In this case, France's order overrules Englands order, and France gains EC while London moves to Yorkshire.

Basically, majority rules on these "over-riding" orders. So if 2 people order London - Yorkshire, and one orders London - Wales, London - Yorkshire is what happens. HOWEVER, if 1 person orders London - Wales, and 1 orders London - Yorkshire, they cancel, and the ORIGINAL order given by England is what is processed.

Makes for some interesting diplomacy, as these "over-ruling" orders are NOT published, only the final order is (I believe). That opens the door to people stabbing and claiming they got "over-ruled", leading to some VERY interesting negotiations.
What Drano suggested sounds workable for me, I would like to give it a try.
Kal (1360 D)
25 Mar 13 UTC
There is another variant with a similar idea, but it's "minor power" units that you're moving, not another player's. Ambition & Empire: http://www.diplom.org/Zine/F2008M/AnE/AErules.htm

Might give you an idea for how to handle the voting as powers grow and decline.
drano019 (2710 D Mod)
25 Mar 13 UTC
Ah thats the one i was thinking of! Had a few detaiks wrong. Still a great idea.
I prefer Drano's one though, it sounds simpler and may serve as a better alternative to kick things off.
Captainmeme (1400 D Mod (B))
27 Mar 13 UTC
Bump... I can GM this, if people want me to - Drano's idea looks like it may need a GM.
Try this with a Classic as a start shall we? Guys let's sign up ~

GameMaster: Captainmeme
1) Lukas Podolski
2)
3)
4)
5)
6)
7)
hiporox (988 D)
28 Mar 13 UTC
I am in
Captainmeme (1400 D Mod (B))
29 Mar 13 UTC
Bump - Five more players needed! Drano? Ima? Either of you want to join in?

GameMaster: Captainmeme
1) Lukas Podolski
2) Hiporox
3)
4)
5)
6)
7)
Ninjanrd (1248 D)
29 Mar 13 UTC
Count me in!
Come on guys ~

GameMaster: Captainmeme
1) Lukas Podolski
2) Hiporox
3) Ninjanrd
4)
5)
6)
7)
Lord Skyblade (1886 D)
31 Mar 13 UTC
I'll play.
Chaqa (1586 D)
31 Mar 13 UTC
I like the concept but perhaps we test it with 5 people first on Ancient Med or another map.

But count me in, I guess. Can we have 2 days/phase to ensure everyone gets their votes ijn?
A smaller-scale playtest on Ancient Med sounds fair to me. How about the rest of you?

GameMaster: Captainmeme
1) Lukas Podolski
2) Hiporox
3) Ninjanrd
4) Lord Skyblade
5) Chaqa
bump ~

without further ado, shall I open the game on the Ancient Med variant?
Captainmeme (1400 D Mod (B))
01 Apr 13 UTC
Sounds good to me. Five players means less work GM'ing, I guess :)
Captainmeme (1400 D Mod (B))
05 Apr 13 UTC
gameID=13426

Just posting here so I have the game-link readily available :)


21 replies
butterhead (1272 D)
02 Apr 13 UTC
Classic Anniversary!
More to follow...
34 replies
Open
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