07 Feb 13 UTC | Autumn, 2003: GameMaster: Someone has taken over Merseyside replacing "historykraken". Reconsider your alliances. |
17 Feb 13 UTC | Autumn, 2006: GameMaster: Up North voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
21 Feb 13 UTC | Spring, 2007: GameMaster: Bristol voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 2008" the votes will be cleared. |
22 Feb 13 UTC | Autumn, 2007: GameMaster: Wales voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 2008" the votes will be cleared. |
25 Feb 13 UTC | Autumn, 2008: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
25 Feb 13 UTC | Autumn, 2008: So now the betrayal is revealed. Thank you London for betraying me after all I've done for you and thank you Anglia for betraying me after we had planned a simple draw. You both deserve the annual **** medal of cowardice. |
25 Feb 13 UTC | Autumn, 2008: Sorry bout that.. Lost my head. Although I am pretty ticked about you guys (especially London) it's just a game. |
25 Feb 13 UTC | Autumn, 2008: Well, I think a more sporting approach by me would have been for me to fumble along to watch you solo. Eh? Me thinks that will be a tough enough fate to avoid as it is.... |
25 Feb 13 UTC | Autumn, 2008: Once you took London, I figured that you would be looking to take the rest of my SCs. It seemed reasonable to try to retake my capital home centre |
26 Feb 13 UTC | Autumn, 2008: The only reason I took it was because you didn't own it. I have never attacked you. |
04 Mar 13 UTC | GameMaster: Wales voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |