28 Apr 14 UTC | Spring, 1938: GameMaster: Italy voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1939" the votes will be cleared. |
29 Apr 14 UTC | Spring, 1938: GameMaster: France voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1939" the votes will be cleared. |
06 May 14 UTC | Autumn, 1940: GameMaster: Soviet Russia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1941" the votes will be cleared. |
07 May 14 UTC | Autumn, 1940: GameMaster: France voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
07 May 14 UTC | Autumn, 1940: GameMaster: France voted for a Cancel. If everyone votes Cancel all points will be refunded and the game will be deleted from the database. |
11 May 14 UTC | Autumn, 1941: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared. |
15 May 14 UTC | Autumn, 1942: GameMaster: Britain voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
16 May 14 UTC | Autumn, 1944: GameMaster: Someone has taken over Soviet Russia replacing "FredericTheGreat". Reconsider your alliances. |
21 May 14 UTC | Autumn, 1946: GameMaster: Italy voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1947" the votes will be cleared. |
27 May 14 UTC | GameMaster: Italy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |