Finished: 04 AM Thu 19 Jun 14 UTC
Private Training Day
2 days /phase
Pot: 15 D - Spring, 1917, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

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Country:


30 May 14 UTC Spring, 1901: (ChuckyNeubs): Welcome! Take a look at the map. This is England vs Italy vs Russia. You're trying to go after supply centers (countries with black dot in them). More to come.
30 May 14 UTC Spring, 1901: (markd): I'm not supposed to say which country i am right?
30 May 14 UTC Spring, 1901: (ChuckyNeubs): no you can - this is not an anonymous game - I don't think we know yet which country we are...
31 May 14 UTC Spring, 1901: i completed orders son
31 May 14 UTC Spring, 1901: so what happens now
01 Jun 14 UTC Spring, 1901: Click ready hawes
01 Jun 14 UTC Spring, 1901: I sure wish England would click ready soon....
01 Jun 14 UTC Spring, 1901: England seems drunk
01 Jun 14 UTC Spring, 1901: The difference between "Save" and "Ready": Save is to save your moves, but wait until the 48 hour period to process the moves, even if other players click "Ready". If all players click "Ready", say 10 hours into the 48 hour period, the game will advance and the moves will process and a new 48 hour period will start.
01 Jun 14 UTC Spring, 1901: The seasons: Spring is a move period, then Autumn is a move period, then Winter is a build (or destroy) unit period. In Winter, think critically about whether to build armies or fleets, and also which "home" supply centers you want to build them on. Remember that your home supply centers need to be clear of units for you to build on those supply centers.
01 Jun 14 UTC Spring, 1901: One more thing, Retreats: In between the seasons is the "Retreat" phase - if your army or fleet is pushed out by another country's units, you have a phase just to retreat, which is essentially choosing where you would like to retreat your units to.
01 Jun 14 UTC Autumn, 1901: so what is the goal of the game?
01 Jun 14 UTC Autumn, 1901: so what is the x ed out arrows? were both my fleet moves to the same space invalid?
01 Jun 14 UTC Autumn, 1901: so that neither of them moved?
01 Jun 14 UTC Autumn, 1901: Great questions. The goal of the game is to get 18 supply centers (1/2 of the total SCs on the entire board). Or the goal could be for two to eliminate one player, then draw. Depending on how you're feeling when you get to that point. A solo victory definitely requires 18 supply centers (countries with a black dot in them).
01 Jun 14 UTC Autumn, 1901: yep the x'd out red arrows mean that you could not move to a specific territory because either there is a unit there, or because a unit is moving there. You essentially bounced yourself. Only one unit per territory.
01 Jun 14 UTC Autumn, 1901: Hawes, alliance? then when we beat Mitch we can call it a draw...?
01 Jun 14 UTC Autumn, 1901: also Hawes I'm glad you messed that up first before I did!
02 Jun 14 UTC Autumn, 1901: yeah, that's upsetting. wasted my first two moves
02 Jun 14 UTC Autumn, 1901: Builds!: Okay, think critically which supply centers to build on (in Russia's case he will build on all four of his), and also whether you want a fleet or an army. Fleets can traverse water, and also the coast. They can support hold to and from water. Armies on the other hand are restricted to the coast and inland. Fleets can also convoy armies to distant lands.

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