03 Feb 14 UTC | Autumn, 1901: GameMaster: Japan voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
03 Feb 14 UTC | Spring, 1902: GameMaster: Turkey voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
03 Feb 14 UTC | Spring, 1902: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1903" the votes will be cleared. |
03 Feb 14 UTC | Spring, 1902: GameMaster: Turkey voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
03 Feb 14 UTC | Spring, 1902: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
08 Feb 14 UTC | Autumn, 1902: GameMaster: Austria voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
08 Feb 14 UTC | Autumn, 1902: GameMaster: Colombia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1903" the votes will be cleared. |
15 Feb 14 UTC | Autumn, 1903: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
17 Feb 14 UTC | Autumn, 1903: GameMaster: These are the possible colonial builds for each country: Austria: 1 colonial-build. England: 2 colonial-builds. Germany: 1 colonial-build. Turkey: 1 colonial-build. |
19 Feb 14 UTC | Spring, 1904: GameMaster: Someone has taken over Russia replacing "Jannick". Reconsider your alliances. |
11 Mar 14 UTC | Autumn, 1906: GameMaster: These are the possible colonial builds for each country: France: 1 colonial-build. Germany: 1 colonial-build. USA: 3 colonial-builds. |
17 Mar 14 UTC | Autumn, 1907: GameMaster: These are the possible colonial builds for each country: Colombia: 1 colonial-build. USA: 1 colonial-build. |
24 Mar 14 UTC | Autumn, 1908: GameMaster: These are the possible colonial builds for each country: Germany: 2 colonial-builds. USA: 4 colonial-builds. |
30 Mar 14 UTC | Autumn, 1909: GameMaster: These are the possible colonial builds for each country: Germany: 1 colonial-build. Italy: 1 colonial-build. USA: 3 colonial-builds. |
07 Apr 14 UTC | Autumn, 1910: GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
07 Apr 14 UTC | Autumn, 1910: GameMaster: These are the possible colonial builds for each country: Turkey: 1 colonial-build. Colombia: 1 colonial-build. USA: 1 colonial-build. |
11 Apr 14 UTC | Spring, 1911: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
16 Apr 14 UTC | Autumn, 1911: GameMaster: These are the possible colonial builds for each country: Germany: 1 colonial-build. Turkey: 1 colonial-build. USA: 1 colonial-build. |
24 Apr 14 UTC | Autumn, 1912: GameMaster: These are the possible colonial builds for each country: USA: 4 colonial-builds. |
30 Apr 14 UTC | *thanks for the game* and congrats to Dr.R for the win. I need to say though that I am going to block some of the arseholes who played in this game who CDd and NMRd and entered all-holds. Thanks for ruining a good lineup. |