22 Dec 12 UTC | Autumn, 1901: GameMaster: Austria voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
13 Jan 13 UTC | Autumn, 1902: GameMaster: Someone has taken over Austria replacing "Malovent". Reconsider your alliances. |
14 Mar 13 UTC | Spring, 1904: GameMaster: Someone has taken over Germany replacing "Fairfax". Reconsider your alliances. |
22 Apr 13 UTC | Spring, 1905: GameMaster: Someone has taken over Italy replacing "wwwmikulascy". Reconsider your alliances. |
28 Apr 13 UTC | Spring, 1905: GameMaster: Someone has taken over Russia replacing "NapoleonBlownapart". Reconsider your alliances. |
23 May 13 UTC | Autumn, 1905: GameMaster: Someone has taken over France replacing "BeneQ". Reconsider your alliances. |
31 May 13 UTC | Autumn, 1905: GameMaster: Someone has taken over Germany replacing "Quantum Quetzal". Reconsider your alliances. |
31 May 13 UTC | Autumn, 1905: GameMaster: Germany voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1906" the votes will be cleared. |
02 Aug 13 UTC | Spring, 1907: GameMaster: Someone has taken over Italy replacing "MeepMeep". Reconsider your alliances. |
26 Aug 13 UTC | Autumn, 1907: GameMaster: Someone has taken over Britain replacing "Pubic Bear". Reconsider your alliances. |
27 Aug 13 UTC | Autumn, 1907: GameMaster: Someone has taken over France replacing "Tyran". Reconsider your alliances. |
22 Sep 13 UTC | Autumn, 1908: GameMaster: Someone has taken over Germany replacing "Warlock". Reconsider your alliances. |
02 Oct 13 UTC | Autumn, 1908: GameMaster: Someone has taken over Britain replacing "penguin". Reconsider your alliances. |
20 Dec 13 UTC | Spring, 1911: GameMaster: India voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |