Finished: 03 AM Mon 23 Dec 13 UTC
Private alexvmike
1 day /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by Mike521 (871 D)

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Chat archive

Country:


17 Dec 13 UTC Spring, 1901: So this is where there will be multiple chat boxes for each country
17 Dec 13 UTC Spring, 1901: then you enter orders
move, support move, hold, support hold
Early game you want lots of moves
Each dot is an extra army you can place in the board
17 Dec 13 UTC Spring, 1901: phases go Spring moves, resolve, retreats, resolve, Fall moves, resolve, retreat, resolve, Builds/disbands, Spring moves, etc
So it is important to take the dots in the fall
17 Dec 13 UTC Spring, 1901: An important concept that seems silly: You cant support move a holding unit and you cant support hold a moving unit. they will not resolve and it will cause problems
17 Dec 13 UTC Spring, 1901: move should be saved as soon as possible but do not "ready" them until you are sure. When all the players are ready the game auto progresses. When the time limit is up the game auto progresses so if you forget to put in moves it is all holds
17 Dec 13 UTC Spring, 1901: for now put in a move to Trieste, Tuscany, and Ionian sea
17 Dec 13 UTC Autumn, 1901: To help with your planning, imagine that you got info from another ally that I am moving to Venice
17 Dec 13 UTC Autumn, 1901: do you trust that?
Do you leave Venice unguarded to build there?
17 Dec 13 UTC Autumn, 1901: remember two units can not occupy the same spot and the same power moves 1v1, 2v2, etc cause a non-move
19 Dec 13 UTC Spring, 1902: getting the hang of it?
19 Dec 13 UTC Autumn, 1902: I think so
19 Dec 13 UTC Autumn, 1902: What happens if we both try to move to the same location? That's something I've been wondering about. And fleets can build, right? They aren't just used to move land units around?
20 Dec 13 UTC Autumn, 1902: 1. The player with more support moves wins. If there is no support moves the units bounce and the country remains unchanged. There is only 1 unit allowed in each country.
2. Fleets are can only interface with countries that are bordering water So greece can not support move budapest to Serbia. Fleets are functional unites that can take territories as Seen in Belgium that can also transport land troops. If there is a north coast/south coast the fleet either resides in the north harbor or the south and cannot move between the two
20 Dec 13 UTC Spring, 1903: Why did you support a move to Vienna from Tyrolia and then move Tyrolia to Venice?
20 Dec 13 UTC Spring, 1903: I will try to create some move scenarios that will explain some of the finer points of the strategy. So don Concede or get frustrated. I try to do this with new players that join because it can be frustrating to allies when the particulars of the rules are being tried out by rookies on the fly.
Next round will be an explanation on cutting support moves
20 Dec 13 UTC Autumn, 1903: probably because Vi and Ve are close and it's hard to always tell on this stupid small map lol.

Also, I hate losing. And I went into this knowing I would get crushed. So understand that I am going into an MJ-in-his-prime-fuck-the-world state of simmering rage as I continue to learn and plan my bloody vengeance.
21 Dec 13 UTC Autumn, 1903: Lol
21 Dec 13 UTC Autumn, 1903: If a unit is moved at a country giving a support move then it cuts their support that is why I moved at all of your units. Each unit has to tend to its defense. Before supporting another
23 Dec 13 UTC Just looking at this you clearly win. I have no way to mount a viable counter attack and you can squeeze me in the east and in Venice. Can I just concede?

Also, this map is hard to read with these MS Paint arrows and small countries lol.
23 Dec 13 UTC Oh never mind you already won.