Finished: 07 AM Wed 09 Jul 14 UTC
ONE THOUSAND POINTS!
1 day, 1 hours /phase
Pot: 1000 D - Autumn, 2008, Finished
Modern Diplomacy II, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

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17 May 14 UTC Spring, 1994: (GOD): Would you guys be okay with pausing this from 3rd till 8th Juni? I will be on a festival then and would rather play this myself then give it to my sitter...
03 Jun 14 UTC Autumn, 1998: GameMaster: Ukraine voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
03 Jun 14 UTC Autumn, 1998: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1999" the votes will be cleared.
04 Jun 14 UTC Spring, 1999: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Turkey / Germany / Spain / Ukraine / Britain / Italy)
04 Jun 14 UTC Spring, 1999: GameMaster: Russia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 2000" the votes will be cleared.
11 Jun 14 UTC Spring, 2000: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
11 Jun 14 UTC Spring, 2000: GameMaster: Ukraine voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
28 Jun 14 UTC Autumn, 2004: GameMaster: Britain voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
09 Jul 14 UTC gg all, sorry for dragging it out a bit, but i had to test how coordinated everyone would given it was a gunboat situation :)

great game!
09 Jul 14 UTC You did the right thing. I don’t actually think that you’ve been dragging this out.
Instead I think that you could explore the chance to build a fleet in Murmansk, a potentially open front.

Good game anyway.

Would you guys be interested in another similar game?
09 Jul 14 UTC Yes, but only if I play better ;)
09 Jul 14 UTC If Turkey and I had some better neighbors...
09 Jul 14 UTC meh - I was more than happy I chose my opening. Ukraine would have pounded me otherwise. My downfall was an aggressive Poland.
09 Jul 14 UTC Yeah I was originally trying to maneuver to build in Murm, but it seemed like Britain was finally convinced to trust the rest of you and was moving Nts to seal up Barents. I had hoped he'd take Murm and that I'd take Stp and then I could slowly outflank Poland, but playing the way they did seemed to lock it up. With a little more imagination I might have just shuffled my units back and had Murm open this last turn and maybe slipped out before the British fleet arrived.

In the south I was going to build in Aswan and try to force disband ESah and force a guessing game between Maltese, Libya and Apulia, but that would only last one turn before Spain rebuilt and was such a low percentage play, I figured I'd just take the draw.

I'd definitely be up for another game this variant again or another.
10 Jul 14 UTC GG all!
12 Jul 14 UTC How about this?
http://www.vdiplomacy.com/board.php?gameID=19987

This is getting expensive :)