03 Apr 13 UTC | Spring, 1939: GameMaster: France voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1940" the votes will be cleared. |
04 Apr 13 UTC | Spring, 1940: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
04 Apr 13 UTC | Spring, 1940: GameMaster: France voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1941" the votes will be cleared. |
04 Apr 13 UTC | Spring, 1940: GameMaster: France voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
04 Apr 13 UTC | Spring, 1940: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: Germany / Soviet Russia / France / Italy) |
06 Apr 13 UTC | Spring, 1940: Captainmeme (Moderator): Hi, This game has been paused while a problem is solved with the WWII variant. Please see http://www.vdiplomacy.com/forum.php?threadID=41361#41361 for more information and updates. |
08 Apr 13 UTC | Spring, 1940: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
11 Apr 13 UTC | Autumn, 1941: GameMaster: France voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
25 Apr 13 UTC | Autumn, 1950: GameMaster: Soviet Russia voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
26 Apr 13 UTC | Autumn, 1951: GameMaster: Soviet Russia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |