Finished: 09 PM Thu 07 Mar 13 UTC
Private DANS REVENGE 2
1 day, 12 hours /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by plantimus (1460 D)

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02 Mar 13 UTC Spring, 1901: i'm in!
02 Mar 13 UTC Spring, 1901: Yay
02 Mar 13 UTC Spring, 1901: ok it may pay to read the rules
02 Mar 13 UTC Spring, 1901: basically you both enter orders and can "save" or click "ready". If you save, the turn happens when the clock runs out (36 hours). If you click ready, it happens as soon as the rest of the players (me) are ready
02 Mar 13 UTC Spring, 1901: the areas with dots are cities. you want those.

each turn has two moves (spring and fall) and then a build. If you land on a new city, you need to be there during the fall to claim it. So dont move to a city and then move out in the fall.
02 Mar 13 UTC Spring, 1901: Yeah just read the rules.
02 Mar 13 UTC Autumn, 1901: Are you good at this yet?
02 Mar 13 UTC Spring, 1902: Game ends when a player gets 18 cities
02 Mar 13 UTC Spring, 1902: So you should move your guys around.
02 Mar 13 UTC Spring, 1902: Dan: I smell!
02 Mar 13 UTC Spring, 1902: Oh good, you figured out how to use the chat!
02 Mar 13 UTC Spring, 1902: i think i've got the idea.
02 Mar 13 UTC Spring, 1902: did you read the help section?
02 Mar 13 UTC Autumn, 1902: ya. but how do i know when it's spring and when it's fall?
02 Mar 13 UTC Autumn, 1902: it says under the title. They call it Autumn. You can refresh the page by clicking anything
02 Mar 13 UTC Autumn, 1902: basically, it goes: Spring (moves), Fall (moves), Builds. ......repeat.
02 Mar 13 UTC Autumn, 1902: Also, I invaded Burgundy.
02 Mar 13 UTC Autumn, 1902: Normally you'd play with more than 2 people, which allows you to cooperate with others and make alliances. you'd also not play this fast. Usually its one move per day or two.
02 Mar 13 UTC Autumn, 1902: Most of the fun is playing with more people. But this is a good way to figure things out.
02 Mar 13 UTC Spring, 1903: See how not bored you are!

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