Finished: 07 PM Wed 02 Apr 14 UTC
Gunboat Crusade II
1 day /phase
Pot: 70 D - Autumn, 1105, Finished
First Crusade, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by Dr. Recommended (1660 D (B))

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17 Mar 14 UTC Autumn, 1100: GameMaster: England voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
23 Mar 14 UTC Spring, 1102: GameMaster: Byzantine Empire voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
23 Mar 14 UTC Spring, 1102: GameMaster: Holy Roman Empire voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
02 Apr 14 UTC Good game all. Lord O'Darkness, I'm not sure I win this game if you weren't attacking Strider instead of helping him stop the solo....
02 Apr 14 UTC congrats. Very good offense from the beginning, Dr
02 Apr 14 UTC My congratulation too.
03 Apr 14 UTC Yes, I agree Dr R!
we could have held you to a draw maybe...
alas all my SC are at the bottom and just as I was about to break your Sth I was hamstrung :(
03 Apr 14 UTC Thanks all. As I've said after another First Crusade game, I really like the variant but it needs to be balanced. Almoravids in particular have an advantage and France might as well concede from the start. Of course, I haven't yet played a full press game of this, which of course would allow diplomacy to level things more,