Finished: 07 AM Sun 20 Sep 15 UTC
Private Dip1337macy
1 day /phase
Pot: 140 D - Autumn, 1908, Finished
Classic, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by mysternee (1316 D)

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29 Aug 15 UTC Spring, 1901: (mysternee): Welcome all, to Diplomacy, killer of friendships! Once again, here are the rules:

http://webdiplomacy.net/intro.php

These cover *most* scenarios, but not all. A quick google should answer any questions you have about special cases, but I'll try and highlight a couple of things worth considering, but possibly not obvious.

- The above rules are important, but they are not the *most* important thing in the game. Diplomacy is balanced in such a way that for most of the game, it is impossible for any single player to win without exposing one or several of their flanks. This means you need alliances to have a chance of winning, or even staying in the game, and you should start thinking about this (and talking to people) from the start. But allies can also become enemies, often when you least expect it... so choose wisely.

Look at the map, and think about which countries can help you in the short run, and who can help you in the long run. But remember that a potential ally is only good if they are dependable and can be trusted.

- You can have as many units as supply centres. However, you can only build units in your home supply centres — so losing your core centres is a big deal.

- Centres captured are only converted if they are held over winter. So it's important to bear that in mind before you commit to a spring offensive that you can't sustain in the autumn (though it might be worth it just to keep your opponent distracted or off-balance).

- Retreats: When a unit is defeated, it can retreat to any unoccupied territory not contested that turn. So it's important to think about where your opponent might retreat to following defeat — you don't want to let them slip in somewhere important!

- A strong alliance can sweep aside an otherwise disorganised rabble. A well-timed stab can turn the game on its head. And sometimes, you fail to make a deal, you're surrounded by enemies, and you're screwed. Diplomacy is a cruel game, and that harsh streak is both what makes it incredibly exciting, or utterly dispiriting, depending on how things go. But remember, there is no luck involved, and every country is capable of winning the game — you just have to convince others to help you.

- And to reiterate, communicate, communicate, communicate! If you're not talking to people, forging links, making deals, and building trust, you won't go far.
29 Aug 15 UTC Spring, 1901: (coolmenesadam): prepare to be flanked with unmatched skills. time to tip the scales!
29 Aug 15 UTC Spring, 1901: (coolmenesadam): i really hope i get norway. i will stop at nothing to get it
29 Aug 15 UTC Spring, 1901: (diplocken): Adam I would like to cooperate with you. Wink wink
29 Aug 15 UTC Spring, 1901: dude i fucking want norway
29 Aug 15 UTC Spring, 1901: i am really feeling it, and by it i mean ready to move to the next turn
29 Aug 15 UTC Spring, 1901: i am really feeling it, and by it i mean ready to move to the next turn
30 Aug 15 UTC Spring, 1901: submit some moves dick brains
30 Aug 15 UTC Spring, 1901: goran do u wanna make a move on france
30 Aug 15 UTC Spring, 1901: oops i should have pm'd lol nvm
i'm gonna take out adman at some point tho
30 Aug 15 UTC Spring, 1901: I made my move. Some of you better get on yours.
30 Aug 15 UTC Spring, 1901: i think sam is werewolf alpha. pls confirm
30 Aug 15 UTC Autumn, 1901: I vote to lynch Miguel
31 Aug 15 UTC Autumn, 1901: Come to Norway, the happiest country in the modern world, now under English dominion!
31 Aug 15 UTC Spring, 1902: Russia's Minister of Foreign Affairs is considering a change of the national language to Korean Hangul. Daebak!
31 Aug 15 UTC Spring, 1902: rumors have it that russia smells of dog shit
31 Aug 15 UTC Spring, 1902: Russia forming an alliance with China. I'm Wolf Blitzer and this is The Situation Room.
31 Aug 15 UTC Spring, 1902: Word has it that Korea has banned K-Pop until Russia decides to back the fuck up out of Austria.
31 Aug 15 UTC Spring, 1902: Please note that Greece belongs to Germany because debt.
01 Sep 15 UTC Spring, 1902: Please note that the whole world belongs to England, you just don't know it yet.

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