Finished: 08 PM Sun 11 Nov 12 UTC
Youngstown-3
1 day /phase
Pot: 100 D - Autumn, 1911, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

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Country:


05 Oct 12 UTC Spring, 1901: Good luck all, have fun!
06 Oct 12 UTC Autumn, 1901: Foreign Vampire Ghosts are not allowed within the borders of the Middle Kingdom. All white devils who try to invade our borders will be destroyed for ten thousand years!
06 Oct 12 UTC Autumn, 1901: You will change your mind when you try some of Britain's finest opium.
06 Oct 12 UTC Autumn, 1901: I *do* like opium...
18 Oct 12 UTC Autumn, 1904: I just love watching the map change colors... Such beautiful empires rise and fall!
18 Oct 12 UTC Autumn, 1904: My favorite combination of colours is Gold & Purple. Just not on this map. Come on you Pinks!
18 Oct 12 UTC Autumn, 1904: I like black and dark green, but there's no black on the board...
18 Oct 12 UTC Autumn, 1904: Hmmn, both strong & dominant colours. I wonder what that says about you?
18 Oct 12 UTC Autumn, 1904: Gold and purple are colors of money and royalty, so I wouldn't be psychoanalyzing anyone. :)
26 Oct 12 UTC Autumn, 1906: Now it gets interesting...
26 Oct 12 UTC Autumn, 1906: go austria go!
26 Oct 12 UTC Autumn, 1906: The one person who hasn't attacked you, huh, France?
26 Oct 12 UTC Autumn, 1906: actually i should hooray for india in that case. go india go!
or turkey and russia.

but my hope is that austria hits on england or italy when time has come.
27 Oct 12 UTC Autumn, 1906: I think you and I have different definitions of the phrase "hit on..."
30 Oct 12 UTC Spring, 1908: I honestly hope Turkey wins.
04 Nov 12 UTC Autumn, 1909: After India and Turkey are gone, what do people think of a draw?
04 Nov 12 UTC Autumn, 1909: Fine with me.
05 Nov 12 UTC Spring, 1910: I will also be happy to draw when Turkey & India are gone.
09 Nov 12 UTC I'll probably be happy with that as well
10 Nov 12 UTC GameMaster: China voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.

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