Finished: 11 PM Mon 06 Jan 14 UTC
Civil War 1x1 - Semi-live-22
1 day /phase
Pot: 2 D - Autumn, 1866, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

Country:


06 Jan 14 UTC Spring, 1860: the all fleet open! ;)
06 Jan 14 UTC Spring, 1860: it's a risky strategy, Cotton. let's see how it plays out.
06 Jan 14 UTC Spring, 1860: Well then...
06 Jan 14 UTC Autumn, 1860: i might already be regretting that.
06 Jan 14 UTC Autumn, 1860: There's nothing really wrong with it.. You just need to swap them out for armies quickly!
06 Jan 14 UTC Spring, 1862: Damn... that bounce killed me >.<
06 Jan 14 UTC Autumn, 1862: nah, you are fine. i am in trouble.
06 Jan 14 UTC Autumn, 1862: i sure wish that fleet in Richmond was an army. what was i thinking? lol
06 Jan 14 UTC Spring, 1863: brb. gonna be about 10 mins.
06 Jan 14 UTC Spring, 1863: sorry, don't leave. i will play live when i get back.
06 Jan 14 UTC Autumn, 1863: Alright
06 Jan 14 UTC Autumn, 1863: i am back. sorry
06 Jan 14 UTC Autumn, 1863: Still here!
06 Jan 14 UTC Autumn, 1863: And it's fine
06 Jan 14 UTC Autumn, 1864: and don't worry. we can just draw. i just like playing this map.
06 Jan 14 UTC Autumn, 1865: Argh, all is lost
06 Jan 14 UTC Autumn, 1865: don't worry about it. we can just draw.
06 Jan 14 UTC Spring, 1866: GameMaster: Union voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
06 Jan 14 UTC gg

thanks for playing. i know i am borderline OCD with how much i like that map.
06 Jan 14 UTC No problem
You're gettin' too good at that map, though :p