Finished: 11 PM Sat 15 Mar 14 UTC
Private Emo vs Chris-5
7 days /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by EJG1 (976 D)

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07 Mar 14 UTC Spring, 1901: How many units can you build per building phase here? A maximum of 6?
07 Mar 14 UTC Spring, 1901: I suppose 6, yes. This is my first time on this variant.
08 Mar 14 UTC Autumn, 1901: To make the games more interesting, in future I will change the settings so that a player needs more than 18 supply centres to win. Maybe 25 or more. Because our games have been over too quickly, without much fighting. And we want to learn about tactics in fighting.
08 Mar 14 UTC Autumn, 1901: For example, the last England vs Turkey game, the game was over before we even had a fight. I would like you also to set up some games which you would like to play. Each time, use the name "Emo vs Chris". The system adds the number by itself. And use the same password each time. I will play any settings which you like.
13 Mar 14 UTC Autumn, 1903: I've been very busy the last couple of days. I should have some more free time in the next couple of days. We should catch up on skype soon.
13 Mar 14 UTC Autumn, 1903: No problem. I'm on Skype most of the time, as you know.
15 Mar 14 UTC That was already a better game than the England vs Turkey one. A little bit more fighting. I agree we should change the number of SCs required to win to something like 22. I think by that time it is pretty much decided, with a 22 over 12 lead.
15 Mar 14 UTC By the way, I was wondering if you have ever heard of the "multiple/multi level thinking" concept. I was introduced to it during my poker days. It applies very much to Diplomacy, maybe even more so in 1 vs 1 games. It is something I would like to discuss with you.
15 Mar 14 UTC Thanks for the game, I will be setting up another one tomorrow.
16 Mar 14 UTC Yes, thanks for the game. You played well. Without diminishing my praise for your level of play, I'll complain that the Juggernaut has a tough position versus Frankenland. Juggernaut takes a long time to get his fleets going, because the starting Turkish fleet is stuck in Ankara, and the starting Russian fleets are stuck in Sevastopol (even worse than Ankara) and inside the Baltic Sea. I would say that Frankenland should win these games to 18 centres, but Juggernaut has a fairer chance if the games go to 22 centres.

We should definitely play with a higher victory requirement, even if it leads to more draws. The useful part of these games is the close fighting. In this game, the close fighting had only just started when the game was over.

I look forward to the next game.