17 Jan 15 UTC | Bidding: this is so exciting since I am taking Ap world history |
20 Jan 15 UTC | Spring, 1550 BC.: GameMaster: Attention! Skylin Slimegunk know each other in Real Life. This is not an issue provided that: everybody plays the best game that they can, has no pre-set alliances with their friend, and communicates within the game environment while playing. |
29 Jan 15 UTC | Autumn, 1549 BC.: Athens attacked Aegean, and Macedonia is able to hold the line... I think now you should go for Imbros from Aegean Sea, to assure a build, and I should take Aegean and put pressure on him, let me know if you agree. Next year, a fleet in Gulf of macedonia will allow to open the door. |
29 Jan 15 UTC | Autumn, 1549 BC.: haha, rookie mistake!!!! |
01 Feb 15 UTC | Autumn, 1549 BC.: The game really should have given me a 2nd fleet. So stupid. |
01 Feb 15 UTC | Autumn, 1549 BC.: You didn't see the table showing if you'll get an army or a navy, depending on your biddings? http://vdiplomacy.com/variants.php?variantID=35 |
01 Feb 15 UTC | Autumn, 1549 BC.: I never looked at that table, just the rules for bidding itself. I guess my location just sucks because it's common sense to put your SC's close together and all the close ones give armies besides Imbros. So I guess either way I was screwed. |
21 Feb 15 UTC | Spring, 1546 BC.: GameMaster: Persia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
02 Mar 15 UTC | Spring, 1545 BC.: GameMaster: Persia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
08 Mar 15 UTC | Autumn, 1545 BC.: GameMaster: yagoma has taken over Persia replacing "Arriero". Reconsider your alliances. |
09 Mar 15 UTC | GameMaster: Athens voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |