Finished: 06 AM Sun 31 Mar 13 UTC
Private MA-3
10 minutes /phase
Pot: 2 D - Spring, 1913, Finished
Classic - France vs Austria, PPSC, EoG: 20 SCs
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

< Return

Chat archive

Country:


06 Mar 13 UTC Autumn, 1905: GameMaster: Austria voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
06 Mar 13 UTC Autumn, 1905: GameMaster: Austria voted for a Unpause. If everyone votes Unpause the game will continoue. Please consider backing this.
06 Mar 13 UTC Spring, 1909: GameMaster: Austria voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
07 Mar 13 UTC Spring, 1909: GameMaster: Austria voted for a Unpause. If everyone votes Unpause the game will continoue. Please consider backing this.
07 Mar 13 UTC Spring, 1910: GameMaster: France voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
08 Mar 13 UTC Spring, 1910: GG
08 Mar 13 UTC Spring, 1910: GameMaster: Austria voted for a Unpause. If everyone votes Unpause the game will continoue. Please consider backing this.
08 Mar 13 UTC Autumn, 1911: GameMaster: France voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
09 Mar 13 UTC Autumn, 1911: GameMaster: Austria voted for a Unpause. If everyone votes Unpause the game will continoue. Please consider backing this.
15 Mar 13 UTC Spring, 1912: GameMaster: Austria voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
18 Mar 13 UTC Spring, 1912: GameMaster: Austria voted for a Unpause. If everyone votes Unpause the game will continoue. Please consider backing this.
31 Mar 13 UTC GameMaster: France voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.