19 Nov 13 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
19 Nov 13 UTC | Spring, 1860: Info: This is a choose your country game. |
19 Nov 13 UTC | Autumn, 1861: Interesting new strategy. |
19 Nov 13 UTC | Autumn, 1861: Well see if it works. ;) |
19 Nov 13 UTC | Spring, 1864: This is a tough game. I think this is a much better Union strategy. Makes the Confederates defend a ton of ground. I have to take a break for a while though. |
19 Nov 13 UTC | Cool. Layer. |
19 Nov 13 UTC | Later. |
20 Nov 13 UTC | Later. |
20 Nov 13 UTC | Later. |
20 Nov 13 UTC | Later. |
20 Nov 13 UTC | Damn. I cannot figure out how to get union ahead. Good game. |
20 Nov 13 UTC | GameMaster: Union voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
20 Nov 13 UTC | I think you still had a chance in this game. |
20 Nov 13 UTC | What do you think? Is there something I am missing? It seems like if confer gets three builds that first turn, union is screwed |
20 Nov 13 UTC | I might have been able to stretch it out, but you would have built to big an sc lead. |
20 Nov 13 UTC | There is nothing you can do to stop the confederates from getting Missouri/Richmond/Miami the first turn. Like I said,him spreading them out and forcing them to defend a long boarder is the key. |
20 Nov 13 UTC | it is the better strategy for Union, agreed. but it sure seems like Union needs Confed to mess up to get ahead, especially since a majority of the SC are more accessible to Confed. what about taking Chesapeake Bay in the initial autumn? i can't decide if that is a good or bad idea. |
20 Nov 13 UTC | started another civil war match, random sides. in case you wanted to play. |
20 Nov 13 UTC | gameID=16883 |
20 Nov 13 UTC | I don't think so cuz then you are down a unit after the first year. Tough to come back from that. |