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A place to discuss topics/games with other webDiplomacy players.
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Classic
Need one player for Russia. New Game: http://www.vdiplomacy.com/board.php?gameID=13399
0 replies
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Captainmeme (1400 D Mod (B))
01 Apr 13 UTC
(+5)
New Feature - Bonuses
Hi all,
As you may notice from my profile, I am now a Moderator :)
I have now been given my first task as Mod; to announce the new bonuses feature. Explanation to follow (apologies that it's in a letter format - it was originally intended to be PM'd to every account, but it ended up being too long.) :
18 replies
Open
Scotieboy9 (838 D)
03 Apr 13 UTC
classic live game
I know its late but im starting a claasic live game called the return of scot
Because im returning after a break from diplomacy
7 replies
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Tyran (1415 D)
03 Apr 13 UTC
Webdip down
Anyone else unable to access webdip at all? I keep getting some error message
9 replies
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Anon (?? D)
02 Apr 13 UTC
Planet Haven
gameID=13370 need another 10 ppl or so for a 10 pt buy-in Haven game!
1 reply
Open
RUFFHAUS 8 (2490 D)
30 Mar 13 UTC
Stalemate Line Are Crap!
http://www.diplom.org/Online/StalematesAtoY/crap.htm
RUFFHAUS 8 (2490 D)
30 Mar 13 UTC
The above linked article was written by John Boyer, in 1975 according to the Dip Pouch page that it appears on. The game was played by postal mail in those days when you could not get together in person. Mr. Boyer states very eloquently why stalemate lines are for losers. The article as written is in quotes below, and linked above:

"Stalemate lines are a bunch of crap! That is to say, stalemate lines occur when they are allowed to occur, and are very rarely forced to occur. Thus, in my opinion and from my own experience, both as a player and as a game-master, stalemate lines form mainly because of the philosophy of play. Strong players who tend to win are also the same ones who will not allow stalemate lines to come into being if they can help it.

Another way to look at it is that stalemate lines require, in general, at least thirteen or so units. Consequently, those players who form stalemate lines are those who give up too easily or early, or who could not force a win -- or, more importantly, were allowed to form a stalemate line. To me, owning 13 units with no one ahead of you generally means that you have an excellent chance of winning the game.

It is at this point, the middle game, when a power has grown to thirteen or so units, where important decisions are necessary in order to maintain the momentum of your own growth so that you can win. The beginning game's most important aspect is to establish an alliance and fights among your enemies allowing you to survive and to expand. After the initial expansions, the game comes to grips, in order that the major powers and their minor power allies must fight each other. In order to get past this middle game, you must maintain your momentum.

To maintain momentum, the best possible technique is to employ your weight around Europe in a combination of power and diplomacy. The good players win their games here! The almost good players are good tacticians and study stalemate lines -- but they play defensively and do not worry about the real game. For if they did, they would not have to worry about building a stalemate line for defense, since they would have maintained their own momentum of growth.

I am not against developing stalemate lines if your cause is otherwise hopelessly lost, but I believe that in most cases this would be, at best, a poor alternative to what you could have done to maintain your momentum. The balance of power on the board with respect to the good players is maintained in their own favor. There is thus far less likelihood of stalemates or draws forming in the game.

My game style is different from that of the player who would employ a stalemate line. I play to break lines to maintain and nurse allies who can help my cause, or as the case may be, our cause. Tactics do play a part, but only in the offensive sense. In brief, to study stalemate lines is a waste of time when you could study techniques of being able to decipher the balance of power and to make it lean in your direction. If this is done, you won't need any stalemate lines."
Jimbozig (1179 D)
30 Mar 13 UTC
(+1)
In my opinion, this may have been relevant to the 1975 when people were only able to play 1 game per year by post. However, in the current game, the only reason a player should win a game is if enough other people fucked up. If 7 good players play in one game, nobody can win. Good players are able to win my finding who the weak players are and exploiting them. In the absence of these weak players, a victory should never occur. If it did, somebody fucked up big time.
Jimbozig (1179 D)
30 Mar 13 UTC
I do agree that the "study" of stalemate lines is a waste of time. Any experienced player should be able to look at a map and know several stalemate position just by glancing. Again, I think this article stopped being applicable when the internet allowed us to play several games at a time.
ashleygirl (1285 D)
30 Mar 13 UTC
(+1)
^ I couldn't agree more. However, there always seems to be one player who is so pissed off with one of the other lesser powers that he will allow the major power to solo. Sad, but true.
georgekatkins (1107 D)
30 Mar 13 UTC
"In my opinion, this may have been relevant to the 1975 when people were only able to play 1 game per year by post. However, in the current game, the only reason a player should win a game is if enough other people fucked up. If 7 good players play in one game, nobody can win. Good players are able to win my finding who the weak players are and exploiting them. In the absence of these weak players, a victory should never occur. If it did, somebody fucked up big time."

Jimbozig, I understand your sentiment, but I think your reasoning is flawed. I apologize up front for the length of the reply. It is not meant to be any kind of personal attack, but an expansion on what I think Ruffhaus was getting at as well as a reply to your reasoning.

1. Ruffhaus was discussing the value of Stalemate lines as a worthy strategic goal, rather than adopting a more offensively-oriented goal of pushing ahead all the time. At least, that is what I got out of it. However, I think the issue is not so much going for Stalemates as it is players going for the quick Draw to get cheap points and move on to the next game.

2. The fact that players long ago played postal Dip, did not restrict them to one game a year. In fact, players often were involved in several games. In any event, there is no relationship between playing for Stalemate (Draw) by post, e-mail, Internet, or FTF. The issue is not the medium, but the thinking. And those old postal players had plenty of time to think things through!

3. Next, Internet gaming has not necessarily increased player skills or remove the notion of Stalemates and drawing. With short deadlines on sites like this, it seems to me that drawing a game has become more common. And the time for developing sophisticated or complex strategies and negotiations has decreased.

4. Next, the fact that you have 7 players of equal skill going against each other does not specifically rule out a solo (back then or today), even without any one player messing up. Why? I think you are correct that in many or most cases, a solo happens because the stronger player takes advantage of a weaker player (or more likely, a weaker position). There are various possibilities that do not require player error. Two or three good players in alliance can almost always beat down 1 good player who stands a chance to move ahead. A well-timed stab by one player in an alliance can also make the difference between a DIAS and a Solo, though I suppose you could argue that getting stabbed is an error in judgement. But sometimes you just can't be everywhere at the same time. And sometimes people are not always logical.

5. You must also consider the importance of communications. This is, after all, the game of Diplomacy, not RISK or Chess. That is, it isn't just tactics. It's also about psychology, persuasion and cunning. I want to convince you to do something that helps me more than you, while making it look like you got the better deal.

5. Ashleygirl noted that sometimes a player will throw the game to another player to win, out of spite or for other reasons. But that's not necessarily wrong, though it may be sad for the other players hoping for a Draw. Self-sacrifice has been a difficult, but persistent tool in life for thousands of years. Why not in games? In Dip, if there is no chance for you to win and you think your ally or opponent (as it were) should or could win, there is no reason to not help them, if you like. That is, in effect, what alliances do. We ally with each other with the promise of mutual aid, but in the long run, we also consider whether keeping an alliance is worth giving up a real opportunity to win.

Okay. I'll shut up. Maybe I missed the mark, anyway.
G-Man (2466 D)
30 Mar 13 UTC
Stalemate lines can be effectively used to hold off one front while making gains on another, or as pointed out, when things are hopeless they can help turn a sure loss into a draw.
georgekatkins (1107 D)
30 Mar 13 UTC
True, enough! Sometimes defense is a worthy offense. At least, for a short while.
cteno4 (835 D)
01 Apr 13 UTC
The study of stalemate lines has guided my early-game strategies in many cases, noting particularly how some centers can be easily held in related stalemate conditions from either side. Good examples in standard Diplomacy are Spain, Portugal, Marseilles, Moscow, Warsaw, Berlin, Munich, Naples, and Venice. Early control of these centers and their supporting nearby provinces (MAO, Ukr, and Ion, to name a few) guides decisions of how and when to strike.
RUFFHAUS 8 (2490 D)
01 Apr 13 UTC
I think some people are mistaking solid defensive tactics with stalemate lines, and clearly missing the larger point of the discussion.
georgekatkins (1107 D)
01 Apr 13 UTC
Correct and I made that point in a post that, however, seems to have not survived. I must have done something wrong in pasting my response to G-Man. I meant to note that a stalemate line, by definition, is not something you just put up wherever it is useful and then drop. It is meant to force a draw, since it is formed along certain borders to prevent any forward movement by either side. I agree that stalemate lines should not be considered good strategic goals, unless it becomes the only way to prevent a solo or your demise. You should, however, know where those lines are, especially if you are the one on the way to a solo, in order to prevent one from occurring.


10 replies
taylor4 (936 D)
30 Mar 13 UTC
Lying with stats
Query:
Do games with banished ( red 'X' ) violators playing at the conclusion of a game, draw or win, count in the Hall of Fame statistics?
Should they?
3 replies
Open
fuzzyhartle1 (856 D)
29 Mar 13 UTC
Game sitting.
i need someone to watch over my games for a week. Starting tomorrow.
4 replies
Open
League of Legends
Just out of curiosity, and some small bias that I'm likely to find some gamers here rather than elsewhere...does anybody here play Leagues?
33 replies
Open
NikeFlash (979 D)
27 Mar 13 UTC
FOW varient
I know that there are several fog of war maps; however I believe that it should just be an option for any map under the advanced settings. That being said I am not technically savvy enough to make the code for that.
6 replies
Open
General Cool (978 D)
18 Mar 13 UTC
Question on WWII variant
Can an army in Morocco or el aiun move to canary without a convoy?
10 replies
Open
tiger (1653 D)
04 Mar 13 UTC
New Team Game
Who's interested in a two player team game? The map will depend on the number of people I can get to sign up. The phase length will probably be 2 days, and the bet 10 D or lower, also depending on how many people there are. Interested parties post below along with your partner.
266 replies
Open
Anon (?? D)
26 Mar 13 UTC
Please Join: "Peloponnesian War!" (Age Of Pericles map)
http://vdiplomacy.net/variants.php?variantID=78
http://vdiplomacy.net/board.php?gameID=13354

In my opinion, it's one of the better-designed variant maps on the site. In my first game with it now.
2 replies
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cteno4 (835 D)
26 Mar 13 UTC
Thoughts on World War II variant
I'm in a few games on this board, and this is what I think right now:
1 reply
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Tyran (1415 D)
26 Mar 13 UTC
Replacement countries
http://www.vdiplomacy.com/board.php?gameID=12693#gamePanel needs a new Oceania and Texas
0 replies
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NikeFlash (979 D)
25 Mar 13 UTC
please join
need to play quick game.
12 replies
Open
Anon (?? D)
23 Mar 13 UTC
south america game
http://vdiplomacy.com/board.php?gameID=13315
5 replies
Open
Hollywood (1423 D)
25 Mar 13 UTC
Need a babysitter for two games - Good positioning in both
http://www.vdiplomacy.com/board.php?gameID=13130
This one I'm France
http://www.vdiplomacy.com/board.php?gameID=12086
This one I'm Canada
3 replies
Open
csanerd (845 D)
18 Mar 13 UTC
Leaving a game
How do you leave I game? I have a lot of games going and do not have time for them all.
4 replies
Open
Decima Legio (1987 D)
23 Mar 13 UTC
Gunny Gun Gun: EoG thread
gameID= 12149
2 replies
Open
Chapatis (925 D X)
20 Mar 13 UTC
wwIV starts in 1 day, still not full
Please, join!
gameID=13118
16 replies
Open
butterhead (1272 D)
12 Mar 13 UTC
Chaos Team Game anyone?!
I want to play a Chaos Team Game, but a special kind of team game... Details to follow...
35 replies
Open
Captainmeme (1400 D Mod (B))
21 Mar 13 UTC
Ankara Crescent Playtest!
My variant is nearly ready to be taken across to VDip, but needs a playtest before it comes.
8 replies
Open
TheHeat91 (1182 D)
21 Mar 13 UTC
Tiger's Team Game
gameID=13116 find a partner and join! Countries are paired up on the forum, we need 5 more brave souls!
0 replies
Open
Fortress Doerr (978 D)
03 Oct 12 UTC
(+1)
School of War?
They have this on webdip, might be fun to put in on vdip. Details inside
233 replies
Open
Ben_Cretsinger (549 D X)
19 Mar 13 UTC
Need a replacement for Germany
still a good position gameID=13167
4 replies
Open
Chapatis (925 D X)
19 Mar 13 UTC
Half-full wwIV game starting in 2 days! Join please!
0 replies
Open
fasces349 (1007 D)
24 Sep 12 UTC
(+2)
vDip cup games and results
For the purpose of making it easy to monitor and record the results of games, please post games concerning the vDip cup both when they are created and when they are finished in this thread.
555 replies
Open
Mapu (2086 D (B))
18 Mar 13 UTC
Want to meet other Diplomacy players?
Read on...
1 reply
Open
Ben_Cretsinger (549 D X)
18 Mar 13 UTC
Sitter/Sitters
I am looking for anyone willing to watch my account for a few weeks (don't worry about trying to take all my games I hope to find several people)

PM me if interested
0 replies
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