02 Jun 14 UTC | Spring, 1675: Welcome everyone! Have a great game! |
10 Jun 14 UTC | Autumn, 1676: I am traveling so my responses will be slow. |
11 Jun 14 UTC | Autumn, 1676: well gg |
11 Jun 14 UTC | Autumn, 1676: GameMaster: France voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
12 Jun 14 UTC | Spring, 1677: GameMaster: Portugal voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1678" the votes will be cleared. |
12 Jun 14 UTC | Spring, 1677: Guys, can you grant an extension? I'll have very little internet access on Friday and Saturday. Thanks. |
13 Jun 14 UTC | Spring, 1677: sure, no problem. |
14 Jun 14 UTC | Spring, 1677: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days. (Voters: Spain / France / Portugal) |
15 Jun 14 UTC | Spring, 1677: Thanks for the extension. I am back now. |
29 Jun 14 UTC | Autumn, 1678: Sorry for missing the turn, everyone. |
05 Jul 14 UTC | Autumn, 1679: The stats say that France still has 2 SCs. I can see St.Louis, but where's his second one?? |
19 Jul 14 UTC | Congratulations, Spain. A deserved victory as you were by far the most active player. We'll meet again. |
19 Jul 14 UTC | Thanks. And thanks for playing everyone. |
19 Jul 14 UTC | Hey, why can't I use the country chatboxes anymore after the game ended? What I wanted to add, Portugal: Yesterday, I really wanted to end the game in a Draw. But the problem with the 2 "lost" SCs remained. We couldn't conquer the territories from England and France that were untraceble on the map. Since you didn't respond to that, I decided the only way to end this game was that there had to be a winner. And obviously this was the best moment to give it a try. Thanks for playing everyone, and till next time! |
19 Jul 14 UTC | This map is very hard to read and it needs some work to improve it. Not being able to realize where all the SCs are is a big problem and some areas are so small and can get so crowded that it is almost impossible to figure out who moved where and who attacked whom. It is not a bad variant but it can be better. |